Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
CivilSavage
Ares
Level 143
God Stats
2W - 2L
1,534 SR
Queue Stats
29W - 27L
1,468 Elo+
Solo
Hades
Hades
Keloooooooo
Hades
Level 86
God Stats
3W - 3L
1,450 SR
Queue Stats
303W - 301L
1,391 Elo+
Solo
Poseidon
Poseidon
Tretterrrr
Poseidon
Level 28
God Stats
1W - 2L
1,516 SR
Queue Stats
8W - 23L
1,181 Elo+
Party 2
Kali
Kali
xNKx LoKiiJaXx
Kali
Level 89
God Stats
136W - 102L
1,545 SR
Queue Stats
171W - 180L
1,456 Elo+
Party 2
Team Averages
Level 94
1,509 SR
1,399 Elo+

VS

Team Averages
Level 86
1,450 SR
1,426 Elo+
Ymir
Ymir
 
Ymir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
GilgameshMain
Gilgamesh
Level 137
God Stats
4W - 2L
1,490 SR
Queue Stats
147W - 140L
1,495 Elo+
Party 1
Freya
Freya
digdeath47
Freya
Level 41
God Stats
1W - 0L
1,346 SR
Queue Stats
12W - 16L
1,213 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
floortank
Morgan Le Fay
Level 64
God Stats
6W - 7L
1,413 SR
Queue Stats
100W - 113L
1,431 Elo+
Party 1
Ratatoskr
Ratatoskr
idek123
Ratatoskr
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 78L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
4 / 3 / 1
7,200
480
6,149
12,861
4,831
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 3 / 2
6,465
431
9,264
13,238
13,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 0 / 2
6,713
448
3,284
6,014
2,691
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Poseidon
Tretterrrr
Poseidon
11
1 / 6 / 1
6,074
405
6,647
8,467
3,307
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 4 / 0
6,608
441
5,270
16,042
8,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
3 / 2 / 6
8,364
558
5,885
13,887
8,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
GilgameshMain
Gilgamesh
13
3 / 1 / 2
8,233
549
9,371
10,550
7,471
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Freya
13
5 / 1 / 3
7,890
526
7,083
10,328
4,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
floortank
Morgan Le Fay
13
0 / 4 / 2
7,774
518
4,192
9,332
3,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ratatoskr
idek123
Ratatoskr
15
5 / 1 / 4
8,601
573
7,604
10,832
4,432
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
8
Kills
16
16
Deaths
9
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
3
1
1.5
W
Ymir
 
Ymir
3
2
6
3
L
1
3
2
0.67
W
Gilgamesh
GilgameshMain
Gilgamesh
3
1
2
4
L
2
0
2
3
L
Poseidon
Tretterrrr
Poseidon
1
6
1
0.25
W
Freya
5
1
3
6.5
W
Morgan Le Fay
floortank
Morgan Le Fay
0
4
2
0.25
W
Ratatoskr
idek123
Ratatoskr
5
1
4
7
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,614
Damage
34,135
56,622
Taken
54,929
32,026
Mitigated
29,204
12,932
Healing
17,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,149
1,390
0
855
12,861
4,831
0
2,405
10,456
0
40,019
W
Ymir
 
Ymir
5,885
1,426
0
6,578
13,887
8,869
87
8,582
5,305
39,316
0
L
9,264
998
0
1,999
13,238
13,155
49
6,384
6,854
23,991
0
W
Gilgamesh
GilgameshMain
Gilgamesh
9,371
3,822
0
2,542
10,550
7,471
1,238
329
10,221
0
50,788
L
3,284
379
0
2,671
6,014
2,691
530
1,774
4,240
29,710
0
L
Poseidon
Tretterrrr
Poseidon
6,647
1,746
118
1,781
8,467
3,307
119
6,271
2,196
36,136
0
W
Freya
7,083
3,359
0
3,112
10,328
4,504
212
6,171
4,157
45,486
0
W
Morgan Le Fay
floortank
Morgan Le Fay
4,192
425
0
419
9,332
3,928
1,627
2,823
6,509
56,639
0
W
Ratatoskr
idek123
Ratatoskr
7,604
2,495
0
4,937
10,832
4,432
0
1,290
9,542
0
64,013
L
5,270
2,448
0
5,508
16,042
8,042
224
326
15,716
0
55,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,060
Gold Earned
40,862
267
Minions Killed
411
0
Camps Cleared
0
1,222,054
Distance Traveled
1,477,281
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,200
480
68
5
0
307,403
1
W
Ymir
8,364
558
52
3
0
295,915
3
L
Ares
6,465
431
18
1
0
247,671
0
W
Gilgamesh
8,233
549
91
6
0
286,801
1
L
Hades
6,713
448
61
4
0
203,685
0
L
Poseidon
6,074
405
43
3
0
238,296
0
W
Freya
7,890
526
85
6
0
285,202
2
W
Morgan Le Fay
7,774
518
88
6
0
248,150
0
W
Ratatoskr
8,601
573
95
6
0
361,213
1
L
Kali
6,608
441
77
5
0
224,999
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role