Player Matchup

The Morrigan
The Morrigan
Cweb133
The Morrigan
Level 128
God Stats
2W - 4L
1,279 SR
Queue Stats
204W - 216L
1,531 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HarboMatthew
Morgan Le Fay
Level 43
God Stats
2W - 3L
1,278 SR
Queue Stats
188W - 200L
1,529 Elo+
Party 3
Tyr
Tyr
JackMeHoff6969
Tyr
Level 118
God Stats
1W - 1L
1,810 SR
Queue Stats
29W - 42L
1,398 Elo+
Party 2
Ganesha
Ganesha
MajestiqBacon
Ganesha
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 41L
1,378 Elo+
Party 2
Da Ji
Da Ji
PsychoPomp25
Da Ji
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,527 Elo+
Party 3
Team Averages
Level 96
1,474 SR
1,472 Elo+

VS

Team Averages
Level 110
1,428 SR
1,485 Elo+
Freya
Freya
Eidrial
Freya
Level 108
God Stats
5W - 8L
1,510 SR
Queue Stats
333W - 337L
1,466 Elo+
Solo
Charybdis
Charybdis
Iavalyn
Charybdis
Level 128
God Stats
1W - 0L
1,700 SR
Queue Stats
62W - 56L
1,478 Elo+
Party 1
Osiris
Osiris
Omcaro
Osiris
Level 107
God Stats
1W - 2L
1,133 SR
Queue Stats
147W - 135L
1,503 Elo+
Party 1
Hun Batz
Hun Batz
cuatrocientos
Hun Batz
Level 121
God Stats
9W - 3L
1,532 SR
Queue Stats
313W - 314L
1,491 Elo+
Solo
Nox
Nox
potato_King81
Nox
Level 84
God Stats
2W - 2L
1,265 SR
Queue Stats
409W - 424L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Cweb133
The Morrigan
20
5 / 7 / 11
14,123
673
18,165
14,275
7,731
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Morgan Le Fay
HarboMatthew
Morgan Le Fay
20
7 / 8 / 8
14,017
667
25,287
21,366
11,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
4 / 6 / 9
11,806
562
18,482
24,777
26,281
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
20
1 / 6 / 14
11,888
566
8,348
22,021
34,167
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

20
7 / 10 / 9
13,163
627
18,131
23,717
13,175
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Eidrial
Freya
20
12 / 3 / 20
15,397
733
18,150
17,698
10,803
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Iavalyn
Charybdis
20
9 / 3 / 19
14,892
709
20,272
20,707
10,759
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Omcaro
Osiris
20
2 / 5 / 25
13,523
644
11,810
24,178
28,900
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
cuatrocientos
Hun Batz
20
13 / 4 / 21
16,162
770
28,978
16,787
10,496
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
1 / 9 / 21
12,830
611
11,055
19,144
9,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
143
24
Kills
37
37
Deaths
24
51
Assists
106
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
Cweb133
The Morrigan
5
7
11
1.5
W
Freya
Eidrial
Freya
12
3
20
7.33
L
Morgan Le Fay
HarboMatthew
Morgan Le Fay
7
8
8
1.38
W
Charybdis
Iavalyn
Charybdis
9
3
19
6.17
L
4
6
9
1.42
L
Ganesha
1
6
14
1.33
W
Osiris
Omcaro
Osiris
2
5
25
2.9
L
7
10
9
1.15
W
Hun Batz
cuatrocientos
Hun Batz
13
4
21
5.88
W
1
9
21
1.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,413
Damage
90,265
106,156
Taken
98,514
93,303
Mitigated
70,216
22,356
Healing
36,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
Cweb133
The Morrigan
18,165
2,687
679
829
14,275
7,731
817
3,518
10,159
45,550
6,027
W
Freya
Eidrial
Freya
18,150
5,292
1,790
4,280
17,698
10,803
1,368
9,355
8,343
32,143
0
L
Morgan Le Fay
HarboMatthew
Morgan Le Fay
25,287
1,384
2,170
4,409
21,366
11,949
102
5,834
15,185
69,337
0
W
Charybdis
Iavalyn
Charybdis
20,272
8,716
3,822
6,950
20,707
10,759
4,156
9,720
10,987
0
56,920
L
18,482
1,163
351
3,347
24,777
26,281
135
7,178
17,387
0
24,697
L
Ganesha
8,348
327
2,972
2,668
22,021
34,167
286
6,035
15,503
16,905
0
W
Osiris
Omcaro
Osiris
11,810
3,069
2,726
4,236
24,178
28,900
1,517
11,400
12,778
0
28,790
L
18,131
2,637
2,281
2,650
23,717
13,175
0
6,535
16,896
0
28,289
W
Hun Batz
cuatrocientos
Hun Batz
28,978
6,070
4,489
3,221
16,787
10,496
2,662
7,070
9,717
0
70,799
W
11,055
433
3,175
2,158
19,144
9,258
1,303
9,123
10,021
30,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,997
Gold Earned
72,804
206
Minions Killed
237
0
Camps Cleared
0
1,788,776
Distance Traveled
1,885,567
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
14,123
673
84
4
0
327,938
0
W
Freya
15,397
733
42
2
0
382,131
2
L
Morgan Le Fay
14,017
667
88
4
0
342,014
0
W
Charybdis
14,892
709
72
3
0
384,721
0
L
Tyr
11,806
562
9
0
0
413,408
4
L
Ganesha
11,888
566
0
0
0
368,283
0
W
Osiris
13,523
644
17
1
0
401,061
0
L
Da Ji
13,163
627
25
1
0
337,133
5
W
Hun Batz
16,162
770
68
3
0
387,676
2
W
Nox
12,830
611
38
2
0
329,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role