Player Matchup

Pele
Pele
CageThePig
Pele
Level 104
God Stats
11W - 2L
1,620 SR
Queue Stats
210W - 204L
1,567 Elo+
Party 2
Anhur
Anhur
GankmyÁSSnotLANE
Anhur
Level 115
God Stats
11W - 15L
1,613 SR
Queue Stats
225W - 230L
1,551 Elo+
Party 3
Janus
Janus
NotBattleTrooper
Janus
Level 61
God Stats
0W - 1L
1,592 SR
Queue Stats
103W - 104L
1,550 Elo+
Party 2
Lancelot
Lancelot
TacosVlados
Lancelot
Level 88
God Stats
4W - 2L
1,846 SR
Queue Stats
221W - 229L
1,543 Elo+
Party 3
Horus
Horus
goldgyrobolt
Horus
Level 139
God Stats
25W - 30L
1,271 SR
Queue Stats
297W - 285L
1,587 Elo+
Solo
Team Averages
Level 101
1,588 SR
1,560 Elo+

VS

Team Averages
Level 139
1,425 SR
1,542 Elo+
Hercules
Hercules
 
Hercules
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
IManuBeta
Thor
Level 148
God Stats
1W - 3L
1,132 SR
Queue Stats
102W - 111L
1,587 Elo+
Party 1
Discordia
Discordia
airammn98
Discordia
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,526 Elo+
Solo
Cernunnos
Cernunnos
insidiusHD
Cernunnos
Level 145
God Stats
5W - 4L
1,604 SR
Queue Stats
33W - 39L
1,594 Elo+
Party 1
Sylvanus
Sylvanus
zedoot
Sylvanus
Level 128
God Stats
6W - 9L
1,391 SR
Queue Stats
475W - 435L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 5
8,017
534
11,826
14,450
5,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
2 / 5 / 3
7,735
516
8,228
14,012
4,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
0 / 4 / 3
7,593
506
5,410
9,693
3,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
TacosVlados
Lancelot
14
4 / 2 / 1
8,868
591
9,139
14,157
7,689
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

11
1 / 1 / 5
6,584
439
3,043
11,540
9,226
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
1 / 2 / 2
8,671
578
7,057
16,407
10,533
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Thor
13
4 / 3 / 5
8,402
560
7,074
12,016
4,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Discordia
airammn98
Discordia
15
6 / 0 / 3
9,163
611
10,004
9,462
3,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
insidiusHD
Cernunnos
14
2 / 2 / 4
8,555
570
7,911
9,685
3,665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
zedoot
Sylvanus
12
3 / 3 / 4
7,572
505
8,072
11,685
11,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
34
10
Kills
16
16
Deaths
10
17
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
2
2
1
L
3
4
5
1.38
L
2
5
3
0.7
W
Thor
4
3
5
2.17
L
0
4
3
0.38
L
Lancelot
TacosVlados
Lancelot
4
2
1
2.25
W
Discordia
airammn98
Discordia
6
0
3
7.5
L
1
1
5
3.5
W
Cernunnos
insidiusHD
Cernunnos
2
2
4
2
W
Sylvanus
zedoot
Sylvanus
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,646
Damage
40,118
63,852
Taken
59,255
29,314
Mitigated
32,690
21,893
Healing
16,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,057
2,310
0
4,692
16,407
10,533
0
1,844
14,563
0
68,544
L
11,826
3,177
0
5,214
14,450
5,094
0
2,390
12,060
0
62,732
L
8,228
4,586
0
3,826
14,012
4,073
0
3,872
10,140
0
57,865
W
Thor
7,074
2,611
0
641
12,016
4,136
35
1,133
10,883
0
55,898
L
5,410
632
0
2,131
9,693
3,232
0
2,917
6,776
61,631
0
L
Lancelot
TacosVlados
Lancelot
9,139
2,363
0
6,745
14,157
7,689
1,083
2,451
11,706
0
58,551
W
Discordia
airammn98
Discordia
10,004
378
0
2,771
9,462
3,301
1,326
1,129
8,333
68,614
0
L
3,043
1,207
1,340
2,637
11,540
9,226
0
5,328
6,212
0
18,502
W
Cernunnos
insidiusHD
Cernunnos
7,911
3,844
0
3,120
9,685
3,665
100
364
9,321
0
61,151
W
Sylvanus
zedoot
Sylvanus
8,072
2,462
1,976
3,621
11,685
11,055
531
1,402
10,283
29,396
9,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,797
Gold Earned
42,363
451
Minions Killed
479
0
Camps Cleared
0
1,555,931
Distance Traveled
1,468,930
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,671
578
113
8
0
303,091
4
L
Pele
8,017
534
82
5
0
351,284
5
L
Anhur
7,735
516
102
7
0
280,935
4
W
Thor
8,402
560
95
6
0
323,292
2
L
Janus
7,593
506
120
8
0
270,993
1
L
Lancelot
8,868
591
110
7
0
340,530
5
W
Discordia
9,163
611
110
7
0
304,922
2
L
Horus
6,584
439
37
2
0
312,189
8
W
Cernunnos
8,555
570
97
6
0
269,115
3
W
Sylvanus
7,572
505
64
4
0
268,510
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role