Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Ignís
King Arthur
Level 152
God Stats
3W - 9L
1,650 SR
Queue Stats
153W - 132L
1,609 Elo+
Party 1
Cernunnos
Cernunnos
LordHeggy
Cernunnos
Level 144
God Stats
4W - 8L
1,730 SR
Queue Stats
91W - 78L
1,650 Elo+
Party 1
Janus
Janus
nerfmyexistence
Janus
Level 107
God Stats
8W - 9L
1,266 SR
Queue Stats
591W - 557L
1,661 Elo+
Solo
Team Averages
Level 129
1,529 SR
1,584 Elo+

VS

Team Averages
Level 134
1,615 SR
1,651 Elo+
Pele
Pele
LordHeliz
Pele
Level 122
God Stats
8W - 7L
1,787 SR
Queue Stats
186W - 189L
1,691 Elo+
Solo
Lancelot
Lancelot
MoarC4
Lancelot
Level 157
God Stats
4W - 1L
1,794 SR
Queue Stats
93W - 79L
1,630 Elo+
Solo
Geb
Geb
TheW0rld123
Geb
Level 140
God Stats
13W - 10L
1,396 SR
Queue Stats
821W - 808L
1,591 Elo+
Solo
Chronos
Chronos
Tràce
Chronos
Level 118
God Stats
2W - 0L
1,596 SR
Queue Stats
6W - 3L
1,753 Elo+
Solo
Danzaburou
Danzaburou
vNthomp
Danzaburou
Level 131
God Stats
2W - 1L
1,500 SR
Queue Stats
167W - 141L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
10
6 / 3 / 0
6,495
650
6,079
8,765
6,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thanatos
 
Thanatos
1
0 / 0 / 0
1,890
189
0
0
0
King Arthur
Ignís
King Arthur
10
0 / 4 / 2
5,827
583
9,520
11,708
8,677
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
LordHeggy
Cernunnos
10
0 / 2 / 1
5,554
555
3,380
6,060
2,410
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 4 / 2
5,469
547
2,978
5,738
2,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
10
2 / 2 / 2
6,076
608
7,362
14,465
5,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
MoarC4
Lancelot
11
5 / 3 / 2
6,357
636
4,593
8,334
3,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
1 / 0 / 2
5,146
515
799
4,452
3,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
Tràce
Chronos
9
5 / 2 / 3
5,919
592
7,668
7,792
2,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
vNthomp
Danzaburou
10
0 / 1 / 1
5,487
549
1,555
5,915
2,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
7
Kills
13
13
Deaths
8
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
6
3
0
2
L
Thanatos
 
Thanatos
0
0
0
0
L
King Arthur
Ignís
King Arthur
0
4
2
0.25
L
Cernunnos
LordHeggy
Cernunnos
0
2
1
0.25
W
Pele
2
2
2
1.5
W
Lancelot
MoarC4
Lancelot
5
3
2
2
W
1
0
2
2
W
Chronos
Tràce
Chronos
5
2
3
3.25
L
1
4
2
0.5
W
Danzaburou
vNthomp
Danzaburou
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,957
Damage
21,977
32,271
Taken
40,958
19,698
Mitigated
17,315
7,767
Healing
12,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
6,079
3,345
0
2,897
8,765
6,496
0
2,576
6,189
0
36,828
L
Thanatos
 
Thanatos
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
Ignís
King Arthur
9,520
1,481
0
1,520
11,708
8,677
0
249
11,459
0
47,367
L
Cernunnos
LordHeggy
Cernunnos
3,380
892
0
2,189
6,060
2,410
0
2,612
3,448
0
41,894
W
Pele
7,362
2,422
0
7,343
14,465
5,412
0
28
14,437
0
47,014
W
Lancelot
MoarC4
Lancelot
4,593
1,192
0
782
8,334
3,447
0
825
7,509
0
44,880
W
799
97
0
1,532
4,452
3,372
0
662
3,790
12,899
0
W
Chronos
Tràce
Chronos
7,668
3,248
0
1,010
7,792
2,898
666
1,139
6,653
33,618
0
L
2,978
191
0
1,161
5,738
2,115
0
3,030
2,708
29,111
0
W
Danzaburou
vNthomp
Danzaburou
1,555
688
0
2,286
5,915
2,186
174
324
5,591
0
41,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,235
Gold Earned
28,985
256
Minions Killed
306
0
Camps Cleared
0
783,057
Distance Traveled
1,017,698
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,495
650
60
6
0
208,247
3
L
Thanatos
1,890
189
0
0
0
0
0
L
King Arthur
5,827
583
78
8
0
196,240
1
L
Cernunnos
5,554
555
71
7
0
175,838
3
W
Pele
6,076
608
83
8
0
195,854
1
W
Lancelot
6,357
636
85
9
0
224,358
1
W
Geb
5,146
515
17
2
0
218,165
3
W
Chronos
5,919
592
42
4
0
205,745
1
L
Janus
5,469
547
47
5
0
202,732
2
W
Danzaburou
5,487
549
79
8
0
173,576
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role