Player Matchup

Anubis
Anubis
Hawkeyess242
Anubis
Level 122
God Stats
3W - 2L
1,506 SR
Queue Stats
215W - 183L
1,461 Elo+
Party 1
The Morrigan
The Morrigan
LARRYBYRD1124
The Morrigan
Level 131
God Stats
2W - 2L
1,557 SR
Queue Stats
106W - 106L
1,545 Elo+
Party 1
Chaac
Chaac
StuffiestRat996
Chaac
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,394 Elo+
Solo
Team Averages
Level 105
1,521 SR
1,467 Elo+

VS

Team Averages
Level 97
1,405 SR
1,528 Elo+
King Arthur
King Arthur
ENZ0HAZE
King Arthur
Level 152
God Stats
1W - 1L
1,466 SR
Queue Stats
15W - 14L
1,582 Elo+
Solo
Merlin
Merlin
hectorzedu
Merlin
Level 67
God Stats
3W - 2L
1,301 SR
Queue Stats
141W - 134L
1,509 Elo+
Party 2
Fenrir
Fenrir
requepower99
Fenrir
Level 72
God Stats
7W - 6L
1,449 SR
Queue Stats
122W - 120L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
4 / 7 / 4
14,655
586
16,090
26,299
13,819
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

The Morrigan
LARRYBYRD1124
The Morrigan
20
4 / 5 / 4
15,442
618
19,415
16,767
7,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
1 / 4 / 8
13,893
556
23,415
34,305
41,473
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ENZ0HAZE
King Arthur
20
3 / 4 / 12
16,170
647
16,771
41,426
39,520
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
hectorzedu
Merlin
20
3 / 3 / 10
16,460
658
28,499
17,616
8,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
20
10 / 2 / 3
17,312
692
25,187
24,142
17,497
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
41
9
Kills
16
16
Deaths
9
16
Assists
25
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ENZ0HAZE
King Arthur
3
4
12
2.25
L
Anubis
4
7
4
0.86
L
The Morrigan
LARRYBYRD1124
The Morrigan
4
5
4
1.2
L
1
4
8
1.25
W
Merlin
hectorzedu
Merlin
3
3
10
2.67
W
Fenrir
10
2
3
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,920
Damage
70,457
77,371
Taken
83,184
62,676
Mitigated
65,165
18,514
Healing
10,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ENZ0HAZE
King Arthur
16,771
2,827
522
8,033
41,426
39,520
929
16,649
24,777
0
82,442
L
Anubis
16,090
343
0
6,873
26,299
13,819
384
9,016
16,985
51,253
0
L
The Morrigan
LARRYBYRD1124
The Morrigan
19,415
2,309
0
2,892
16,767
7,384
0
4,523
12,118
79,840
6,358
L
23,415
4,328
0
8,749
34,305
41,473
587
15,240
19,063
0
54,472
W
Merlin
hectorzedu
Merlin
28,499
1,421
0
1,000
17,616
8,148
712
5,917
11,699
113,555
0
W
Fenrir
25,187
3,845
0
1,390
24,142
17,497
676
7,693
16,449
0
52,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,990
Gold Earned
49,942
242
Minions Killed
300
8
Camps Cleared
13
1,179,971
Distance Traveled
1,384,374
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
16,170
647
100
4
5
468,566
3
L
Anubis
14,655
586
82
3
2
393,209
2
L
The Morrigan
15,442
618
104
4
4
380,538
2
L
Chaac
13,893
556
56
2
2
406,224
4
W
Merlin
16,460
658
140
6
4
417,214
2
W
Fenrir
17,312
692
60
2
4
498,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role