Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
King Arthur
King Arthur
Bensworthy
King Arthur
Level 129
God Stats
6W - 5L
1,455 SR
Queue Stats
79W - 67L
1,640 Elo+
Party 3
Rama
Rama
TheGoor
Rama
Level 117
God Stats
4W - 3L
1,550 SR
Queue Stats
302W - 266L
1,587 Elo+
Party 3
Tiamat
Tiamat
Tike22
Tiamat
Level 127
God Stats
7W - 6L
1,538 SR
Queue Stats
220W - 203L
1,570 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Ĵuĵu
Tsukuyomi
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,622 Elo+
Party 4
Team Averages
Level 117
1,508 SR
1,584 Elo+

VS

Team Averages
Level 131
1,639 SR
1,595 Elo+
Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
Beprax
Xbalanque
Level 89
God Stats
8W - 1L
1,667 SR
Queue Stats
53W - 21L
1,723 Elo+
Party 1
Lancelot
Lancelot
DangleBoop
Lancelot
Level 134
God Stats
4W - 2L
1,698 SR
Queue Stats
166W - 153L
1,586 Elo+
Party 2
Kuzenbo
Kuzenbo
UndamagedSoul
Kuzenbo
Level 160
God Stats
1W - 3L
1,588 SR
Queue Stats
213W - 211L
1,538 Elo+
Solo
Chaac
Chaac
XDangerousDuckX
Chaac
Level 144
God Stats
1W - 1L
1,741 SR
Queue Stats
45W - 35L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
0 / 3 / 0
5,009
455
3,451
8,325
2,837
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

King Arthur
Bensworthy
King Arthur
12
3 / 2 / 0
6,745
613
9,050
11,578
12,477
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Rama
TheGoor
Rama
11
0 / 1 / 0
6,131
557
1,247
8,233
2,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Tike22
Tiamat
9
1 / 1 / 0
5,550
505
3,783
7,367
3,434
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
Ĵuĵu
Tsukuyomi
11
2 / 0 / 2
6,436
585
2,916
6,530
2,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 2 / 0
5,678
516
2,128
5,250
1,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Xbalanque
Beprax
Xbalanque
12
3 / 1 / 1
7,187
653
4,559
5,940
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
DangleBoop
Lancelot
11
2 / 0 / 2
6,179
562
6,250
5,694
2,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Kuzenbo
10
0 / 0 / 3
6,084
553
4,246
5,878
5,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 3 / 1
6,329
575
7,726
12,206
7,283
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
6
Kills
7
7
Deaths
6
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
3
0
0
W
Janus
 
Janus
1
2
0
0.5
L
King Arthur
Bensworthy
King Arthur
3
2
0
1.5
W
Xbalanque
Beprax
Xbalanque
3
1
1
3.5
W
Lancelot
DangleBoop
Lancelot
2
0
2
3
L
Rama
TheGoor
Rama
0
1
0
0
L
Tiamat
Tike22
Tiamat
1
1
0
1
W
Kuzenbo
0
0
3
1.5
W
1
3
1
0.5
L
Tsukuyomi
Ĵuĵu
Tsukuyomi
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,447
Damage
24,909
42,033
Taken
34,968
23,841
Mitigated
19,639
12,227
Healing
13,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,451
1,012
0
1,455
8,325
2,837
0
1,381
6,944
0
34,962
W
Janus
 
Janus
2,128
115
0
540
5,250
1,998
0
2,511
2,739
46,327
0
L
King Arthur
Bensworthy
King Arthur
9,050
1,582
0
2,195
11,578
12,477
0
0
11,578
0
52,311
W
Xbalanque
Beprax
Xbalanque
4,559
2,113
0
3,106
5,940
2,164
0
0
5,940
0
60,898
W
Lancelot
DangleBoop
Lancelot
6,250
992
0
2,070
5,694
2,330
0
175
5,519
0
39,266
L
Rama
TheGoor
Rama
1,247
1,059
0
5,406
8,233
2,643
0
263
7,970
0
51,486
L
Tiamat
Tike22
Tiamat
3,783
960
0
1,583
7,367
3,434
0
4,047
3,160
37,007
0
W
Kuzenbo
4,246
2,786
0
2,164
5,878
5,864
0
1,097
4,781
19,915
0
W
7,726
1,809
0
5,739
12,206
7,283
0
0
12,206
0
50,008
L
Tsukuyomi
Ĵuĵu
Tsukuyomi
2,916
819
0
1,588
6,530
2,450
47
503
6,007
0
43,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,871
Gold Earned
31,457
394
Minions Killed
407
0
Camps Cleared
0
1,145,154
Distance Traveled
1,130,657
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,009
455
71
6
0
260,307
4
W
Janus
5,678
516
102
9
0
242,601
0
L
King Arthur
6,745
613
84
8
0
210,688
2
W
Xbalanque
7,187
653
117
11
0
198,753
3
W
Lancelot
6,179
562
75
7
0
256,592
3
L
Rama
6,131
557
89
8
0
187,092
5
L
Tiamat
5,550
505
67
6
0
218,876
3
W
Kuzenbo
6,084
553
27
2
0
212,484
2
W
Chaac
6,329
575
86
8
0
220,227
4
L
Tsukuyomi
6,436
585
83
8
0
268,191
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role