Player Matchup

Olorun
Olorun
 
Olorun
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
ImTRoniX
Chiron
Level 144
God Stats
13W - 13L
1,554 SR
Queue Stats
318W - 312L
1,573 Elo+
Party 2
Horus
Horus
Nachtara-_-
Horus
Level 123
God Stats
6W - 5L
1,113 SR
Queue Stats
243W - 239L
1,562 Elo+
Party 2
Bacchus
Bacchus
angel687
Bacchus
Level 86
God Stats
73W - 68L
1,620 SR
Queue Stats
99W - 113L
1,530 Elo+
Solo
Loki
Loki
inconnuMONDIAL
Loki
Level 88
God Stats
16W - 14L
1,436 SR
Queue Stats
530W - 552L
1,377 Elo+
Solo
Team Averages
Level 105
1,444 SR
1,508 Elo+

VS

Team Averages
Level 69
1,561 SR
1,576 Elo+
Neith
Neith
Burrance
Neith
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 102L
1,695 Elo+
Party 1
Shiva
Shiva
XxScHmIdT10xX
Shiva
Level 89
God Stats
19W - 14L
1,553 SR
Queue Stats
70W - 60L
1,312 Elo+
Solo
Yu Huang
Yu Huang
Yamrinth
Yu Huang
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,713 Elo+
Party 1
Hercules
Hercules
iEarthSharter_
Hercules
Level 15
God Stats
1W - 1L
1,750 SR
Queue Stats
2W - 2L
1,713 Elo+
Party 1
Lancelot
Lancelot
xRiiuKeenz I
Lancelot
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
18
2 / 0 / 2
10,907
496
10,825
19,387
10,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chiron
ImTRoniX
Chiron
19
7 / 0 / 2
11,837
538
20,267
16,271
7,273
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
2 / 3 / 2
11,259
512
12,189
20,189
23,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
angel687
Bacchus
15
2 / 0 / 8
10,247
466
9,940
16,430
21,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

17
4 / 2 / 6
10,805
491
7,135
14,967
6,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Burrance
Neith
16
1 / 3 / 1
9,939
452
9,838
13,690
6,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 3 / 0
10,735
488
17,535
19,216
24,730
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Yu Huang
Yamrinth
Yu Huang
16
0 / 4 / 1
10,093
459
14,333
13,684
6,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
12
0 / 2 / 0
8,334
379
7,031
17,865
18,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lancelot
xRiiuKeenz I
Lancelot
15
1 / 5 / 0
9,409
428
7,468
16,515
8,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
17
Kills
5
5
Deaths
17
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
0
2
3
L
Neith
Burrance
Neith
1
3
1
0.5
W
Chiron
ImTRoniX
Chiron
7
0
2
8
W
2
3
2
1
L
3
3
0
1
L
Yu Huang
Yamrinth
Yu Huang
0
4
1
0.13
W
Bacchus
angel687
Bacchus
2
0
8
6
L
Hercules
0
2
0
0
W
4
2
6
3.5
L
Lancelot
xRiiuKeenz I
Lancelot
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,356
Damage
56,205
87,244
Taken
80,970
69,103
Mitigated
64,790
43,779
Healing
20,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
10,825
4,939
1,386
15,948
19,387
10,183
1,663
1,158
18,229
123,543
0
L
Neith
Burrance
Neith
9,838
4,196
0
3,505
13,690
6,890
1,417
7,973
5,674
0
101,871
W
Chiron
ImTRoniX
Chiron
20,267
8,322
1,246
7,588
16,271
7,273
633
7,351
8,920
0
110,113
W
12,189
4,239
428
6,829
20,189
23,652
676
1,445
18,744
0
81,888
L
17,535
2,743
0
2,967
19,216
24,730
761
1,618
16,523
0
85,529
L
Yu Huang
Yamrinth
Yu Huang
14,333
1,816
0
2,712
13,684
6,511
189
2,153
11,488
108,049
0
W
Bacchus
angel687
Bacchus
9,940
1,659
864
5,492
16,430
21,643
0
2,431
13,999
26,595
0
L
Hercules
7,031
2,279
0
6,824
17,865
18,522
0
7,504
10,361
0
24,789
W
7,135
1,631
0
3,998
14,967
6,352
0
2,579
12,388
0
78,978
L
Lancelot
xRiiuKeenz I
Lancelot
7,468
494
0
4,814
16,515
8,137
0
1,517
14,894
0
73,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,055
Gold Earned
48,510
629
Minions Killed
623
0
Camps Cleared
0
2,138,164
Distance Traveled
1,959,357
26
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,907
496
165
8
0
367,372
9
L
Neith
9,939
452
164
7
0
394,051
4
W
Chiron
11,837
538
168
8
0
435,552
11
W
Horus
11,259
512
139
6
0
446,548
2
L
Shiva
10,735
488
135
6
0
389,297
2
L
Yu Huang
10,093
459
177
8
0
404,964
6
W
Bacchus
10,247
466
35
2
0
425,377
4
L
Hercules
8,334
379
37
2
0
400,500
0
W
Loki
10,805
491
122
6
0
463,315
0
L
Lancelot
9,409
428
110
5
0
370,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role