Player Matchup

Sol
Sol
Boywonderbucky6
Sol
Level 41
God Stats
14W - 16L
1,507 SR
Queue Stats
45W - 72L
1,248 Elo+
Party 2
Lancelot
Lancelot
DjJellybeans
Lancelot
Level 76
God Stats
5W - 1L
1,804 SR
Queue Stats
63W - 57L
1,453 Elo+
Solo
Cthulhu
Cthulhu
Gnrl Vortex
Cthulhu
Level 29
God Stats
16W - 16L
1,358 SR
Queue Stats
26W - 34L
1,358 Elo+
Party 2
Team Averages
Level 49
1,556 SR
1,353 Elo+

VS

Team Averages
Level 84
1,345 SR
1,305 Elo+
Lancelot
Lancelot
BaldGuyWitASword
Lancelot
Level 152
God Stats
0W - 2L
1,161 SR
Queue Stats
29W - 34L
1,390 Elo+
Party 1
Zeus
Zeus
Dawn Anthrax
Zeus
Level 82
God Stats
29W - 32L
1,441 SR
Queue Stats
363W - 455L
1,393 Elo+
Solo
Atlas
Atlas
sway_blaze
Atlas
Level 19
God Stats
0W - 2L
1,431 SR
Queue Stats
0W - 3L
1,133 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 6
8,671
723
12,150
8,411
3,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
DjJellybeans
Lancelot
13
6 / 2 / 3
8,871
739
11,532
9,368
4,328
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Gnrl Vortex
Cthulhu
12
0 / 0 / 7
7,670
639
6,661
7,641
6,746
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 5 / 1
8,106
676
5,756
12,528
7,678
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
1 / 3 / 1
7,783
649
5,639
7,546
2,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
12
0 / 1 / 3
8,153
679
5,177
15,207
15,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
9
Kills
3
3
Deaths
9
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
W
3
1
6
6
L
1
3
1
0.5
W
Lancelot
DjJellybeans
Lancelot
6
2
3
3.75
W
Cthulhu
Gnrl Vortex
Cthulhu
0
0
7
3.5
L
Atlas
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,343
Damage
16,572
25,420
Taken
35,281
14,256
Mitigated
26,306
4,489
Healing
2,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,756
280
510
738
12,528
7,678
0
7,100
5,428
0
16,637
W
12,150
3,130
0
2,910
8,411
3,182
812
4,962
3,449
38,526
0
L
5,639
322
0
490
7,546
2,896
0
2,753
4,793
30,563
0
W
Lancelot
DjJellybeans
Lancelot
11,532
1,098
0
878
9,368
4,328
490
2,824
6,544
0
26,838
W
Cthulhu
Gnrl Vortex
Cthulhu
6,661
597
290
411
7,641
6,746
207
3,266
4,375
17,888
0
L
Atlas
5,177
2,211
0
1,246
15,207
15,732
0
9,494
5,713
19,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,212
Gold Earned
24,042
116
Minions Killed
102
5
Camps Cleared
3
751,710
Distance Traveled
607,242
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,106
676
25
2
0
209,628
6
W
Sol
8,671
723
68
6
4
235,378
3
L
Zeus
7,783
649
47
4
3
185,661
2
W
Lancelot
8,871
739
31
3
1
261,068
4
W
Cthulhu
7,670
639
17
1
0
255,264
0
L
Atlas
8,153
679
30
3
0
211,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role