Player Matchup

Sobek
Sobek
Cryyyyptic
Sobek
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 14L
1,553 Elo+
Party 1
Shiva
Shiva
I AM CLEEGIE
Shiva
Level 120
God Stats
2W - 0L
1,772 SR
Queue Stats
35W - 35L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
KayyBeeee
Baron Samedi
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,491 Elo+
Party 1
Thanatos
Thanatos
Skywipa
Thanatos
Level 86
God Stats
1W - 5L
1,500 SR
Queue Stats
28W - 34L
1,362 Elo+
Solo
Hun Batz
Hun Batz
xTheMiz40x
Hun Batz
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,471 Elo+
Party 1
Team Averages
Level 112
1,554 SR
1,475 Elo+

VS

Team Averages
Level 61
1,362 SR
1,297 Elo+
Merlin
Merlin
AmbushKinGM
Merlin
Level 105
God Stats
21W - 22L
1,503 SR
Queue Stats
192W - 195L
1,492 Elo+
Solo
Artemis
Artemis
MewingBog984391
Artemis
Level 56
God Stats
11W - 29L
1,251 SR
Queue Stats
96W - 365L
1,137 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
TwtchPoltergeist
Morgan Le Fay
Level 63
God Stats
1W - 4L
1,280 SR
Queue Stats
51W - 79L
1,412 Elo+
Party 3
Chaac
Chaac
ZeeroTwo1
Chaac
Level 42
God Stats
11W - 3L
1,793 SR
Queue Stats
53W - 81L
1,396 Elo+
Party 3
Nu Wa
Nu Wa
airmada
Nu Wa
Level 41
God Stats
6W - 64L
985 SR
Queue Stats
31W - 236L
1,046 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
20
1 / 1 / 24
13,711
1,143
12,653
16,135
25,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
9 / 0 / 20
13,862
1,155
12,709
16,182
14,254
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
KayyBeeee
Baron Samedi
20
11 / 1 / 18
14,713
1,226
37,271
14,010
7,788
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
Skywipa
Thanatos
20
9 / 3 / 16
13,371
1,114
13,076
13,297
6,825
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hun Batz
xTheMiz40x
Hun Batz
20
12 / 2 / 14
14,388
1,199
23,977
17,547
8,680
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Team 1 Tickets

238

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
18
4 / 5 / 2
12,900
1,075
21,500
16,728
6,615
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
0 / 14 / 4
11,046
921
12,598
22,965
9,003
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
TwtchPoltergeist
Morgan Le Fay
17
1 / 9 / 4
11,933
994
13,322
22,411
9,219
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
ZeeroTwo1
Chaac
17
0 / 3 / 4
10,941
912
7,422
17,833
15,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nu Wa
airmada
Nu Wa
17
2 / 11 / 2
11,704
975
13,672
23,995
7,242
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
23
42
Kills
7
7
Deaths
42
92
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Merlin
4
5
2
1
W
Sobek
1
1
24
13
W
9
0
20
19
W
Baron Samedi
KayyBeeee
Baron Samedi
11
1
18
20
L
0
14
4
0.14
W
Thanatos
Skywipa
Thanatos
9
3
16
5.67
L
Morgan Le Fay
TwtchPoltergeist
Morgan Le Fay
1
9
4
0.33
L
Chaac
ZeeroTwo1
Chaac
0
3
4
0.67
L
Nu Wa
airmada
Nu Wa
2
11
2
0.27
W
Hun Batz
xTheMiz40x
Hun Batz
12
2
14
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,686
Damage
68,514
77,171
Taken
103,932
62,629
Mitigated
47,538
27,244
Healing
9,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
21,500
822
63
3,474
16,728
6,615
0
6,105
10,623
53,784
0
W
Sobek
12,653
648
0
5,376
16,135
25,082
0
8,557
7,307
30,947
0
W
12,709
1,566
82
581
16,182
14,254
0
12,388
3,689
3,097
24,704
W
Baron Samedi
KayyBeeee
Baron Samedi
37,271
2,526
4,736
7,628
14,010
7,788
0
9,334
4,519
79,711
0
L
12,598
6,737
45
198
22,965
9,003
0
9,490
13,475
0
18,010
W
Thanatos
Skywipa
Thanatos
13,076
1,257
0
8,841
13,297
6,825
0
7,539
5,689
0
23,205
L
Morgan Le Fay
TwtchPoltergeist
Morgan Le Fay
13,322
1,774
0
1,341
22,411
9,219
0
12,760
9,651
38,082
0
L
Chaac
ZeeroTwo1
Chaac
7,422
1,101
0
3,237
17,833
15,459
0
8,507
9,326
0
17,226
L
Nu Wa
airmada
Nu Wa
13,672
6,596
0
865
23,995
7,242
0
13,532
10,463
28,769
0
W
Hun Batz
xTheMiz40x
Hun Batz
23,977
9,921
0
0
17,547
8,680
0
10,676
6,472
0
51,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,045
Gold Earned
58,524
239
Minions Killed
201
10
Camps Cleared
5
1,230,332
Distance Traveled
1,011,173
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,900
1,075
65
5
3
237,895
1
W
Sobek
13,711
1,143
29
2
1
240,323
0
W
Shiva
13,862
1,155
31
3
2
265,529
0
W
Baron Samedi
14,713
1,226
101
8
0
234,005
0
L
Artemis
11,046
921
19
2
1
184,673
0
W
Thanatos
13,371
1,114
14
1
7
240,813
0
L
Morgan Le Fay
11,933
994
58
5
1
203,944
1
L
Chaac
10,941
912
26
2
0
218,478
1
L
Nu Wa
11,704
975
33
3
0
166,183
0
W
Hun Batz
14,388
1,199
64
5
0
249,662
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role