Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Geolithix
Discordia
Level 160
God Stats
0W - 1L
1,725 SR
Queue Stats
67W - 42L
1,646 Elo+
Party 2
Horus
Horus
Noor9000
Horus
Level 158
God Stats
2W - 1L
1,735 SR
Queue Stats
79W - 80L
1,535 Elo+
Party 2
Ne Zha
Ne Zha
Papa Sundew
Ne Zha
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
205W - 182L
1,562 Elo+
Solo
Serqet
Serqet
donocat
Serqet
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
427W - 463L
1,497 Elo+
Solo
Team Averages
Level 144
1,592 SR
1,548 Elo+

VS

Team Averages
Level 144
1,573 SR
1,478 Elo+
Ah Puch
Ah Puch
Bosmitty
Ah Puch
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 59L
1,441 Elo+
Party 1
Danzaburou
Danzaburou
OneRiceBall
Danzaburou
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,730 Elo+
Solo
Ra
Ra
The gr8 germ
Ra
Level 160
God Stats
5W - 1L
1,863 SR
Queue Stats
495W - 437L
1,601 Elo+
Solo
Jormungandr
Jormungandr
TobSkiPhy
Jormungandr
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,466 Elo+
Party 1
Heimdallr
Heimdallr
WhatisaaName
Heimdallr
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,152 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
19
4 / 9 / 5
11,476
717
18,292
20,985
10,151
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
Geolithix
Discordia
19
2 / 6 / 10
11,175
698
19,879
13,368
6,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Horus
Noor9000
Horus
16
2 / 6 / 11
10,293
643
11,552
26,604
33,549
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ne Zha
18
4 / 5 / 7
10,639
665
15,126
25,552
21,095
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
donocat
Serqet
16
4 / 9 / 11
10,068
629
10,426
20,327
12,414
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bosmitty
Ah Puch
20
13 / 1 / 19
13,201
825
24,355
25,109
20,336
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
OneRiceBall
Danzaburou
20
6 / 2 / 21
12,701
794
16,474
17,699
10,094
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 5 / 17
10,185
637
10,937
14,617
7,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
TobSkiPhy
Jormungandr
20
8 / 4 / 17
12,160
760
21,393
23,475
29,065
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
WhatisaaName
Heimdallr
19
4 / 5 / 19
11,518
720
18,520
17,803
9,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
127
16
Kills
34
35
Deaths
17
44
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
4
9
5
0.72
W
Ah Puch
Bosmitty
Ah Puch
13
1
19
22.5
L
Discordia
Geolithix
Discordia
2
6
10
1.17
L
Horus
Noor9000
Horus
2
6
11
1.25
W
Danzaburou
OneRiceBall
Danzaburou
6
2
21
8.25
L
Ne Zha
4
5
7
1.5
W
3
5
17
2.3
W
Jormungandr
TobSkiPhy
Jormungandr
8
4
17
4.13
W
Heimdallr
WhatisaaName
Heimdallr
4
5
19
2.7
L
Serqet
donocat
Serqet
4
9
11
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,275
Damage
91,679
106,836
Taken
98,703
83,326
Mitigated
76,510
32,567
Healing
41,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
18,292
7,695
0
2,280
20,985
10,151
2,127
9,586
11,055
0
37,171
W
Ah Puch
Bosmitty
Ah Puch
24,355
1,766
1,865
13,553
25,109
20,336
750
5,515
18,628
39,701
0
L
Discordia
Geolithix
Discordia
19,879
1,282
1,154
904
13,368
6,117
1,156
9,849
3,305
42,411
0
L
Horus
Noor9000
Horus
11,552
3,625
8,314
8,926
26,604
33,549
106
11,611
14,425
0
13,518
W
Danzaburou
OneRiceBall
Danzaburou
16,474
9,691
1,620
5,502
17,699
10,094
3,878
3,771
13,754
0
38,998
L
Ne Zha
15,126
2,361
1,210
8,090
25,552
21,095
579
13,951
11,087
0
34,370
W
10,937
293
9,421
2,389
14,617
7,058
405
1,885
12,306
22,859
0
W
Jormungandr
TobSkiPhy
Jormungandr
21,393
5,055
1,323
3,525
23,475
29,065
551
5,492
17,327
37,212
0
W
Heimdallr
WhatisaaName
Heimdallr
18,520
7,632
1,150
1,508
17,803
9,957
2,089
3,216
14,587
0
37,733
L
Serqet
donocat
Serqet
10,426
2,595
1,155
534
20,327
12,414
668
9,685
10,273
0
13,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,651
Gold Earned
59,765
155
Minions Killed
178
0
Camps Cleared
0
1,342,767
Distance Traveled
1,375,848
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
11,476
717
40
3
0
215,542
0
W
Ah Puch
13,201
825
39
2
0
296,199
0
L
Discordia
11,175
698
62
4
0
216,566
0
L
Horus
10,293
643
9
1
0
325,167
0
W
Danzaburou
12,701
794
40
3
0
272,676
1
L
Ne Zha
10,639
665
32
2
0
330,647
6
W
Ra
10,185
637
26
2
0
294,459
0
W
Jormungandr
12,160
760
28
2
0
265,062
0
W
Heimdallr
11,518
720
45
3
0
247,452
0
L
Serqet
10,068
629
12
1
0
254,845
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role