Player Matchup

Lancelot
Lancelot
Genuile
Lancelot
Level 103
God Stats
27W - 21L
1,551 SR
Queue Stats
775W - 749L
1,485 Elo+
Party 1
Nox
Nox
Raggudasauce
Nox
Level 89
God Stats
3W - 1L
1,466 SR
Queue Stats
42W - 56L
1,448 Elo+
Party 2
Mulan
Mulan
Trucet
Mulan
Level 76
God Stats
51W - 46L
1,516 SR
Queue Stats
470W - 438L
1,539 Elo+
Party 1
Mercury
Mercury
YEEEEEEEEEET
Mercury
Level 100
God Stats
29W - 35L
1,340 SR
Queue Stats
680W - 664L
1,513 Elo+
Party 1
Atlas
Atlas
snickerdewdle
Atlas
Level 158
God Stats
4W - 4L
1,581 SR
Queue Stats
18W - 17L
1,487 Elo+
Party 2
Team Averages
Level 105
1,491 SR
1,494 Elo+

VS

Team Averages
Level 66
1,493 SR
1,397 Elo+
Bastet
Bastet
 
Bastet
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
CremeFamily
Lancelot
Level 115
God Stats
0W - 1L
1,701 SR
Queue Stats
7W - 8L
1,381 Elo+
Party 3
Freya
Freya
MintiMoo
Freya
Level 7
God Stats
0W - 2L
1,275 SR
Queue Stats
6W - 6L
1,206 Elo+
Party 3
Cthulhu
Cthulhu
RayBergooni
Cthulhu
Level 87
God Stats
5W - 8L
1,491 SR
Queue Stats
336W - 309L
1,689 Elo+
Solo
Nox
Nox
TheGreatKamiSama
Nox
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,206 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Genuile
Lancelot
17
7 / 8 / 8
12,084
1,099
24,719
23,662
24,043
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
0 / 0 / 12
11,061
1,006
10,055
2,386
1,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
Trucet
Mulan
18
4 / 3 / 12
11,737
1,067
17,989
17,907
25,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mercury
YEEEEEEEEEET
Mercury
18
7 / 5 / 10
12,603
1,146
16,686
18,574
9,049
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
3 / 1 / 12
12,481
1,135
14,258
13,342
18,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

219

VS

Team 2 Tickets

160

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
6 / 3 / 8
11,782
1,071
10,582
15,355
9,155
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
CremeFamily
Lancelot
17
2 / 4 / 13
11,374
1,034
24,743
19,869
22,234
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Freya
MintiMoo
Freya
17
1 / 10 / 8
10,195
927
7,989
20,639
12,231
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
RayBergooni
Cthulhu
17
4 / 1 / 13
12,687
1,153
16,330
20,479
32,248
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
4 / 3 / 13
12,054
1,096
10,478
11,123
6,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
72
21
Kills
17
17
Deaths
21
54
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
6
3
8
3.33
L
Lancelot
CremeFamily
Lancelot
2
4
13
2.13
W
Lancelot
Genuile
Lancelot
7
8
8
1.38
L
Freya
MintiMoo
Freya
1
10
8
0.5
W
0
0
12
6
L
Cthulhu
RayBergooni
Cthulhu
4
1
13
10.5
L
4
3
13
3.5
W
Mulan
Trucet
Mulan
4
3
12
3.33
W
Mercury
YEEEEEEEEEET
Mercury
7
5
10
2.4
W
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,707
Damage
70,122
75,871
Taken
87,465
77,842
Mitigated
82,684
8,053
Healing
9,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
10,582
3,334
0
1,630
15,355
9,155
0
4,886
10,353
0
16,616
L
Lancelot
CremeFamily
Lancelot
24,743
5,782
0
302
19,869
22,234
0
3,603
16,098
0
38,742
W
Lancelot
Genuile
Lancelot
24,719
2,858
0
454
23,662
24,043
0
11,267
12,395
0
34,658
L
Freya
MintiMoo
Freya
7,989
2,884
0
1,857
20,639
12,231
0
4,409
15,991
13,376
0
W
10,055
582
0
446
2,386
1,314
0
890
1,496
32,317
0
L
Cthulhu
RayBergooni
Cthulhu
16,330
1,623
3,548
1,081
20,479
32,248
0
8,824
11,346
42,753
0
L
10,478
872
767
334
11,123
6,816
0
2,591
8,456
26,308
0
W
Mulan
Trucet
Mulan
17,989
973
0
3,305
17,907
25,077
0
7,208
10,699
0
34,307
W
Mercury
YEEEEEEEEEET
Mercury
16,686
9,460
0
864
18,574
9,049
0
7,678
10,896
0
38,821
W
14,258
4,860
362
2,622
13,342
18,359
0
7,754
5,588
27,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,966
Gold Earned
58,092
191
Minions Killed
171
12
Camps Cleared
3
1,156,015
Distance Traveled
1,095,943
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,782
1,071
13
1
1
225,752
0
L
Lancelot
11,374
1,034
40
4
0
246,326
0
W
Lancelot
12,084
1,099
15
1
2
238,201
3
L
Freya
10,195
927
13
1
0
161,298
0
W
Nox
11,061
1,006
73
7
1
219,113
0
L
Cthulhu
12,687
1,153
48
4
1
248,567
0
L
Nox
12,054
1,096
57
5
1
214,000
0
W
Mulan
11,737
1,067
40
4
2
207,807
0
W
Mercury
12,603
1,146
32
3
7
282,695
0
W
Atlas
12,481
1,135
31
3
0
208,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role