Player Matchup

Artemis
Artemis
Silver II
DatBoiOli
Artemis
Silver II
Level 58
God Stats
26W - 19L
1,587 SR
Queue Stats
50W - 53L
1,377 MMR
Party 1
Guan Yu
Guan Yu
Silver III
German Lust
Guan Yu
Silver III
Level 81
God Stats
24W - 15L
1,706 SR
Queue Stats
52W - 59L
1,230 MMR
Party 1
Scylla
Scylla
Gold V
Versace Boots
Scylla
Gold V
Level 111
God Stats
41W - 45L
1,448 SR
Queue Stats
150W - 186L
1,325 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 83
1,580 SR
1,311 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 99
1,649 SR
1,353 MMR
Horus
Horus
Silver III
Kokame
Horus
Silver III
Level 104
God Stats
16W - 9L
1,787 SR
Queue Stats
41W - 31L
1,284 MMR
Solo
Nu Wa
Nu Wa
Silver I
ThemaDChaCca
Nu Wa
Silver I
Level 67
God Stats
12W - 12L
1,484 SR
Queue Stats
85W - 88L
1,314 MMR
Solo
Heimdallr
Heimdallr
Bronze IV
Zenith-Flamingo
Heimdallr
Bronze IV
Level 127
God Stats
1W - 0L
1,676 SR
Queue Stats
1W - 2L
1,461 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DatBoiOli
Artemis
14
1 / 8 / 3
10,125
596
12,430
17,627
6,268
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
German Lust
Guan Yu
14
1 / 4 / 3
10,413
613
12,737
27,394
31,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 2 / 2
11,098
653
12,559
15,648
5,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AthenaZeusBaron SamediIzanamiAh Muzen Cab

VS

Bans
BakasuraGilgameshAtlasShivaChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Kokame
Horus
16
4 / 3 / 9
12,697
747
12,480
27,043
30,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 0 / 7
11,994
706
19,743
9,303
4,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
Zenith-Flamingo
Heimdallr
17
4 / 2 / 8
11,935
702
21,893
15,173
7,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
5
Kills
13
14
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Artemis
DatBoiOli
Artemis
1
8
3
0.31
L
Guan Yu
German Lust
Guan Yu
1
4
3
0.63
W
Horus
Kokame
Horus
4
3
9
2.83
W
5
0
7
8.5
L
3
2
2
2
W
Heimdallr
Zenith-Flamingo
Heimdallr
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,726
Damage
54,116
60,669
Taken
51,519
42,643
Mitigated
42,990
12,600
Healing
24,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
DatBoiOli
Artemis
12,430
5,906
0
1,238
17,627
6,268
0
4,473
13,151
0
55,766
L
Guan Yu
German Lust
Guan Yu
12,737
1,520
2,824
8,038
27,394
31,086
0
11,842
15,552
0
38,865
W
Horus
Kokame
Horus
12,480
4,567
4,040
12,471
27,043
30,646
418
7,778
18,449
0
23,147
W
19,743
9,618
1,075
2,236
9,303
4,462
774
3,039
6,264
50,506
0
L
12,559
1,650
0
500
15,648
5,289
0
3,980
11,668
67,729
0
W
Heimdallr
Zenith-Flamingo
Heimdallr
21,893
12,949
0
4,990
15,173
7,882
2,049
3,492
11,681
0
83,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,636
Gold Earned
36,626
247
Minions Killed
177
3
Camps Cleared
11
959,065
Distance Traveled
897,383
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,125
596
84
5
2
289,409
1
L
Guan Yu
10,413
613
46
3
0
352,875
0
W
Horus
12,697
747
14
1
1
323,183
5
W
Nu Wa
11,994
706
55
3
4
300,950
2
L
Scylla
11,098
653
117
7
1
316,781
0
W
Heimdallr
11,935
702
108
6
6
273,250
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role