Player Matchup

Anubis
Anubis
 
Anubis
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Psych0Haze
Gilgamesh
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,479 Elo+
Party 2
Lancelot
Lancelot
SantaHaze
Lancelot
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 50L
1,699 Elo+
Party 2
Team Averages
Level 126
1,500 SR
1,560 Elo+

VS

Team Averages
Level 101
1,679 SR
1,568 Elo+
Janus
Janus
THC Sh3rman
Janus
Level 141
God Stats
1W - 5L
1,916 SR
Queue Stats
16W - 23L
1,564 Elo+
Party 1
Neith
Neith
Veldoom
Neith
Level 93
God Stats
0W - 1L
1,716 SR
Queue Stats
1W - 4L
1,715 Elo+
Party 1
King Arthur
King Arthur
venom100104
King Arthur
Level 69
God Stats
3W - 5L
1,405 SR
Queue Stats
243W - 305L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
15 / 6 / 11
25,857
862
42,994
34,472
18,461
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Psych0Haze
Gilgamesh
20
8 / 9 / 11
20,823
694
22,125
36,707
26,437
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lancelot
SantaHaze
Lancelot
20
6 / 14 / 14
19,940
665
19,533
35,644
23,390
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 11 / 18
22,316
744
23,928
32,102
7,662
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Neith
Veldoom
Neith
20
14 / 8 / 13
22,789
760
33,346
25,409
9,037
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
venom100104
King Arthur
20
7 / 10 / 13
19,443
648
23,417
41,506
48,357
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
72
29
Kills
28
29
Deaths
29
36
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
15
6
11
3.42
W
Gilgamesh
Psych0Haze
Gilgamesh
8
9
11
1.5
W
Lancelot
SantaHaze
Lancelot
6
14
14
0.93
L
7
11
18
1.45
L
Neith
Veldoom
Neith
14
8
13
2.56
L
King Arthur
venom100104
King Arthur
7
10
13
1.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,652
Damage
80,691
106,823
Taken
99,017
68,288
Mitigated
65,056
24,948
Healing
15,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
42,994
1,402
0
17,763
34,472
18,461
1,951
6,471
28,001
172,622
0
W
Gilgamesh
Psych0Haze
Gilgamesh
22,125
6,132
0
3,887
36,707
26,437
441
9,223
27,484
742
68,674
W
Lancelot
SantaHaze
Lancelot
19,533
4,079
0
3,298
35,644
23,390
1,170
9,823
25,089
0
63,628
L
23,928
476
306
5,392
32,102
7,662
582
17,076
15,026
124,363
0
L
Neith
Veldoom
Neith
33,346
14,484
0
2,515
25,409
9,037
1,931
8,720
16,689
196
88,652
L
King Arthur
venom100104
King Arthur
23,417
1,937
0
7,753
41,506
48,357
84
17,656
23,850
0
60,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,620
Gold Earned
64,548
343
Minions Killed
299
17
Camps Cleared
6
1,387,593
Distance Traveled
1,377,494
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
25,857
862
215
7
8
448,760
6
W
Gilgamesh
20,823
694
71
2
6
461,245
7
W
Lancelot
19,940
665
57
2
3
477,588
5
L
Janus
22,316
744
143
5
5
467,127
0
L
Neith
22,789
760
104
3
1
394,133
2
L
King Arthur
19,443
648
52
2
0
516,234
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role