Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Rancio420
Thor
Level 45
God Stats
2W - 0L
1,719 SR
Queue Stats
40W - 42L
1,477 Elo+
Party 1
Hades
Hades
Yυnα
Hades
Level 133
God Stats
2W - 0L
1,779 SR
Queue Stats
101W - 107L
1,570 Elo+
Party 1
Team Averages
Level 115
1,600 SR
1,509 Elo+

VS

Team Averages
Level 95
1,409 SR
1,553 Elo+
Tiamat
Tiamat
 
Tiamat
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Frëyr
Hera
Level 159
God Stats
28W - 28L
1,234 SR
Queue Stats
438W - 397L
1,541 Elo+
Party 3
Ares
Ares
Juanxhivd
Ares
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,698 Elo+
Party 2
Freya
Freya
Yargo1212121212
Freya
Level 105
God Stats
31W - 31L
1,311 SR
Queue Stats
596W - 587L
1,520 Elo+
Party 3
Cliodhna
Cliodhna
marianotestado
Cliodhna
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
3 / 0 / 0
7,352
613
10,217
10,713
5,776
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
 
Cerberus
9
0 / 1 / 2
5,747
479
6,119
10,696
5,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
 
Jing Wei
9
1 / 0 / 1
5,194
433
2,053
3,141
1,104
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Thor
12
3 / 1 / 1
6,783
565
2,700
8,955
3,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
Yυnα
Hades
12
2 / 1 / 3
7,298
608
6,591
8,357
4,209
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 2 / 1
6,466
539
4,544
11,042
6,263
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
Frëyr
Hera
11
1 / 2 / 0
6,305
525
5,049
6,379
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
8
0 / 1 / 0
5,354
446
3,136
8,883
5,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

10
0 / 1 / 1
5,917
493
3,849
7,332
3,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
9
2 / 3 / 0
5,893
491
3,536
11,727
3,936
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
9
Kills
3
3
Deaths
9
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
0
0
3
W
Cerberus
 
Cerberus
0
1
2
1
W
Jing Wei
 
Jing Wei
1
0
1
1.5
L
Tiamat
 
Tiamat
0
2
1
0.25
L
Hera
Frëyr
Hera
1
2
0
0.5
L
Ares
0
1
0
0
W
Thor
3
1
1
3.5
L
0
1
1
0.5
W
Hades
Yυnα
Hades
2
1
3
3.5
L
Cliodhna
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,680
Damage
20,114
41,862
Taken
45,363
20,039
Mitigated
21,474
19,488
Healing
10,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
10,217
1,688
0
5,834
10,713
5,776
0
4,187
6,526
0
49,824
W
Cerberus
 
Cerberus
6,119
633
0
2,581
10,696
5,723
0
5,302
5,394
33,609
0
W
Jing Wei
 
Jing Wei
2,053
1,672
0
1,408
3,141
1,104
0
1,162
1,979
0
18,687
L
Tiamat
 
Tiamat
4,544
1,276
0
4,460
11,042
6,263
0
0
11,042
44,392
0
L
Hera
Frëyr
Hera
5,049
941
0
1,450
6,379
2,262
0
3,384
2,995
46,733
0
L
Ares
3,136
596
0
1,180
8,883
5,857
0
3,836
5,047
13,188
0
W
Thor
2,700
672
0
4,488
8,955
3,227
0
1,224
7,707
0
45,518
L
3,849
1,184
0
1,971
7,332
3,156
28
2,583
4,749
42,782
5,644
W
Hades
Yυnα
Hades
6,591
966
98
5,079
8,357
4,209
0
3,773
4,199
57,617
0
L
Cliodhna
3,536
749
0
948
11,727
3,936
0
2,907
8,820
0
30,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,374
Gold Earned
29,935
421
Minions Killed
328
0
Camps Cleared
0
1,100,831
Distance Traveled
1,136,974
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
7,352
613
96
8
0
258,007
4
W
Cerberus
5,747
479
100
8
0
233,487
3
W
Jing Wei
5,194
433
22
2
0
126,748
5
L
Tiamat
6,466
539
83
7
0
212,896
2
L
Hera
6,305
525
98
8
0
226,474
6
L
Ares
5,354
446
11
1
0
213,907
0
W
Thor
6,783
565
85
7
0
254,589
0
L
Freya
5,917
493
92
8
0
240,131
5
W
Hades
7,298
608
118
10
0
228,000
1
L
Cliodhna
5,893
491
44
4
0
243,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role