Player Matchup

King Arthur
King Arthur
Cortes2PAC
King Arthur
Level 157
God Stats
3W - 1L
1,611 SR
Queue Stats
32W - 28L
1,720 Elo+
Solo
Izanami
Izanami
Goobensteinnnn
Izanami
Level 128
God Stats
2W - 0L
1,727 SR
Queue Stats
121W - 28L
1,843 Elo+
Party 1
Anubis
Anubis
xSilentxProdigyx
Anubis
Level 107
God Stats
3W - 3L
1,270 SR
Queue Stats
12W - 7L
1,430 Elo+
Party 1
Team Averages
Level 131
1,536 SR
1,664 Elo+

VS

Team Averages
Level 62
1,505 SR
1,505 Elo+
Gilgamesh
Gilgamesh
KittenLovesMe
Gilgamesh
Level 24
God Stats
8W - 10L
1,514 SR
Queue Stats
29W - 33L
1,512 Elo+
Party 2
Ao Kuang
Ao Kuang
Marshbaggle
Ao Kuang
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
He Bo
He Bo
PepperNotSalt
He Bo
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 89L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cortes2PAC
King Arthur
12
4 / 0 / 7
7,252
806
8,784
11,295
6,030
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
7 / 1 / 6
8,180
909
10,690
5,531
2,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 0 / 10
6,944
772
4,877
4,496
2,345
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KittenLovesMe
Gilgamesh
9
1 / 3 / 0
5,879
653
3,755
10,095
5,423
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
Marshbaggle
Ao Kuang
7
0 / 5 / 0
5,122
569
2,348
10,188
3,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
0 / 5 / 1
5,367
596
3,313
9,769
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
13
Kills
1
1
Deaths
13
23
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Cortes2PAC
King Arthur
4
0
7
7.5
W
7
1
6
10
L
Gilgamesh
KittenLovesMe
Gilgamesh
1
3
0
0.33
L
Ao Kuang
Marshbaggle
Ao Kuang
0
5
0
0
L
0
5
1
0.1
W
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,351
Damage
9,416
21,322
Taken
30,052
11,004
Mitigated
11,339
8,315
Healing
2,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Cortes2PAC
King Arthur
8,784
367
0
3,281
11,295
6,030
31
2,292
8,537
0
22,460
W
10,690
7,600
0
2,224
5,531
2,629
1,754
2,394
3,137
0
37,605
L
Gilgamesh
KittenLovesMe
Gilgamesh
3,755
971
225
918
10,095
5,423
0
2,183
7,912
0
11,621
L
Ao Kuang
Marshbaggle
Ao Kuang
2,348
665
0
1,025
10,188
3,281
0
1,402
8,786
6,774
0
L
3,313
181
0
505
9,769
2,635
0
1,473
8,296
11,753
0
W
4,877
276
0
2,810
4,496
2,345
684
1,614
2,882
22,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,376
Gold Earned
16,368
120
Minions Killed
55
7
Camps Cleared
1
473,114
Distance Traveled
358,774
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,252
806
37
4
4
180,395
3
W
Izanami
8,180
909
60
7
0
140,313
1
L
Gilgamesh
5,879
653
18
2
1
139,671
0
L
Ao Kuang
5,122
569
18
2
0
112,703
0
L
He Bo
5,367
596
19
2
0
106,400
0
W
Anubis
6,944
772
23
3
3
152,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role