Player Matchup

Hun Batz
Hun Batz
DeMoN Streaker
Hun Batz
Level 155
God Stats
1W - 1L
1,538 SR
Queue Stats
119W - 96L
1,561 Elo+
Party 1
Atlas
Atlas
ItsTragicGuy
Atlas
Level 159
God Stats
5W - 3L
1,515 SR
Queue Stats
198W - 202L
1,533 Elo+
Party 1
Hel
Hel
Meathorse
Hel
Level 159
God Stats
1W - 0L
1,616 SR
Queue Stats
75W - 66L
1,583 Elo+
Party 1
Fenrir
Fenrir
Random Allude
Fenrir
Level 112
God Stats
1W - 0L
1,360 SR
Queue Stats
38W - 32L
1,598 Elo+
Party 1
Vamana
Vamana
baldbag1na
Vamana
Level 66
God Stats
3W - 3L
1,655 SR
Queue Stats
220W - 238L
1,556 Elo+
Solo
Team Averages
Level 130
1,537 SR
1,566 Elo+

VS

Team Averages
Level 108
1,494 SR
1,494 Elo+
Hera
Hera
 
Hera
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Kosiux
Set
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 82L
1,490 Elo+
Solo
Sol
Sol
SubparClaw3327
Sol
Level 126
God Stats
7W - 10L
1,468 SR
Queue Stats
390W - 408L
1,584 Elo+
Solo
Chernobog
Chernobog
doublefart
Chernobog
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 45L
1,571 Elo+
Solo
Yemoja
Yemoja
teamramrod11
Yemoja
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
18
8 / 1 / 20
10,202
927
20,959
18,127
10,643
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
6 / 1 / 22
10,615
965
10,245
19,490
18,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
5 / 1 / 22
9,855
896
14,075
12,801
11,613
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
4 / 4 / 12
9,078
825
7,564
13,927
11,693
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Vamana
baldbag1na
Vamana
16
5 / 3 / 19
9,428
857
10,471
32,753
33,668
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
0 / 7 / 3
7,372
670
10,187
11,592
5,096
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Set
Kosiux
Set
15
4 / 7 / 3
9,515
865
12,341
17,880
14,190
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 5 / 3
9,014
819
10,458
12,519
5,132
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chernobog
doublefart
Chernobog
14
2 / 4 / 4
7,965
724
13,577
13,172
6,301
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
12
0 / 5 / 3
7,397
672
6,158
12,878
14,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
25
28
Kills
9
10
Deaths
28
95
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
7
3
0.21
W
Hun Batz
8
1
20
18
W
6
1
22
17
L
Set
Kosiux
Set
4
7
3
0.79
W
5
1
22
16
W
4
4
12
2.5
L
3
5
3
0.9
W
Vamana
baldbag1na
Vamana
5
3
19
4.83
L
Chernobog
doublefart
Chernobog
2
4
4
1
L
Yemoja
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,314
Damage
52,721
97,098
Taken
68,041
85,907
Mitigated
45,081
60,655
Healing
17,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
10,187
2,534
776
1,001
11,592
5,096
46
4,384
7,208
22,760
0
W
Hun Batz
20,959
3,555
2,547
7,324
18,127
10,643
3,346
4,688
13,439
0
35,454
W
10,245
3,297
4,788
4,486
19,490
18,290
936
4,473
15,017
21,752
0
L
Set
Kosiux
Set
12,341
6,234
1,889
2,672
17,880
14,190
0
6,766
11,114
0
20,710
W
14,075
877
14,007
7,945
12,801
11,613
715
5,136
7,665
28,117
0
W
7,564
889
2,033
2,054
13,927
11,693
308
3,763
10,164
0
14,276
L
10,458
4,100
395
3,570
12,519
5,132
0
4,176
8,343
18,426
0
W
Vamana
baldbag1na
Vamana
10,471
2,547
791
14,680
32,753
33,668
1,926
8,743
24,010
0
19,306
L
Chernobog
doublefart
Chernobog
13,577
6,900
1,003
2,822
13,172
6,301
512
3,128
10,044
0
25,352
L
Yemoja
6,158
1,106
1,693
2,105
12,878
14,362
0
5,866
7,012
12,716
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,178
Gold Earned
41,263
110
Minions Killed
97
0
Camps Cleared
0
1,182,225
Distance Traveled
932,101
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,372
670
26
2
0
194,139
0
W
Hun Batz
10,202
927
33
3
0
239,304
0
W
Atlas
10,615
965
17
2
0
225,193
3
L
Set
9,515
865
17
2
0
205,573
0
W
Hel
9,855
896
34
3
0
243,665
1
W
Fenrir
9,078
825
10
1
0
231,992
1
L
Sol
9,014
819
16
1
0
178,176
2
W
Vamana
9,428
857
16
1
0
242,071
0
L
Chernobog
7,965
724
28
3
0
185,539
1
L
Yemoja
7,397
672
10
1
0
168,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role