Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Ligma2bowls
Achilles
Level 64
God Stats
222W - 196L
1,527 SR
Queue Stats
555W - 495L
1,378 Elo+
Solo
Cthulhu
Cthulhu
aHUNCH0
Cthulhu
Level 70
God Stats
17W - 12L
1,511 SR
Queue Stats
36W - 51L
1,343 Elo+
Solo
Team Averages
Level 71
1,513 SR
1,407 Elo+

VS

Team Averages
Level 60
1,532 SR
1,572 Elo+
Discordia
Discordia
CommitInhale
Discordia
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,554 Elo+
Party 1
Guan Yu
Guan Yu
HeartlessShadow9
Guan Yu
Level 128
God Stats
0W - 1L
1,660 SR
Queue Stats
10W - 2L
1,711 Elo+
Party 1
Cerberus
Cerberus
nagie12
Cerberus
Level 24
God Stats
5W - 7L
1,435 SR
Queue Stats
59W - 46L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
15
3 / 1 / 3
9,488
730
9,763
9,729
4,193
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
Ligma2bowls
Achilles
13
4 / 0 / 2
9,384
722
5,308
8,812
11,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
aHUNCH0
Cthulhu
12
0 / 2 / 6
8,527
656
4,225
8,495
5,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CommitInhale
Discordia
13
1 / 2 / 2
8,127
625
12,213
7,113
3,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 4 / 1
7,970
613
5,380
15,034
15,009
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
nagie12
Cerberus
8
0 / 1 / 0
7,173
552
1,436
4,135
2,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
7
Kills
3
3
Deaths
7
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
3
1
3
4.5
L
Discordia
CommitInhale
Discordia
1
2
2
1
L
2
4
1
0.63
W
Achilles
Ligma2bowls
Achilles
4
0
2
5
W
Cthulhu
aHUNCH0
Cthulhu
0
2
6
1.5
L
Cerberus
nagie12
Cerberus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,296
Damage
19,029
27,036
Taken
26,282
21,889
Mitigated
20,533
6,565
Healing
4,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
9,763
4,498
252
3,116
9,729
4,193
1,002
6,644
3,085
0
48,888
L
Discordia
CommitInhale
Discordia
12,213
167
0
310
7,113
3,031
0
2,022
5,091
40,550
0
L
5,380
861
1,568
2,158
15,034
15,009
0
1,983
13,051
0
14,402
W
Achilles
Ligma2bowls
Achilles
5,308
1,061
0
1,671
8,812
11,758
186
4,221
4,591
0
17,785
W
Cthulhu
aHUNCH0
Cthulhu
4,225
459
407
1,119
8,495
5,938
42
3,274
5,221
15,102
0
L
Cerberus
nagie12
Cerberus
1,436
108
0
752
4,135
2,493
0
494
3,641
6,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,399
Gold Earned
23,270
141
Minions Killed
110
8
Camps Cleared
2
648,798
Distance Traveled
537,976
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,488
730
100
8
6
236,673
2
L
Discordia
8,127
625
73
6
1
227,832
3
L
Guan Yu
7,970
613
21
2
1
213,915
2
W
Achilles
9,384
722
24
2
1
220,176
2
W
Cthulhu
8,527
656
17
1
1
191,949
1
L
Cerberus
7,173
552
16
1
0
96,229
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role