Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Dr_DryJones
Loki
Level 45
God Stats
4W - 3L
1,649 SR
Queue Stats
144W - 145L
1,467 Elo+
Solo
Odin
Odin
IzanagiTempest
Odin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 52L
1,278 Elo+
Party 1
Sobek
Sobek
thelostus
Sobek
Level 68
God Stats
0W - 2L
1,225 SR
Queue Stats
150W - 169L
1,358 Elo+
Party 1
Anubis
Anubis
tipped-gameness7
Anubis
Level 121
God Stats
284W - 264L
1,599 SR
Queue Stats
955W - 968L
1,451 Elo+
Solo
Team Averages
Level 71
1,495 SR
1,411 Elo+

VS

Team Averages
Level 79
1,572 SR
1,473 Elo+
Amaterasu
Amaterasu
BlaDeZ_Poterhead
Amaterasu
Level 104
God Stats
19W - 18L
1,424 SR
Queue Stats
188W - 202L
1,418 Elo+
Solo
Cabrakan
Cabrakan
GreyLettuce531
Cabrakan
Level 48
God Stats
3W - 2L
1,462 SR
Queue Stats
57W - 73L
1,424 Elo+
Solo
Ah Puch
Ah Puch
MeMaxturb
Ah Puch
Level 122
God Stats
52W - 47L
1,809 SR
Queue Stats
189W - 179L
1,515 Elo+
Solo
Da Ji
Da Ji
Mr B9464
Da Ji
Level 39
God Stats
5W - 3L
1,607 SR
Queue Stats
133W - 155L
1,491 Elo+
Party 2
Kali
Kali
R U MR EWWW
Kali
Level 80
God Stats
9W - 6L
1,556 SR
Queue Stats
216W - 200L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
2 / 1 / 0
6,504
1,301
4,965
5,314
1,946
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
0 / 1 / 0
5,295
1,059
186
999
379
Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 4 / 2
6,021
1,204
2,607
10,002
7,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sobek
thelostus
Sobek
11
1 / 3 / 1
6,674
1,335
2,993
11,362
9,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 4 / 2
6,203
1,241
4,965
7,885
4,202
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

306

VS

Team 2 Tickets

381

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
12
4 / 1 / 7
7,309
1,462
5,123
4,434
3,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cabrakan
12
1 / 0 / 12
6,830
1,366
6,249
5,320
4,878
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
MeMaxturb
Ah Puch
11
0 / 1 / 7
6,132
1,226
7,147
2,013
717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Da Ji
Mr B9464
Da Ji
11
5 / 1 / 7
6,989
1,398
5,103
5,049
1,928
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 0 / 9
7,134
1,427
6,330
3,767
1,590
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
55
3
Kills
13
13
Deaths
3
5
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
1
0
2
W
Amaterasu
4
1
7
7.5
L
0
1
0
0
W
Cabrakan
1
0
12
7
L
0
4
2
0.25
W
Ah Puch
MeMaxturb
Ah Puch
0
1
7
3.5
W
Da Ji
Mr B9464
Da Ji
5
1
7
8.5
W
3
0
9
7.5
L
Sobek
thelostus
Sobek
1
3
1
0.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,716
Damage
29,952
35,562
Taken
20,583
23,996
Mitigated
12,290
4,410
Healing
3,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,965
1,620
0
350
5,314
1,946
0
1,487
3,827
0
13,644
W
Amaterasu
5,123
2,899
224
935
4,434
3,177
0
1,606
2,793
0
12,315
L
186
0
0
0
999
379
0
574
425
0
1,679
W
Cabrakan
6,249
852
665
656
5,320
4,878
0
1,881
3,353
15,538
0
L
2,607
1,319
83
454
10,002
7,669
0
3,047
6,955
31
10,741
W
Ah Puch
MeMaxturb
Ah Puch
7,147
163
0
99
2,013
717
0
1,358
655
23,843
0
W
Da Ji
Mr B9464
Da Ji
5,103
1,451
0
156
5,049
1,928
0
1,959
3,037
0
9,446
W
6,330
3,998
0
1,058
3,767
1,590
0
1,154
2,559
0
14,139
L
Sobek
thelostus
Sobek
2,993
373
369
1,763
11,362
9,800
0
5,412
5,950
13,002
0
L
4,965
196
0
1,391
7,885
4,202
0
2,876
5,009
22,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,697
Gold Earned
34,394
105
Minions Killed
98
4
Camps Cleared
8
384,945
Distance Traveled
540,091
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,504
1,301
18
4
1
103,138
0
W
Amaterasu
7,309
1,462
8
2
2
102,511
0
L
Loki
5,295
1,059
1
0
1
13,447
0
W
Cabrakan
6,830
1,366
25
5
0
90,157
0
L
Odin
6,021
1,204
15
3
1
91,530
0
W
Ah Puch
6,132
1,226
34
7
1
101,828
0
W
Da Ji
6,989
1,398
15
3
1
119,970
0
W
Kali
7,134
1,427
16
3
4
125,625
0
L
Sobek
6,674
1,335
23
5
0
101,229
1
L
Anubis
6,203
1,241
48
10
1
75,601
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role