Player Matchup

Cupid
Cupid
Apexbloodbash
Cupid
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 31L
1,519 Elo+
Party 2
Olorun
Olorun
FrostinYomama
Olorun
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,504 Elo+
Party 2
Cthulhu
Cthulhu
JCBTOSSINDUMMIES
Cthulhu
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,327 Elo+
Party 2
Team Averages
Level 41
1,500 SR
1,450 Elo+

VS

Team Averages
Level 87
1,538 SR
1,536 Elo+
Ra
Ra
 
Ra
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Godemis619
Chaac
Level 105
God Stats
4W - 2L
1,621 SR
Queue Stats
51W - 47L
1,527 Elo+
Party 1
Aphrodite
Aphrodite
daniel25jm
Aphrodite
Level 107
God Stats
0W - 2L
1,493 SR
Queue Stats
41W - 35L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 4
9,393
783
13,264
11,357
4,758
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
7 / 1 / 6
9,809
817
15,276
12,312
6,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
1 / 2 / 13
9,230
769
7,138
14,633
15,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 3 / 1
8,576
715
12,481
7,030
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
11
1 / 7 / 3
7,766
647
8,812
17,602
13,089
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
daniel25jm
Aphrodite
13
0 / 4 / 5
7,716
643
6,221
15,434
15,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
14
Kills
4
5
Deaths
14
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
3
1
1.17
W
6
2
4
4
W
7
1
6
10
L
Chaac
1
7
3
0.36
W
1
2
13
3.75
L
Aphrodite
daniel25jm
Aphrodite
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,678
Damage
27,514
38,302
Taken
40,066
26,300
Mitigated
32,238
13,162
Healing
10,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
12,481
163
1,320
563
7,030
3,186
0
3,773
3,257
35,739
0
W
13,264
6,832
1,253
4,300
11,357
4,758
183
5,656
5,701
0
38,737
W
15,276
7,948
936
4,369
12,312
6,386
781
5,408
6,904
31,108
4,583
L
Chaac
8,812
1,224
0
2,480
17,602
13,089
0
9,431
8,171
544
22,966
W
7,138
817
327
1,977
14,633
15,156
54
8,251
6,382
20,438
0
L
Aphrodite
daniel25jm
Aphrodite
6,221
834
1,916
3,965
15,434
15,963
22
7,439
7,995
18,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,432
Gold Earned
24,058
132
Minions Killed
118
5
Camps Cleared
6
646,829
Distance Traveled
705,234
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,576
715
62
5
1
254,134
1
W
Cupid
9,393
783
59
5
2
198,423
2
W
Olorun
9,809
817
48
4
3
228,082
1
L
Chaac
7,766
647
23
2
4
221,904
1
W
Cthulhu
9,230
769
25
2
0
220,324
0
L
Aphrodite
7,716
643
33
3
1
229,196
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role