Player Matchup

Lancelot
Lancelot
Atgier
Lancelot
Level 64
God Stats
20W - 17L
1,457 SR
Queue Stats
142W - 163L
1,300 Elo+
Party 3
Charybdis
Charybdis
Paraylxsis
Charybdis
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 20L
1,425 Elo+
Party 2
Baron Samedi
Baron Samedi
Rougewarrior3
Baron Samedi
Level 80
God Stats
3W - 4L
1,289 SR
Queue Stats
165W - 200L
1,300 Elo+
Party 3
King Arthur
King Arthur
satoukazuma2
King Arthur
Level 57
God Stats
3W - 1L
1,352 SR
Queue Stats
18W - 19L
1,321 Elo+
Party 3
Yemoja
Yemoja
xTRIGGAxFINGGAx
Yemoja
Level 159
God Stats
4W - 6L
1,446 SR
Queue Stats
395W - 377L
1,545 Elo+
Party 2
Team Averages
Level 73
1,409 SR
1,378 Elo+

VS

Team Averages
Level 71
1,539 SR
1,472 Elo+
Tiamat
Tiamat
 
Tiamat
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
 
Guan Yu
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Leoyescribo
Ne Zha
Level 121
God Stats
1W - 1L
1,768 SR
Queue Stats
220W - 223L
1,460 Elo+
Solo
Hachiman
Hachiman
Panihk
Hachiman
Level 13
God Stats
0W - 2L
1,425 SR
Queue Stats
11W - 15L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Atgier
Lancelot
16
6 / 1 / 5
10,951
456
14,828
16,364
8,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
Paraylxsis
Charybdis
17
4 / 5 / 7
11,079
462
22,097
25,712
12,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
Rougewarrior3
Baron Samedi
15
3 / 5 / 5
10,613
442
18,413
18,489
11,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

King Arthur
satoukazuma2
King Arthur
16
3 / 0 / 5
11,076
462
14,929
19,309
24,694
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
3 / 1 / 7
10,382
433
11,886
21,213
15,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
2 / 2 / 4
10,349
431
22,340
19,470
16,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
 
Sobek
13
2 / 2 / 5
9,416
392
12,040
27,473
36,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Guan Yu
 
Guan Yu
15
0 / 4 / 0
8,906
371
4,239
18,647
26,780
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ne Zha
16
7 / 8 / 4
10,798
450
17,435
25,362
13,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
Panihk
Hachiman
13
1 / 3 / 3
8,335
347
10,680
16,026
6,371
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
28
19
Kills
12
12
Deaths
19
29
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
2
4
2
L
Sobek
 
Sobek
2
2
5
2.25
L
Guan Yu
 
Guan Yu
0
4
0
0
W
Lancelot
Atgier
Lancelot
6
1
5
8.5
L
Ne Zha
7
8
4
1.13
L
Hachiman
Panihk
Hachiman
1
3
3
0.83
W
Charybdis
Paraylxsis
Charybdis
4
5
7
1.5
W
Baron Samedi
Rougewarrior3
Baron Samedi
3
5
5
1.1
W
King Arthur
satoukazuma2
King Arthur
3
0
5
5.5
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,153
Damage
66,734
101,087
Taken
106,978
73,304
Mitigated
99,625
31,675
Healing
26,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
22,340
628
368
4,577
19,470
16,446
0
8,444
10,602
86,761
0
L
Sobek
 
Sobek
12,040
893
0
6,694
27,473
36,140
0
8,338
18,980
38,395
0
L
Guan Yu
 
Guan Yu
4,239
1,022
0
2,378
18,647
26,780
1,040
1,073
17,560
0
46,847
W
Lancelot
Atgier
Lancelot
14,828
1,958
1
4,664
16,364
8,882
1,183
4,445
11,919
0
82,781
L
Ne Zha
17,435
4,505
0
7,572
25,362
13,888
0
6,504
18,373
0
76,143
L
Hachiman
Panihk
Hachiman
10,680
5,725
0
4,562
16,026
6,371
0
5,138
10,796
0
45,031
W
Charybdis
Paraylxsis
Charybdis
22,097
11,358
626
10,075
25,712
12,863
264
9,186
16,526
0
108,646
W
Baron Samedi
Rougewarrior3
Baron Samedi
18,413
959
2,088
4,925
18,489
11,120
797
6,934
11,555
68,898
0
W
King Arthur
satoukazuma2
King Arthur
14,929
1,070
0
648
19,309
24,694
238
7,518
11,791
37
64,373
W
11,886
1,369
3,056
5,592
21,213
15,745
0
7,913
13,300
54,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,101
Gold Earned
47,804
502
Minions Killed
397
0
Camps Cleared
0
2,135,604
Distance Traveled
2,129,020
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,349
431
135
6
0
444,783
3
L
Sobek
9,416
392
15
1
0
463,401
8
L
Guan Yu
8,906
371
71
3
0
391,827
2
W
Lancelot
10,951
456
113
5
0
509,002
2
L
Ne Zha
10,798
450
105
4
0
420,580
0
L
Hachiman
8,335
347
71
3
0
408,429
3
W
Charybdis
11,079
462
135
6
0
356,658
2
W
Baron Samedi
10,613
442
97
4
0
413,169
4
W
King Arthur
11,076
462
78
3
0
445,543
3
W
Yemoja
10,382
433
79
3
0
411,232
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role