Player Matchup

Ravana
Ravana
DeMoN Streaker
Ravana
Level 155
God Stats
0W - 3L
1,458 SR
Queue Stats
119W - 96L
1,557 Elo+
Party 1
Jormungandr
Jormungandr
ItsTragicGuy
Jormungandr
Level 159
God Stats
3W - 2L
1,414 SR
Queue Stats
198W - 202L
1,530 Elo+
Party 1
Ne Zha
Ne Zha
Meathorse
Ne Zha
Level 159
God Stats
0W - 1L
1,494 SR
Queue Stats
75W - 66L
1,577 Elo+
Party 1
Ra
Ra
PigeonBeak7
Ra
Level 102
God Stats
0W - 1L
1,236 SR
Queue Stats
28W - 29L
1,532 Elo+
Solo
Anhur
Anhur
Random Allude
Anhur
Level 112
God Stats
0W - 1L
1,499 SR
Queue Stats
38W - 32L
1,592 Elo+
Party 1
Team Averages
Level 137
1,420 SR
1,558 Elo+

VS

Team Averages
Level 131
1,604 SR
1,496 Elo+
Ullr
Ullr
 
Ullr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Dueyy F
Thoth
Level 129
God Stats
3W - 0L
1,805 SR
Queue Stats
77W - 87L
1,442 Elo+
Solo
Chaac
Chaac
Halo201159
Chaac
Level 82
God Stats
2W - 4L
1,298 SR
Queue Stats
382W - 374L
1,516 Elo+
Solo
Jormungandr
Jormungandr
Hitman E RAWW
Jormungandr
Level 160
God Stats
2W - 1L
1,790 SR
Queue Stats
99W - 101L
1,519 Elo+
Solo
Chang'e
Chang'e
VixSyn_13
Chang'e
Level 159
God Stats
17W - 17L
1,626 SR
Queue Stats
832W - 853L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 3 / 6
11,846
658
11,723
15,166
8,884
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
ItsTragicGuy
Jormungandr
19
4 / 5 / 9
12,885
716
20,270
26,327
33,463
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
Meathorse
Ne Zha
17
1 / 5 / 8
11,000
611
24,698
21,352
17,109
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
4 / 3 / 8
11,430
635
16,483
10,211
5,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 6 / 8
11,005
611
9,117
22,248
11,319
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
18
1 / 4 / 13
11,295
628
7,877
18,081
9,983
Thoth
Dueyy F
Thoth
20
5 / 4 / 10
12,320
684
20,007
14,560
5,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chaac
20
6 / 3 / 12
12,824
712
20,377
28,900
32,089
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jormungandr
Hitman E RAWW
Jormungandr
20
1 / 2 / 16
12,443
691
23,259
25,384
28,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
VixSyn_13
Chang'e
19
8 / 4 / 9
12,726
707
9,511
17,768
8,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
81
16
Kills
21
22
Deaths
17
39
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
1
4
13
1.88
L
6
3
6
3
W
Thoth
Dueyy F
Thoth
5
4
10
2.5
W
Chaac
6
3
12
4
W
Jormungandr
Hitman E RAWW
Jormungandr
1
2
16
4.5
L
Jormungandr
ItsTragicGuy
Jormungandr
4
5
9
1.7
L
Ne Zha
Meathorse
Ne Zha
1
5
8
1
L
4
3
8
2.67
L
1
6
8
0.83
W
Chang'e
VixSyn_13
Chang'e
8
4
9
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,291
Damage
81,031
95,304
Taken
104,693
75,964
Mitigated
85,482
37,737
Healing
43,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
7,877
2,503
417
1,460
18,081
9,983
2,126
6,962
11,119
0
21,181
L
11,723
1,928
1,305
2,349
15,166
8,884
559
9,279
5,633
0
19,326
W
Thoth
Dueyy F
Thoth
20,007
501
1,727
939
14,560
5,742
205
4,488
10,072
41,615
0
W
Chaac
20,377
2,744
2,077
5,713
28,900
32,089
1,708
8,118
20,782
0
45,957
W
Jormungandr
Hitman E RAWW
Jormungandr
23,259
4,640
1,323
5,421
25,384
28,953
1,242
10,205
15,179
46,125
0
L
Jormungandr
ItsTragicGuy
Jormungandr
20,270
3,505
3,640
4,383
26,327
33,463
326
12,457
13,424
42,421
0
L
Ne Zha
Meathorse
Ne Zha
24,698
2,577
3,034
5,475
21,352
17,109
368
10,739
10,134
0
41,745
L
16,483
242
9,610
3,202
10,211
5,189
935
5,695
4,339
39,242
0
L
9,117
3,616
333
4,406
22,248
11,319
120
12,740
8,997
0
23,327
W
Chang'e
VixSyn_13
Chang'e
9,511
196
17,520
6,977
17,768
8,715
1,899
6,980
10,788
22,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,166
Gold Earned
61,608
189
Minions Killed
200
0
Camps Cleared
0
1,653,949
Distance Traveled
1,529,943
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
11,295
628
32
2
0
278,614
1
L
Ravana
11,846
658
17
1
0
333,015
0
W
Thoth
12,320
684
42
2
0
341,962
0
W
Chaac
12,824
712
59
3
0
360,431
1
W
Jormungandr
12,443
691
52
3
0
246,456
0
L
Jormungandr
12,885
716
42
2
0
299,404
2
L
Ne Zha
11,000
611
28
2
0
338,286
1
L
Ra
11,430
635
55
3
0
384,889
0
L
Anhur
11,005
611
47
3
0
298,355
0
W
Chang'e
12,726
707
15
1
0
302,480
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role