Player Matchup

Jing Wei
Jing Wei
DominoTheAngry
Jing Wei
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,307 Elo+
Party 1
Vamana
Vamana
FatalityIssues
Vamana
Level 26
God Stats
0W - 1L
1,658 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
Sagarda
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nox
Nox
chief104
Nox
Level 128
God Stats
0W - 1L
1,726 SR
Queue Stats
1W - 4L
1,307 Elo+
Party 1
Artemis
Artemis
ocke580
Artemis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 53
1,577 SR
1,423 Elo+

VS

Team Averages
Level 80
1,477 SR
1,532 Elo+
Sol
Sol
Emilynotagamer
Sol
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 21L
1,524 Elo+
Party 2
Hera
Hera
GDYém
Hera
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 48L
1,500 Elo+
Solo
Agni
Agni
Lucolan
Agni
Level 107
God Stats
2W - 5L
1,585 SR
Queue Stats
107W - 65L
1,631 Elo+
Party 2
Ares
Ares
UrielG10
Ares
Level 27
God Stats
2W - 1L
1,498 SR
Queue Stats
70W - 102L
1,376 Elo+
Solo
Set
Set
WindowPacket
Set
Level 154
God Stats
2W - 3L
1,300 SR
Queue Stats
109W - 66L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
13
1 / 8 / 4
7,214
721
5,720
12,608
5,218
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 7 / 3
7,799
780
6,574
15,689
9,941
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
Sagarda
Izanami
13
2 / 6 / 2
7,640
764
4,952
10,418
4,435
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 6 / 3
7,834
783
8,870
9,774
4,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
ocke580
Artemis
14
1 / 8 / 5
8,117
812
8,172
12,472
5,470
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 13
8,268
827
4,843
10,197
4,623
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
GDYém
Hera
16
4 / 2 / 18
9,760
976
10,760
9,518
4,945
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
Lucolan
Agni
17
5 / 1 / 20
9,586
959
17,602
9,618
5,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
16
7 / 2 / 16
9,636
964
7,521
15,757
19,601
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
18 / 2 / 9
11,593
1,159
14,894
13,808
11,503
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
111
9
Kills
35
35
Deaths
10
17
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
1
8
4
0.38
W
1
3
13
2.5
L
2
7
3
0.5
W
Hera
GDYém
Hera
4
2
18
6.5
W
Agni
Lucolan
Agni
5
1
20
15
L
Izanami
Sagarda
Izanami
2
6
2
0.5
W
Ares
7
2
16
7.5
W
18
2
9
11.25
L
3
6
3
0.75
L
Artemis
ocke580
Artemis
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,288
Damage
55,620
60,961
Taken
58,898
29,891
Mitigated
46,134
6,537
Healing
17,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
5,720
3,158
0
604
12,608
5,218
0
7,375
5,233
0
17,081
W
4,843
648
0
1,045
10,197
4,623
2,342
1,419
8,778
13,299
0
L
6,574
3,589
941
2,831
15,689
9,941
0
11,678
4,011
0
11,694
W
Hera
GDYém
Hera
10,760
2,384
510
1,669
9,518
4,945
1,898
1,582
7,936
28,095
0
W
Agni
Lucolan
Agni
17,602
1,330
1,831
1,502
9,618
5,462
1,923
1,764
7,854
35,385
0
L
Izanami
Sagarda
Izanami
4,952
2,907
0
1,013
10,418
4,435
0
6,742
3,676
0
9,399
W
Ares
7,521
467
1,104
1,885
15,757
19,601
287
2,407
13,350
12,318
0
W
14,894
4,346
3,923
4,303
13,808
11,503
1,649
1,698
12,110
0
26,110
L
8,870
662
0
332
9,774
4,827
0
6,918
2,856
20,557
0
L
Artemis
ocke580
Artemis
8,172
2,321
0
816
12,472
5,470
0
8,013
4,459
0
17,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,604
Gold Earned
48,843
72
Minions Killed
113
0
Camps Cleared
0
887,808
Distance Traveled
1,013,272
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,214
721
17
2
0
178,627
0
W
Sol
8,268
827
15
2
0
204,840
0
L
Vamana
7,799
780
6
1
0
192,344
0
W
Hera
9,760
976
40
4
0
197,804
1
W
Agni
9,586
959
32
3
0
208,683
0
L
Izanami
7,640
764
8
1
0
168,279
0
W
Ares
9,636
964
8
1
0
202,223
0
W
Set
11,593
1,159
18
2
0
199,722
0
L
Nox
7,834
783
26
3
0
172,465
0
L
Artemis
8,117
812
15
2
0
176,093
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role