Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ravana
Ravana
Foscil
Ravana
Level 108
God Stats
5W - 9L
1,445 SR
Queue Stats
329W - 260L
1,588 Elo+
Party 1
Vulcan
Vulcan
OnerRok
Vulcan
Level 101
God Stats
63W - 39L
1,683 SR
Queue Stats
209W - 160L
1,596 Elo+
Party 3
Aphrodite
Aphrodite
SteFan3511
Aphrodite
Level 156
God Stats
2W - 1L
1,491 SR
Queue Stats
67W - 56L
1,611 Elo+
Solo
Hachiman
Hachiman
auflppv
Hachiman
Level 125
God Stats
6W - 5L
1,831 SR
Queue Stats
414W - 355L
1,571 Elo+
Party 1
Team Averages
Level 124
1,590 SR
1,573 Elo+

VS

Team Averages
Level 122
1,581 SR
1,504 Elo+
Cthulhu
Cthulhu
Aliesthegamer
Cthulhu
Level 115
God Stats
0W - 1L
1,523 SR
Queue Stats
12W - 19L
1,390 Elo+
Party 2
Lancelot
Lancelot
Omena11
Lancelot
Level 147
God Stats
0W - 1L
1,719 SR
Queue Stats
2W - 9L
1,394 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Rytual
Morgan Le Fay
Level 144
God Stats
4W - 2L
1,653 SR
Queue Stats
371W - 348L
1,562 Elo+
Solo
Hachiman
Hachiman
Spankenstain
Hachiman
Level 127
God Stats
6W - 9L
1,394 SR
Queue Stats
140W - 128L
1,575 Elo+
Solo
Set
Set
erNomada
Set
Level 78
God Stats
1W - 2L
1,615 SR
Queue Stats
104W - 94L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
20
6 / 1 / 7
13,326
579
24,471
25,866
27,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ravana
Foscil
Ravana
20
9 / 1 / 6
12,596
548
18,395
13,444
8,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vulcan
OnerRok
Vulcan
17
4 / 4 / 9
11,340
493
14,079
13,273
6,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Aphrodite
SteFan3511
Aphrodite
15
1 / 5 / 10
9,316
405
7,761
21,673
21,573
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hachiman
auflppv
Hachiman
19
6 / 0 / 7
11,933
519
17,818
14,580
6,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
2 / 7 / 6
9,576
416
12,032
27,699
31,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
Omena11
Lancelot
15
0 / 7 / 5
9,506
413
15,284
29,460
17,246
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Rytual
Morgan Le Fay
17
4 / 4 / 3
10,972
477
14,457
19,187
9,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
Spankenstain
Hachiman
17
3 / 3 / 1
10,566
459
9,026
14,152
5,728
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 5 / 4
10,622
462
9,608
23,786
14,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
30
26
Kills
11
11
Deaths
26
39
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
1
7
9.5
L
Cthulhu
2
7
6
0.71
W
Ravana
Foscil
Ravana
9
1
6
12
L
Lancelot
Omena11
Lancelot
0
7
5
0.36
W
Vulcan
OnerRok
Vulcan
4
4
9
2.13
L
Morgan Le Fay
Rytual
Morgan Le Fay
4
4
3
1.38
L
Hachiman
Spankenstain
Hachiman
3
3
1
1.17
W
Aphrodite
SteFan3511
Aphrodite
1
5
10
1.2
W
Hachiman
auflppv
Hachiman
6
0
7
9.5
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,524
Damage
60,407
88,836
Taken
114,284
70,354
Mitigated
79,022
30,839
Healing
23,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
24,471
1,444
420
4,465
25,866
27,388
0
6,651
19,215
103,236
0
L
Cthulhu
12,032
1,300
1,334
2,753
27,699
31,578
84
9,426
18,153
45,208
0
W
Ravana
Foscil
Ravana
18,395
6,435
0
7,863
13,444
8,201
502
2,621
10,823
0
106,503
L
Lancelot
Omena11
Lancelot
15,284
2,907
407
7,195
29,460
17,246
180
15,778
12,874
0
69,499
W
Vulcan
OnerRok
Vulcan
14,079
3,259
0
878
13,273
6,714
418
6,483
6,790
84,595
0
L
Morgan Le Fay
Rytual
Morgan Le Fay
14,457
762
123
6,415
19,187
9,581
510
11,264
7,659
85,951
0
L
Hachiman
Spankenstain
Hachiman
9,026
5,821
0
2,970
14,152
5,728
2,946
2,089
12,049
0
91,575
W
Aphrodite
SteFan3511
Aphrodite
7,761
1,570
3,690
8,338
21,673
21,573
74
6,525
15,148
43,141
0
W
Hachiman
auflppv
Hachiman
17,818
11,986
0
5,185
14,580
6,478
1,494
4,646
9,934
0
104,075
L
9,608
4,099
0
1,996
23,786
14,889
0
6,419
17,111
0
103,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,511
Gold Earned
51,242
639
Minions Killed
581
0
Camps Cleared
0
2,226,667
Distance Traveled
2,172,390
28
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,326
579
191
8
0
480,488
8
L
Cthulhu
9,576
416
60
3
0
464,133
4
W
Ravana
12,596
548
148
6
0
512,498
9
L
Lancelot
9,506
413
112
5
0
475,214
3
W
Vulcan
11,340
493
133
6
0
457,359
2
L
Morgan Le Fay
10,972
477
121
5
0
406,748
5
L
Hachiman
10,566
459
150
7
0
377,767
0
W
Aphrodite
9,316
405
53
2
0
388,139
1
W
Hachiman
11,933
519
114
5
0
388,183
8
L
Set
10,622
462
138
6
0
448,528
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role