Player Matchup

Lancelot
Lancelot
DanBilzerian1
Lancelot
Level 122
God Stats
1W - 0L
1,736 SR
Queue Stats
42W - 37L
1,443 Elo+
Solo
Neith
Neith
DeSnakes
Neith
Level 122
God Stats
2W - 1L
1,592 SR
Queue Stats
61W - 52L
1,485 Elo+
Party 1
Baron Samedi
Baron Samedi
GorillaSnake406
Baron Samedi
Level 56
God Stats
7W - 1L
2,024 SR
Queue Stats
38W - 28L
1,534 Elo+
Party 1
Zeus
Zeus
StrategicStroke
Zeus
Level 87
God Stats
5W - 1L
1,303 SR
Queue Stats
132W - 134L
1,431 Elo+
Party 1
Bellona
Bellona
TheSickness-_-
Bellona
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 36L
1,426 Elo+
Party 1
Team Averages
Level 93
1,631 SR
1,464 Elo+

VS

Team Averages
Level 107
1,420 SR
1,437 Elo+
Thor
Thor
 
Thor
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
AQuAd Seal
Amaterasu
Level 51
God Stats
1W - 3L
1,333 SR
Queue Stats
26W - 27L
1,421 Elo+
Party 2
Baron Samedi
Baron Samedi
Black8aron96
Baron Samedi
Level 86
God Stats
29W - 26L
1,473 SR
Queue Stats
347W - 439L
1,423 Elo+
Party 2
Nox
Nox
ChroneNinja
Nox
Level 127
God Stats
0W - 1L
1,587 SR
Queue Stats
80W - 87L
1,531 Elo+
Party 2
Charybdis
Charybdis
DragonFire2597
Charybdis
Level 144
God Stats
0W - 2L
1,205 SR
Queue Stats
13W - 27L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DanBilzerian1
Lancelot
18
3 / 4 / 9
10,788
719
9,595
12,579
6,909
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
DeSnakes
Neith
19
7 / 1 / 9
11,801
787
17,628
8,933
5,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
GorillaSnake406
Baron Samedi
17
3 / 2 / 12
10,767
718
12,930
11,816
7,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 2 / 7
11,814
788
16,417
7,780
3,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 2 / 5
10,135
676
11,460
14,726
15,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
18
6 / 4 / 4
11,276
752
9,976
15,145
6,755
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
AQuAd Seal
Amaterasu
17
0 / 0 / 6
10,005
667
3,994
14,997
10,581
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Black8aron96
Baron Samedi
15
1 / 8 / 4
9,194
613
10,565
17,123
7,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 3 / 5
9,797
653
5,914
17,968
16,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
DragonFire2597
Charybdis
16
3 / 4 / 3
9,809
654
10,266
13,903
6,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
33
19
Kills
11
11
Deaths
19
42
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
6
4
4
2
L
Amaterasu
AQuAd Seal
Amaterasu
0
0
6
3
L
Baron Samedi
Black8aron96
Baron Samedi
1
8
4
0.38
L
1
3
5
1.17
W
Lancelot
DanBilzerian1
Lancelot
3
4
9
1.88
W
Neith
DeSnakes
Neith
7
1
9
11.5
L
Charybdis
DragonFire2597
Charybdis
3
4
3
1.13
W
Baron Samedi
GorillaSnake406
Baron Samedi
3
2
12
4.5
W
5
2
7
4.25
W
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,030
Damage
40,715
55,834
Taken
79,136
38,022
Mitigated
47,710
13,851
Healing
14,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
9,976
1,524
0
2,321
15,145
6,755
0
5,931
9,005
0
36,994
L
Amaterasu
AQuAd Seal
Amaterasu
3,994
885
0
4,606
14,997
10,581
0
3,291
11,597
0
26,150
L
Baron Samedi
Black8aron96
Baron Samedi
10,565
910
1,222
2,691
17,123
7,831
0
7,593
9,238
23,986
0
L
5,914
426
0
2,380
17,968
16,022
0
6,537
11,124
29,473
0
W
Lancelot
DanBilzerian1
Lancelot
9,595
853
0
1,778
12,579
6,909
0
2,950
9,629
0
25,669
W
Neith
DeSnakes
Neith
17,628
6,254
0
2,527
8,933
5,407
4,192
2,444
6,489
0
51,508
L
Charybdis
DragonFire2597
Charybdis
10,266
5,327
0
1,413
13,903
6,521
0
4,878
8,825
0
28,102
W
Baron Samedi
GorillaSnake406
Baron Samedi
12,930
754
1,492
4,044
11,816
7,195
675
5,996
5,820
24,912
0
W
16,417
1,834
0
530
7,780
3,490
72
1,417
6,363
58,038
0
W
11,460
3,953
0
3,480
14,726
15,021
0
3,672
11,054
0
34,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,305
Gold Earned
50,081
299
Minions Killed
225
0
Camps Cleared
0
1,582,790
Distance Traveled
1,452,174
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
11,276
752
62
4
0
271,236
4
L
Amaterasu
10,005
667
53
4
0
336,472
0
L
Baron Samedi
9,194
613
25
2
0
258,724
0
L
Nox
9,797
653
41
3
0
311,215
5
W
Lancelot
10,788
719
46
3
0
358,369
2
W
Neith
11,801
787
89
6
0
281,731
1
L
Charybdis
9,809
654
44
3
0
274,527
2
W
Baron Samedi
10,767
718
28
2
0
290,836
0
W
Zeus
11,814
788
89
6
0
307,839
0
W
Bellona
10,135
676
47
3
0
344,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role