Player Matchup

Hachiman
Hachiman
Acharnic
Hachiman
Level 87
God Stats
5W - 13L
1,266 SR
Queue Stats
56W - 62L
1,476 Elo+
Solo
Atlas
Atlas
Dr_GeNKI125
Atlas
Level 102
God Stats
1W - 2L
1,307 SR
Queue Stats
303W - 328L
1,497 Elo+
Party 1
Eset
Eset
JooPlaya
Eset
Level 84
God Stats
8W - 6L
1,289 SR
Queue Stats
35W - 42L
1,210 Elo+
Solo
Hercules
Hercules
PLAYMOGRIMS
Hercules
Level 123
God Stats
12W - 16L
1,484 SR
Queue Stats
426W - 442L
1,484 Elo+
Party 1
Lancelot
Lancelot
arsalan-8686-
Lancelot
Level 100
God Stats
2W - 2L
1,852 SR
Queue Stats
140W - 164L
1,500 Elo+
Solo
Team Averages
Level 99
1,440 SR
1,433 Elo+

VS

Team Averages
Level 116
1,535 SR
1,476 Elo+
Medusa
Medusa
 
Medusa
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
SHURIKEN_NINJAX
Merlin
Level 80
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 16L
1,485 Elo+
Party 2
Ah Puch
Ah Puch
Sijo119012
Ah Puch
Level 158
God Stats
4W - 6L
1,553 SR
Queue Stats
155W - 196L
1,458 Elo+
Solo
Cthulhu
Cthulhu
SnusDolph
Cthulhu
Level 79
God Stats
14W - 16L
1,536 SR
Queue Stats
622W - 672L
1,484 Elo+
Solo
Fenrir
Fenrir
alex_ruano
Fenrir
Level 139
God Stats
25W - 18L
1,585 SR
Queue Stats
111W - 129L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Acharnic
Hachiman
11
0 / 2 / 0
6,439
1,073
4,969
6,623
2,443
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 0 / 1
6,757
1,126
2,930
6,437
6,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Eset
11
0 / 2 / 0
5,996
999
1,091
2,145
903
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hercules
PLAYMOGRIMS
Hercules
11
0 / 2 / 1
6,916
1,153
2,188
10,961
9,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
arsalan-8686-
Lancelot
11
1 / 5 / 0
6,953
1,159
6,666
10,375
5,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

304

VS

Team 2 Tickets

403

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
4 / 1 / 4
7,607
1,268
8,450
4,693
2,029
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 0 / 6
6,741
1,124
2,375
127
70
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
Sijo119012
Ah Puch
13
3 / 0 / 6
7,579
1,263
10,020
2,638
2,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
SnusDolph
Cthulhu
13
1 / 0 / 9
7,921
1,320
6,844
8,139
9,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
alex_ruano
Fenrir
12
3 / 0 / 5
7,346
1,224
5,867
5,907
3,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
41
1
Kills
11
11
Deaths
1
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
1
4
6
L
Hachiman
Acharnic
Hachiman
0
2
0
0
L
0
0
1
0.5
L
Eset
0
2
0
0
L
Hercules
PLAYMOGRIMS
Hercules
0
2
1
0.25
W
0
0
6
3
W
Ah Puch
Sijo119012
Ah Puch
3
0
6
6
W
Cthulhu
SnusDolph
Cthulhu
1
0
9
5.5
W
Fenrir
alex_ruano
Fenrir
3
0
5
5.5
L
Lancelot
arsalan-8686-
Lancelot
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,844
Damage
33,556
36,541
Taken
21,504
24,636
Mitigated
17,734
3,328
Healing
5,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,450
3,181
0
0
4,693
2,029
0
1,566
3,070
0
18,521
L
Hachiman
Acharnic
Hachiman
4,969
3,393
0
768
6,623
2,443
0
2,685
3,803
0
13,046
L
2,930
762
0
468
6,437
6,062
0
3,369
2,994
7,240
0
L
Eset
1,091
195
0
253
2,145
903
0
751
1,368
2,969
0
L
Hercules
PLAYMOGRIMS
Hercules
2,188
680
0
1,413
10,961
9,735
0
6,298
4,529
0
7,803
W
2,375
67
0
0
127
70
0
0
127
11,741
0
W
Ah Puch
Sijo119012
Ah Puch
10,020
39
0
844
2,638
2,673
0
260
2,343
20,251
0
W
Cthulhu
SnusDolph
Cthulhu
6,844
292
305
2,439
8,139
9,125
0
860
7,068
19,344
0
W
Fenrir
alex_ruano
Fenrir
5,867
1,212
0
1,804
5,907
3,837
0
1,335
4,515
0
8,461
L
Lancelot
arsalan-8686-
Lancelot
6,666
1,672
0
426
10,375
5,493
0
6,136
4,213
0
23,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,061
Gold Earned
37,194
90
Minions Killed
107
5
Camps Cleared
7
542,947
Distance Traveled
663,845
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,607
1,268
27
5
2
129,183
2
L
Hachiman
6,439
1,073
34
6
2
129,152
0
L
Atlas
6,757
1,126
9
2
0
131,051
0
L
Eset
5,996
999
6
1
1
27,465
0
L
Hercules
6,916
1,153
5
1
1
135,031
0
W
Merlin
6,741
1,124
21
4
4
134,326
0
W
Ah Puch
7,579
1,263
26
4
1
121,703
1
W
Cthulhu
7,921
1,320
27
5
0
142,346
1
W
Fenrir
7,346
1,224
6
1
0
136,287
0
L
Lancelot
6,953
1,159
36
6
1
120,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role