Player Matchup

Poseidon
Poseidon
EosDeimos
Poseidon
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 26L
1,171 Elo+
Solo
Guan Yu
Guan Yu
Icebox600
Guan Yu
Level 89
God Stats
3W - 2L
1,595 SR
Queue Stats
50W - 74L
1,331 Elo+
Party 1
Da Ji
Da Ji
XxAkM4gsxX
Da Ji
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,081 Elo+
Party 1
Team Averages
Level 61
1,532 SR
1,194 Elo+

VS

Team Averages
Level 58
1,526 SR
1,244 Elo+
Lancelot
Lancelot
AJ104259
Lancelot
Level 69
God Stats
1W - 2L
1,566 SR
Queue Stats
93W - 149L
1,282 Elo+
Solo
Scylla
Scylla
ShotoDeku
Scylla
Level 61
God Stats
2W - 4L
1,513 SR
Queue Stats
97W - 153L
1,200 Elo+
Party 2
Cthulhu
Cthulhu
Titann15
Cthulhu
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 85L
1,250 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
EosDeimos
Poseidon
16
7 / 3 / 4
11,968
798
22,823
15,714
7,156
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
Icebox600
Guan Yu
16
3 / 1 / 8
11,565
771
10,688
21,938
25,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
13
2 / 4 / 6
9,979
665
4,464
12,662
5,502
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AJ104259
Lancelot
14
3 / 6 / 4
10,257
684
17,834
17,455
7,156
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
ShotoDeku
Scylla
16
5 / 2 / 3
10,388
693
11,112
11,053
4,421
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Titann15
Cthulhu
13
0 / 4 / 7
9,708
647
11,810
18,064
16,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
12
Kills
8
8
Deaths
12
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AJ104259
Lancelot
3
6
4
0.83
W
Poseidon
EosDeimos
Poseidon
7
3
4
3
W
Guan Yu
Icebox600
Guan Yu
3
1
8
7
L
Scylla
ShotoDeku
Scylla
5
2
3
3.25
L
Cthulhu
Titann15
Cthulhu
0
4
7
0.88
W
Da Ji
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,975
Damage
40,756
50,314
Taken
46,572
38,465
Mitigated
28,143
23,485
Healing
7,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AJ104259
Lancelot
17,834
5,184
419
2,487
17,455
7,156
1,206
7,358
10,097
0
35,345
W
Poseidon
EosDeimos
Poseidon
22,823
3,117
605
4,558
15,714
7,156
1,003
7,920
7,794
70,702
0
W
Guan Yu
Icebox600
Guan Yu
10,688
2,027
4,173
11,826
21,938
25,807
536
10,726
11,212
0
24,015
L
Scylla
ShotoDeku
Scylla
11,112
1,421
0
2,130
11,053
4,421
342
6,406
4,647
29,938
0
L
Cthulhu
Titann15
Cthulhu
11,810
706
1,406
698
18,064
16,566
256
9,526
8,538
32,541
0
W
Da Ji
4,464
1,417
198
2,125
12,662
5,502
0
5,086
7,576
0
13,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,512
Gold Earned
30,353
140
Minions Killed
114
8
Camps Cleared
6
840,912
Distance Traveled
844,270
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,257
684
34
2
3
283,992
2
W
Poseidon
11,968
798
103
7
4
264,340
1
W
Guan Yu
11,565
771
24
2
0
318,388
1
L
Scylla
10,388
693
38
3
3
267,426
3
L
Cthulhu
9,708
647
42
3
0
292,852
1
W
Da Ji
9,979
665
13
1
4
258,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role