Player Matchup

Fafnir
Fafnir
Airball Jenkins
Fafnir
Level 68
God Stats
12W - 12L
1,290 SR
Queue Stats
323W - 318L
1,436 Elo+
Party 1
Nemesis
Nemesis
Dumthor
Nemesis
Level 87
God Stats
0W - 3L
1,180 SR
Queue Stats
23W - 30L
1,466 Elo+
Solo
Ullr
Ullr
MrBettersworth
Ullr
Level 126
God Stats
2W - 3L
1,574 SR
Queue Stats
364W - 412L
1,425 Elo+
Party 1
Vulcan
Vulcan
Osilou
Vulcan
Level 125
God Stats
2W - 4L
1,259 SR
Queue Stats
297W - 254L
1,589 Elo+
Solo
Cthulhu
Cthulhu
tonebonetony
Cthulhu
Level 158
God Stats
4W - 5L
1,619 SR
Queue Stats
211W - 191L
1,812 Elo+
Solo
Team Averages
Level 113
1,384 SR
1,546 Elo+

VS

Team Averages
Level 115
1,321 SR
1,556 Elo+
Mulan
Mulan
Bennylenton
Mulan
Level 107
God Stats
1W - 2L
1,274 SR
Queue Stats
155W - 121L
1,564 Elo+
Party 2
Hachiman
Hachiman
Gogendantez
Hachiman
Level 137
God Stats
2W - 3L
1,264 SR
Queue Stats
60W - 47L
1,555 Elo+
Solo
King Arthur
King Arthur
Peckerw00d
King Arthur
Level 61
God Stats
4W - 3L
1,267 SR
Queue Stats
93W - 67L
1,572 Elo+
Party 2
Hercules
Hercules
tripyzx
Hercules
Level 126
God Stats
2W - 1L
1,278 SR
Queue Stats
40W - 35L
1,547 Elo+
Solo
Artio
Artio
woodylop
Artio
Level 145
God Stats
11W - 17L
1,524 SR
Queue Stats
315W - 344L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 5
9,728
608
12,776
26,969
53,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nemesis
Dumthor
Nemesis
8
0 / 1 / 0
7,125
445
1,983
3,383
3,888
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

19
2 / 5 / 8
10,688
668
20,626
18,618
11,164
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vulcan
Osilou
Vulcan
20
6 / 6 / 6
11,565
723
36,042
15,524
10,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
tonebonetony
Cthulhu
19
4 / 11 / 7
11,035
690
23,693
30,768
40,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 2 / 15
12,585
787
19,449
26,190
34,680
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
Gogendantez
Hachiman
19
5 / 5 / 16
11,888
743
30,214
19,690
12,316
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
Peckerw00d
King Arthur
19
4 / 3 / 19
11,970
748
12,336
33,372
36,485
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hercules
tripyzx
Hercules
20
8 / 2 / 20
12,573
786
17,479
35,900
30,298
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
woodylop
Artio
17
3 / 2 / 18
11,233
702
9,254
36,804
49,163
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
118
13
Kills
30
30
Deaths
14
26
Assists
88
Player
Kills
Deaths
Assists
KDA
L
1
7
5
0.5
W
10
2
15
8.75
L
Nemesis
Dumthor
Nemesis
0
1
0
0
W
Hachiman
Gogendantez
Hachiman
5
5
16
2.6
L
2
5
8
1.2
L
Vulcan
Osilou
Vulcan
6
6
6
1.5
W
King Arthur
Peckerw00d
King Arthur
4
3
19
4.5
L
Cthulhu
tonebonetony
Cthulhu
4
11
7
0.68
W
Hercules
tripyzx
Hercules
8
2
20
9
W
Artio
woodylop
Artio
3
2
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,120
Damage
88,732
95,262
Taken
151,956
118,801
Mitigated
162,942
23,919
Healing
71,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,776
4,995
1,098
5,490
26,969
53,071
0
2,090
24,103
16,618
0
W
19,449
3,954
1,846
6,003
26,190
34,680
1,453
9,016
17,174
0
26,716
L
Nemesis
Dumthor
Nemesis
1,983
51
763
443
3,383
3,888
0
71
3,280
0
3,340
W
Hachiman
Gogendantez
Hachiman
30,214
10,601
2,644
924
19,690
12,316
3,316
13,231
6,459
0
64,009
L
20,626
9,171
615
5,135
18,618
11,164
0
838
17,530
0
35,288
L
Vulcan
Osilou
Vulcan
36,042
14,884
1,607
2,147
15,524
10,128
0
890
14,544
60,363
0
W
King Arthur
Peckerw00d
King Arthur
12,336
1,422
3,298
9,124
33,372
36,485
360
13,496
19,876
0
30,376
L
Cthulhu
tonebonetony
Cthulhu
23,693
3,918
2,369
4,252
30,768
40,550
0
5,365
24,953
40,095
1,809
W
Hercules
tripyzx
Hercules
17,479
5,160
1,517
12,992
35,900
30,298
2,667
17,233
18,667
0
36,847
W
Artio
woodylop
Artio
9,254
459
14,664
18,148
36,804
49,163
1,798
18,118
18,686
21,369
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,141
Gold Earned
60,249
127
Minions Killed
178
0
Camps Cleared
0
1,104,405
Distance Traveled
1,514,322
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,728
608
8
1
0
245,362
2
W
Mulan
12,585
787
20
1
0
303,056
0
L
Nemesis
7,125
445
0
0
0
90,323
0
W
Hachiman
11,888
743
67
4
0
239,279
1
L
Ullr
10,688
668
35
2
0
272,441
1
L
Vulcan
11,565
723
59
4
0
269,350
0
W
King Arthur
11,970
748
34
2
0
315,233
2
L
Cthulhu
11,035
690
25
2
0
226,929
1
W
Hercules
12,573
786
43
3
0
322,301
0
W
Artio
11,233
702
14
1
0
334,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role