Player Matchup

Agni
Agni
Bounty_Vidok
Agni
Level 62
God Stats
3W - 3L
1,517 SR
Queue Stats
174W - 177L
1,348 Elo+
Party 2
Charybdis
Charybdis
DragonPsychoCDT
Charybdis
Level 159
God Stats
18W - 26L
1,493 SR
Queue Stats
1,038W - 1,091L
1,512 Elo+
Solo
Mercury
Mercury
bgunz3186
Mercury
Level 138
God Stats
6W - 12L
1,151 SR
Queue Stats
314W - 358L
1,354 Elo+
Solo
King Arthur
King Arthur
iSlidyou
King Arthur
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 47L
1,380 Elo+
Solo
Ganesha
Ganesha
vV-HadesS-Vv
Ganesha
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 144L
1,322 Elo+
Party 2
Team Averages
Level 98
1,432 SR
1,383 Elo+

VS

Team Averages
Level 89
1,539 SR
1,409 Elo+
Xing Tian
Xing Tian
A-shel88
Xing Tian
Level 40
God Stats
5W - 8L
1,416 SR
Queue Stats
32W - 35L
1,374 Elo+
Solo
Nu Wa
Nu Wa
DaBigKahuna01
Nu Wa
Level 86
God Stats
4W - 2L
1,413 SR
Queue Stats
11W - 10L
1,502 Elo+
Solo
Cu Chulainn
Cu Chulainn
Homan2mah_1Refer
Cu Chulainn
Level 18
God Stats
4W - 0L
1,668 SR
Queue Stats
16W - 17L
1,349 Elo+
Party 1
Nemesis
Nemesis
shayanbakhsi6473
Nemesis
Level 142
God Stats
2W - 0L
1,699 SR
Queue Stats
216W - 233L
1,389 Elo+
Party 1
Skadi
Skadi
will19035
Skadi
Level 158
God Stats
13W - 12L
1,500 SR
Queue Stats
1,326W - 1,421L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 0
10,636
483
11,877
13,413
4,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
DragonPsychoCDT
Charybdis
17
0 / 6 / 2
10,324
469
5,031
13,391
5,008
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mercury
bgunz3186
Mercury
8
0 / 5 / 0
7,044
320
776
10,666
3,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
iSlidyou
King Arthur
13
1 / 6 / 0
8,081
367
6,710
21,240
17,453
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ganesha
vV-HadesS-Vv
Ganesha
15
0 / 2 / 2
9,649
439
4,294
20,020
17,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
A-shel88
Xing Tian
16
6 / 1 / 3
10,752
489
7,778
12,674
9,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
4 / 0 / 4
11,615
528
20,787
10,397
4,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cu Chulainn
Homan2mah_1Refer
Cu Chulainn
20
7 / 1 / 3
12,822
583
13,884
20,658
16,507
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
4 / 1 / 2
9,458
430
6,013
9,115
4,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
will19035
Skadi
18
4 / 1 / 2
11,137
506
8,903
11,069
4,346
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
4
Kills
25
25
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
A-shel88
Xing Tian
6
1
3
7.5
L
3
6
0
0.5
W
4
0
4
6
L
Charybdis
DragonPsychoCDT
Charybdis
0
6
2
0.17
W
Cu Chulainn
Homan2mah_1Refer
Cu Chulainn
7
1
3
8.5
L
Mercury
bgunz3186
Mercury
0
5
0
0
L
King Arthur
iSlidyou
King Arthur
1
6
0
0.17
W
4
1
2
5
L
Ganesha
vV-HadesS-Vv
Ganesha
0
2
2
0.5
W
Skadi
will19035
Skadi
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,688
Damage
57,365
78,730
Taken
63,913
48,372
Mitigated
38,549
8,277
Healing
14,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
A-shel88
Xing Tian
7,778
249
0
2,847
12,674
9,004
996
4,647
7,813
50,759
0
L
11,877
870
0
1,065
13,413
4,919
1,610
7,970
5,115
92,344
0
W
20,787
5,254
67
4,446
10,397
4,234
1,059
5,787
4,078
111,426
0
L
Charybdis
DragonPsychoCDT
Charybdis
5,031
3,206
0
1,537
13,391
5,008
2,417
1,869
11,510
0
92,441
W
Cu Chulainn
Homan2mah_1Refer
Cu Chulainn
13,884
2,144
0
4,141
20,658
16,507
856
1,446
19,151
0
114,804
L
Mercury
bgunz3186
Mercury
776
456
0
768
10,666
3,584
0
2,618
7,958
0
27,516
L
King Arthur
iSlidyou
King Arthur
6,710
1,493
0
440
21,240
17,453
0
5,044
16,039
0
35,844
W
6,013
2,670
0
2,251
9,115
4,458
65
342
8,732
0
53,887
L
Ganesha
vV-HadesS-Vv
Ganesha
4,294
50
0
4,467
20,020
17,408
571
9,987
9,543
35,166
0
W
Skadi
will19035
Skadi
8,903
2,288
0
500
11,069
4,346
2,046
2,993
7,968
0
100,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,734
Gold Earned
55,784
475
Minions Killed
694
0
Camps Cleared
0
1,770,059
Distance Traveled
1,917,342
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
10,752
489
62
3
0
408,705
3
L
Agni
10,636
483
183
8
0
415,944
2
W
Nu Wa
11,615
528
174
8
0
386,117
2
L
Charybdis
10,324
469
174
8
0
325,605
0
W
Cu Chulainn
12,822
583
202
9
0
428,855
4
L
Mercury
7,044
320
52
2
0
232,323
1
L
King Arthur
8,081
367
52
2
0
359,575
0
W
Nemesis
9,458
430
90
4
0
301,867
4
L
Ganesha
9,649
439
14
1
0
436,612
3
W
Skadi
11,137
506
166
8
0
391,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role