Player Matchup

Sol
Sol
Blackviech
Sol
Level 112
God Stats
1W - 1L
1,412 SR
Queue Stats
2W - 5L
1,325 Elo+
Party 1
Bastet
Bastet
Schannikks420
Bastet
Level 115
God Stats
0W - 2L
1,396 SR
Queue Stats
3W - 13L
1,217 Elo+
Party 1
Cthulhu
Cthulhu
XDasCandyKush
Cthulhu
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,265 Elo+
Party 1
Team Averages
Level 87
1,436 SR
1,269 Elo+

VS

Team Averages
Level 98
1,661 SR
1,482 Elo+
Sol
Sol
KamarGanaX
Sol
Level 107
God Stats
3W - 2L
1,901 SR
Queue Stats
127W - 90L
1,466 Elo+
Solo
Chernobog
Chernobog
Lawee34
Chernobog
Level 30
God Stats
1W - 0L
1,717 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Sobek
Sobek
WhiteScreamTR
Sobek
Level 158
God Stats
2W - 0L
1,366 SR
Queue Stats
404W - 439L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 2
6,389
639
7,867
11,282
4,341
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
1 / 6 / 1
6,651
665
4,024
12,265
4,912
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
10
1 / 7 / 1
6,893
689
4,048
14,701
13,290
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 0 / 8
9,119
912
15,462
6,313
3,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
Lawee34
Chernobog
12
7 / 2 / 10
8,313
831
10,892
8,579
4,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
4 / 0 / 15
8,800
880
5,988
13,571
16,132
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
53
2
Kills
20
20
Deaths
2
4
Assists
33
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
W
9
0
8
13
W
Chernobog
Lawee34
Chernobog
7
2
10
6
L
1
6
1
0.25
W
4
0
15
11.5
L
Cthulhu
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,939
Damage
32,342
38,248
Taken
28,463
22,543
Mitigated
23,651
4,258
Healing
8,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,867
1,907
46
1,975
11,282
4,341
0
6,222
5,060
17,917
0
W
15,462
7,325
0
3,790
6,313
3,033
1,778
3,231
3,082
46,065
5,194
W
Chernobog
Lawee34
Chernobog
10,892
7,376
0
883
8,579
4,486
869
4,569
4,010
0
21,060
L
4,024
1,103
80
1,133
12,265
4,912
0
6,501
5,764
0
16,536
W
5,988
713
983
2,883
13,571
16,132
25
4,260
9,311
14,185
0
L
Cthulhu
4,048
641
318
706
14,701
13,290
0
7,240
7,461
15,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,933
Gold Earned
26,232
78
Minions Killed
126
3
Camps Cleared
5
461,247
Distance Traveled
567,803
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,389
639
31
3
2
154,424
0
W
Sol
9,119
912
83
8
3
185,448
1
W
Chernobog
8,313
831
28
3
0
175,528
2
L
Bastet
6,651
665
24
2
1
162,480
1
W
Sobek
8,800
880
15
2
2
206,827
5
L
Cthulhu
6,893
689
23
2
0
144,343
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role