Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CustomerSupportt
Cthulhu
Level 20
God Stats
2W - 2L
1,608 SR
Queue Stats
18W - 13L
1,548 Elo+
Party 1
Chernobog
Chernobog
DABOSS6911
Chernobog
Level 116
God Stats
1W - 0L
1,326 SR
Queue Stats
51W - 49L
1,512 Elo+
Party 1
Hera
Hera
HG Murica xF
Hera
Level 122
God Stats
4W - 5L
1,528 SR
Queue Stats
53W - 51L
1,506 Elo+
Solo
Serqet
Serqet
MrTeenWolf
Serqet
Level 137
God Stats
9W - 3L
1,664 SR
Queue Stats
311W - 310L
1,499 Elo+
Solo
Team Averages
Level 104
1,525 SR
1,513 Elo+

VS

Team Averages
Level 88
1,471 SR
1,477 Elo+
Khepri
Khepri
 
Khepri
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Anubis223451
Ah Puch
Level 53
God Stats
6W - 9L
1,535 SR
Queue Stats
229W - 169L
1,496 Elo+
Solo
Hachiman
Hachiman
Aythor4
Hachiman
Level 17
God Stats
3W - 6L
1,507 SR
Queue Stats
60W - 56L
1,317 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Junkmunky03
Morgan Le Fay
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
279W - 281L
1,467 Elo+
Solo
Ne Zha
Ne Zha
ultraWartortle
Ne Zha
Level 156
God Stats
1W - 2L
1,314 SR
Queue Stats
137W - 146L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
20
7 / 0 / 1
13,236
697
13,009
15,762
11,433
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

16
3 / 0 / 2
10,215
538
5,572
7,743
7,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
DABOSS6911
Chernobog
17
2 / 0 / 7
10,861
572
11,920
13,944
6,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
9 / 0 / 2
11,988
631
16,794
8,750
3,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
MrTeenWolf
Serqet
15
2 / 2 / 5
10,161
535
7,255
15,792
7,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
13
0 / 2 / 0
7,884
415
4,279
14,785
15,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Puch
Anubis223451
Ah Puch
15
0 / 4 / 0
8,843
465
3,297
11,636
5,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hachiman
Aythor4
Hachiman
13
0 / 6 / 0
7,203
379
7,989
14,183
6,284
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morgan Le Fay
Junkmunky03
Morgan Le Fay
14
1 / 5 / 0
8,865
467
4,135
13,906
6,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 6 / 1
7,727
407
7,341
20,247
7,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
23
Kills
2
2
Deaths
23
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
7
0
1
7.5
L
Khepri
 
Khepri
0
2
0
0
L
Ah Puch
Anubis223451
Ah Puch
0
4
0
0
L
Hachiman
Aythor4
Hachiman
0
6
0
0
W
3
0
2
4
W
Chernobog
DABOSS6911
Chernobog
2
0
7
5.5
W
9
0
2
10
L
Morgan Le Fay
Junkmunky03
Morgan Le Fay
1
5
0
0.2
W
Serqet
MrTeenWolf
Serqet
2
2
5
2.25
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,550
Damage
27,041
61,991
Taken
74,757
36,365
Mitigated
40,397
19,286
Healing
17,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
13,009
2,555
0
9,250
15,762
11,433
108
3,223
12,539
0
116,785
L
Khepri
 
Khepri
4,279
625
0
1,559
14,785
15,089
0
4,152
10,325
32,909
0
L
Ah Puch
Anubis223451
Ah Puch
3,297
603
0
4,422
11,636
5,074
0
0
11,636
67,392
0
L
Hachiman
Aythor4
Hachiman
7,989
3,584
0
2,390
14,183
6,284
688
3,877
10,021
0
61,906
W
5,572
357
188
1,003
7,743
7,289
509
1,588
6,155
34,761
0
W
Chernobog
DABOSS6911
Chernobog
11,920
6,589
0
6,645
13,944
6,494
1,450
2,793
11,151
0
101,974
W
16,794
4,364
0
750
8,750
3,973
2,925
2,574
6,176
102,858
0
L
Morgan Le Fay
Junkmunky03
Morgan Le Fay
4,135
502
0
2,692
13,906
6,035
231
8,638
4,690
71,451
0
W
Serqet
MrTeenWolf
Serqet
7,255
1,912
0
1,450
15,792
7,176
694
2,078
13,714
0
83,136
L
7,341
2,236
0
6,639
20,247
7,915
0
5,095
14,534
0
54,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,461
Gold Earned
40,522
710
Minions Killed
468
0
Camps Cleared
0
1,980,662
Distance Traveled
1,741,721
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,236
697
231
12
0
411,867
2
L
Khepri
7,884
415
40
2
0
355,478
5
L
Ah Puch
8,843
465
126
7
0
334,470
9
L
Hachiman
7,203
379
105
6
0
331,769
6
W
Cthulhu
10,215
538
56
3
0
406,076
2
W
Chernobog
10,861
572
152
8
0
351,470
5
W
Hera
11,988
631
163
9
0
380,590
4
L
Morgan Le Fay
8,865
467
115
6
0
330,244
1
W
Serqet
10,161
535
108
6
0
430,659
1
L
Ne Zha
7,727
407
82
4
0
389,760
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role