Player Matchup

Chernobog
Chernobog
 
Chernobog
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
ll-_-Kuma-_-ll
Zhong Kui
Level 46
God Stats
1W - 3L
1,500 SR
Queue Stats
27W - 24L
1,404 Elo+
Solo
Atlas
Atlas
muffinmamman
Atlas
Level 43
God Stats
8W - 4L
1,462 SR
Queue Stats
202W - 214L
1,365 Elo+
Solo
Neith
Neith
spasak-
Neith
Level 120
God Stats
448W - 470L
1,484 SR
Queue Stats
519W - 557L
1,395 Elo+
Solo
Fenrir
Fenrir
x-demon0-
Fenrir
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 147L
1,437 Elo+
Solo
Team Averages
Level 87
1,489 SR
1,420 Elo+

VS

Team Averages
Level 94
1,559 SR
1,481 Elo+
Bacchus
Bacchus
 
Bacchus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Aluushen
Neith
Level 104
God Stats
6W - 4L
1,545 SR
Queue Stats
88W - 70L
1,506 Elo+
Solo
Arachne
Arachne
Juuuliuuus-
Arachne
Level 67
God Stats
35W - 13L
1,752 SR
Queue Stats
121W - 97L
1,534 Elo+
Solo
Poseidon
Poseidon
Telo121
Poseidon
Level 90
God Stats
6W - 6L
1,500 SR
Queue Stats
104W - 100L
1,478 Elo+
Solo
Heimdallr
Heimdallr
inconnuMONDIAL
Heimdallr
Level 88
God Stats
16W - 16L
1,499 SR
Queue Stats
530W - 552L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
0 / 2 / 0
8,126
451
6,918
14,011
6,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
ll-_-Kuma-_-ll
Zhong Kui
14
1 / 4 / 1
8,524
474
7,228
13,167
11,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 2 / 4
7,761
431
6,937
15,659
17,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
spasak-
Neith
12
1 / 2 / 2
7,029
391
6,952
10,276
4,806
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
x-demon0-
Fenrir
13
4 / 4 / 0
8,162
453
8,832
21,874
10,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 0 / 6
8,272
460
7,934
14,457
11,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
Aluushen
Neith
17
2 / 0 / 4
10,318
573
13,149
11,010
4,699
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Arachne
Juuuliuuus-
Arachne
17
8 / 0 / 0
10,576
588
9,566
12,740
5,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
Telo121
Poseidon
16
2 / 3 / 7
9,788
544
11,699
11,437
4,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
inconnuMONDIAL
Heimdallr
13
1 / 3 / 2
8,407
467
11,063
11,630
5,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
6
Kills
14
14
Deaths
6
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chernobog
 
Chernobog
0
2
0
0
W
Bacchus
 
Bacchus
1
0
6
4
W
Neith
Aluushen
Neith
2
0
4
4
W
Arachne
Juuuliuuus-
Arachne
8
0
0
8
W
Poseidon
Telo121
Poseidon
2
3
7
1.83
W
Heimdallr
inconnuMONDIAL
Heimdallr
1
3
2
0.67
L
Zhong Kui
ll-_-Kuma-_-ll
Zhong Kui
1
4
1
0.38
L
0
2
4
1
L
Neith
spasak-
Neith
1
2
2
1
L
Fenrir
x-demon0-
Fenrir
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,867
Damage
53,411
74,987
Taken
61,274
51,055
Mitigated
31,124
22,977
Healing
21,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
 
Chernobog
6,918
4,051
0
4,973
14,011
6,028
1,578
1,273
12,738
0
73,127
W
Bacchus
 
Bacchus
7,934
1,200
0
7,771
14,457
11,491
0
2,711
11,746
23,576
0
W
Neith
Aluushen
Neith
13,149
5,229
0
4,282
11,010
4,699
3,145
1,026
9,984
0
84,819
W
Arachne
Juuuliuuus-
Arachne
9,566
6,529
0
4,459
12,740
5,072
997
1,647
11,093
0
84,743
W
Poseidon
Telo121
Poseidon
11,699
1,845
0
2,612
11,437
4,239
320
4,670
6,767
95,478
0
W
Heimdallr
inconnuMONDIAL
Heimdallr
11,063
7,701
0
2,855
11,630
5,623
1,937
3,331
8,299
0
64,232
L
Zhong Kui
ll-_-Kuma-_-ll
Zhong Kui
7,228
1,297
0
3,315
13,167
11,524
0
7,130
6,037
57,789
7,200
L
6,937
2,748
0
2,172
15,659
17,717
0
3,604
12,055
35,726
0
L
Neith
spasak-
Neith
6,952
1,948
0
3,497
10,276
4,806
0
3,944
6,332
0
41,802
L
Fenrir
x-demon0-
Fenrir
8,832
3,462
0
9,020
21,874
10,980
0
3,682
18,192
0
52,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,602
Gold Earned
47,361
459
Minions Killed
556
0
Camps Cleared
0
1,539,099
Distance Traveled
1,700,083
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
8,126
451
140
8
0
322,914
3
W
Bacchus
8,272
460
28
2
0
349,014
0
W
Neith
10,318
573
140
8
0
316,699
2
W
Arachne
10,576
588
137
8
0
406,138
0
W
Poseidon
9,788
544
142
8
0
341,675
5
W
Heimdallr
8,407
467
109
6
0
286,557
1
L
Zhong Kui
8,524
474
112
6
0
307,288
1
L
Atlas
7,761
431
50
3
0
340,270
2
L
Neith
7,029
391
63
4
0
232,540
2
L
Fenrir
8,162
453
94
5
0
336,087
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role