Player Matchup

Rama
Rama
Bronze V
 
Rama
Bronze V
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold IV
Cudito10
Yu Huang
Gold IV
Level 80
God Stats
8W - 9L
1,244 SR
Queue Stats
294W - 420L
1,464 MMR
Solo
Nike
Nike
Silver III
mika71620
Nike
Silver III
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,469 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 89
1,415 SR
1,477 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 129
1,562 SR
1,410 MMR
Fenrir
Fenrir
Gold I
ArmoBandit
Fenrir
Gold I
Level 127
God Stats
21W - 21L
1,527 SR
Queue Stats
170W - 249L
1,539 MMR
Solo
Artio
Artio
Gold IV
clar_39
Artio
Gold IV
Level 152
God Stats
13W - 10L
1,600 SR
Queue Stats
333W - 371L
1,171 MMR
Party 1
Vulcan
Vulcan
Gold III
pizarrior
Vulcan
Gold III
Level 107
God Stats
26W - 23L
1,557 SR
Queue Stats
148W - 166L
1,521 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
2 / 6 / 2
10,909
606
14,496
18,468
7,114
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
Cudito10
Yu Huang
16
3 / 7 / 2
11,259
626
14,873
13,233
5,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nike
14
0 / 6 / 3
9,858
548
12,379
21,591
18,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
KukulkanAh Muzen CabAresBaba YagaChaac

VS

Bans
Baron SamediIzanamiAtlasXing TianMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ArmoBandit
Fenrir
19
14 / 0 / 3
13,769
765
21,825
22,001
24,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Artio
clar_39
Artio
15
1 / 2 / 8
11,490
638
4,509
23,332
31,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Vulcan
pizarrior
Vulcan
18
4 / 3 / 10
12,915
718
19,150
9,548
4,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
40
5
Kills
19
19
Deaths
5
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
6
2
0.5
W
Fenrir
ArmoBandit
Fenrir
14
0
3
15.5
L
Yu Huang
Cudito10
Yu Huang
3
7
2
0.57
W
Artio
clar_39
Artio
1
2
8
2.5
L
Nike
0
6
3
0.25
W
Vulcan
pizarrior
Vulcan
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,748
Damage
45,484
53,292
Taken
54,881
30,777
Mitigated
60,459
5,452
Healing
17,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
14,496
12,685
0
3,556
18,468
7,114
0
7,482
10,225
0
51,950
W
Fenrir
ArmoBandit
Fenrir
21,825
3,996
0
6,792
22,001
24,421
1,478
5,721
15,606
0
60,038
L
Yu Huang
Cudito10
Yu Huang
14,873
1,029
0
390
13,233
5,160
0
4,937
7,527
41,822
0
W
Artio
clar_39
Artio
4,509
91
1,394
8,446
23,332
31,054
324
7,173
15,683
14,698
0
L
Nike
12,379
1,667
0
1,506
21,591
18,503
0
10,293
10,665
0
27,957
W
Vulcan
pizarrior
Vulcan
19,150
8,230
0
494
9,548
4,984
981
2,781
6,589
61,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,026
Gold Earned
38,174
176
Minions Killed
184
4
Camps Cleared
10
907,812
Distance Traveled
1,029,705
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,909
606
85
5
2
293,770
3
W
Fenrir
13,769
765
61
3
9
362,147
2
L
Yu Huang
11,259
626
54
3
0
285,494
1
W
Artio
11,490
638
18
1
0
337,963
2
L
Nike
9,858
548
37
2
2
328,548
3
W
Vulcan
12,915
718
105
6
1
329,595
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role