Player Matchup

Da Ji
Da Ji
Oye
Da Ji
Level 156
God Stats
2W - 1L
1,665 SR
Queue Stats
403W - 306L
1,695 Elo+
Party 2
Yu Huang
Yu Huang
RECIO BOY99
Yu Huang
Level 148
God Stats
4W - 7L
1,335 SR
Queue Stats
318W - 233L
1,717 Elo+
Party 2
Jormungandr
Jormungandr
Yu Shot Hu0103
Jormungandr
Level 82
God Stats
7W - 2L
1,610 SR
Queue Stats
27W - 11L
1,640 Elo+
Party 2
Team Averages
Level 129
1,537 SR
1,684 Elo+

VS

Team Averages
Level 59
1,414 SR
1,325 Elo+
Horus
Horus
Animeisgod_1000
Horus
Level 64
God Stats
1W - 1L
1,171 SR
Queue Stats
72W - 107L
1,294 Elo+
Party 1
Lancelot
Lancelot
colt1trev
Lancelot
Level 60
God Stats
5W - 13L
1,400 SR
Queue Stats
57W - 92L
1,291 Elo+
Party 1
Zeus
Zeus
green-kingx
Zeus
Level 53
God Stats
1W - 1L
1,671 SR
Queue Stats
30W - 42L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Oye
Da Ji
17
12 / 2 / 8
11,760
840
17,357
10,281
5,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
RECIO BOY99
Yu Huang
16
8 / 2 / 13
11,115
794
17,253
8,207
3,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
Yu Shot Hu0103
Jormungandr
15
1 / 1 / 17
10,594
757
8,747
9,847
8,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 3
7,867
562
4,948
17,758
8,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
colt1trev
Lancelot
14
5 / 5 / 0
9,637
688
7,201
16,901
6,491
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 9 / 3
8,125
580
6,723
14,926
4,349
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
11
21
Kills
5
5
Deaths
21
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
W
Da Ji
Oye
Da Ji
12
2
8
8
W
Yu Huang
RECIO BOY99
Yu Huang
8
2
13
7.25
W
Jormungandr
Yu Shot Hu0103
Jormungandr
1
1
17
9.5
L
Lancelot
colt1trev
Lancelot
5
5
0
1
L
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,357
Damage
18,872
28,335
Taken
49,585
18,101
Mitigated
19,152
4,550
Healing
3,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,948
2,228
405
1,581
17,758
8,312
0
9,325
8,250
0
15,001
W
Da Ji
Oye
Da Ji
17,357
5,271
0
2,111
10,281
5,792
1,367
1,986
8,295
0
38,037
W
Yu Huang
RECIO BOY99
Yu Huang
17,253
1,446
0
879
8,207
3,508
871
2,502
5,705
52,927
0
W
Jormungandr
Yu Shot Hu0103
Jormungandr
8,747
946
240
1,320
9,847
8,801
632
2,983
6,502
29,916
0
L
Lancelot
colt1trev
Lancelot
7,201
549
0
1,757
16,901
6,491
0
9,184
7,516
0
27,195
L
6,723
961
0
0
14,926
4,349
0
7,643
7,021
27,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,469
Gold Earned
25,629
160
Minions Killed
112
10
Camps Cleared
2
744,380
Distance Traveled
696,858
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,867
562
22
2
0
200,426
0
W
Da Ji
11,760
840
60
4
5
239,941
3
W
Yu Huang
11,115
794
67
5
4
253,829
3
W
Jormungandr
10,594
757
33
2
1
250,610
0
L
Lancelot
9,637
688
45
3
1
289,672
0
L
Zeus
8,125
580
45
3
1
206,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role