Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Danya_Chikhalin
Gilgamesh
Level 67
God Stats
1W - 3L
1,462 SR
Queue Stats
58W - 52L
1,464 Elo+
Party 1
Freya
Freya
Esl_ParaMiix
Freya
Level 68
God Stats
2W - 2L
1,277 SR
Queue Stats
154W - 134L
1,476 Elo+
Solo
Bastet
Bastet
LlHODEl
Bastet
Level 108
God Stats
3W - 1L
1,809 SR
Queue Stats
156W - 158L
1,454 Elo+
Party 1
Janus
Janus
draderblaze
Janus
Level 63
God Stats
15W - 11L
1,535 SR
Queue Stats
98W - 86L
1,433 Elo+
Solo
Team Averages
Level 91
1,517 SR
1,465 Elo+

VS

Team Averages
Level 95
1,493 SR
1,415 Elo+
Neith
Neith
D4rkS1lver02
Neith
Level 124
God Stats
3W - 1L
1,479 SR
Queue Stats
278W - 332L
1,394 Elo+
Party 2
King Arthur
King Arthur
MBURGESS
King Arthur
Level 104
God Stats
12W - 10L
1,652 SR
Queue Stats
143W - 128L
1,506 Elo+
Solo
Jormungandr
Jormungandr
Rebeletdark
Jormungandr
Level 55
God Stats
25W - 27L
1,470 SR
Queue Stats
119W - 153L
1,371 Elo+
Party 2
Pele
Pele
SkillTrix304
Pele
Level 65
God Stats
6W - 7L
1,372 SR
Queue Stats
162W - 200L
1,363 Elo+
Party 2
Freya
Freya
laurenceelliottt
Freya
Level 129
God Stats
8W - 4L
1,490 SR
Queue Stats
671W - 666L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
3 / 5 / 4
7,596
475
10,456
18,799
14,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
Danya_Chikhalin
Gilgamesh
11
0 / 3 / 0
6,765
423
6,960
15,568
9,601
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 6 / 4
7,079
442
7,205
15,949
7,255
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bastet
LlHODEl
Bastet
12
3 / 4 / 2
7,119
445
8,415
15,213
6,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 1 / 1
7,550
472
8,230
8,648
3,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 8
7,931
496
9,963
11,930
4,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

King Arthur
MBURGESS
King Arthur
14
1 / 0 / 6
8,928
558
11,665
16,584
16,793
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
Rebeletdark
Jormungandr
13
4 / 3 / 3
7,893
493
11,758
12,355
8,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
9 / 0 / 4
9,718
607
8,621
13,544
5,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 1 / 2
8,741
546
7,667
12,571
6,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
8
Kills
19
19
Deaths
8
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
5
4
1
W
2
4
8
1.5
L
Gilgamesh
Danya_Chikhalin
Gilgamesh
0
3
0
0
L
2
6
4
0.67
L
Bastet
LlHODEl
Bastet
3
4
2
1
W
King Arthur
MBURGESS
King Arthur
1
0
6
4
W
Jormungandr
Rebeletdark
Jormungandr
4
3
3
1.83
W
9
0
4
11
L
0
1
1
0.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,266
Damage
49,674
74,177
Taken
66,984
41,498
Mitigated
41,928
25,146
Healing
19,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
10,456
3,431
2,348
7,667
18,799
14,894
50
4,095
14,704
35,702
10,801
W
9,963
3,269
0
4,956
11,930
4,639
1,292
5,836
5,732
0
53,888
L
Gilgamesh
Danya_Chikhalin
Gilgamesh
6,960
2,106
0
427
15,568
9,601
0
2,359
13,209
0
42,019
L
7,205
1,919
0
5,380
15,949
7,255
38
6,316
9,633
43,612
0
L
Bastet
LlHODEl
Bastet
8,415
3,098
0
5,929
15,213
6,223
24
2,897
12,316
0
51,244
W
King Arthur
MBURGESS
King Arthur
11,665
591
0
2,546
16,584
16,793
102
2,566
13,862
0
65,800
W
Jormungandr
Rebeletdark
Jormungandr
11,758
5,726
0
550
12,355
8,680
528
7,584
4,401
40,024
0
W
8,621
2,488
0
3,950
13,544
5,391
114
2,292
11,114
0
67,485
L
8,230
575
0
3,395
8,648
3,525
74
2,604
6,044
66,398
0
W
7,667
2,992
0
7,549
12,571
6,425
0
4,953
7,324
64,137
8,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,109
Gold Earned
43,211
395
Minions Killed
466
0
Camps Cleared
0
1,506,196
Distance Traveled
1,602,942
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,596
475
64
4
0
259,747
3
W
Neith
7,931
496
91
6
0
301,934
3
L
Gilgamesh
6,765
423
74
5
0
314,356
0
L
Freya
7,079
442
76
5
0
284,652
6
L
Bastet
7,119
445
73
5
0
326,953
0
W
King Arthur
8,928
558
104
7
0
334,732
1
W
Jormungandr
7,893
493
50
3
0
278,031
0
W
Pele
9,718
607
110
7
0
364,459
0
L
Janus
7,550
472
108
7
0
320,488
5
W
Freya
8,741
546
111
7
0
323,786
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role