Player Matchup

Baron Samedi
Baron Samedi
Aceuki-HP
Baron Samedi
Level 154
God Stats
24W - 22L
1,467 SR
Queue Stats
451W - 423L
1,544 Elo+
Solo
Hercules
Hercules
Bahronaar
Hercules
Level 143
God Stats
1W - 1L
1,414 SR
Queue Stats
87W - 73L
1,612 Elo+
Party 1
Lancelot
Lancelot
Kairumi
Lancelot
Level 158
God Stats
1W - 1L
1,413 SR
Queue Stats
63W - 69L
1,570 Elo+
Party 1
Kumbhakarna
Kumbhakarna
SIR BEEFLOAF
Kumbhakarna
Level 108
God Stats
5W - 3L
1,522 SR
Queue Stats
55W - 54L
1,450 Elo+
Party 1
Ganesha
Ganesha
pickl3munchr
Ganesha
Level 140
God Stats
4W - 1L
1,549 SR
Queue Stats
29W - 18L
1,565 Elo+
Party 1
Team Averages
Level 141
1,473 SR
1,548 Elo+

VS

Team Averages
Level 94
1,531 SR
1,528 Elo+
Scylla
Scylla
 
Scylla
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
DukeofSax
Lancelot
Level 96
God Stats
6W - 20L
1,385 SR
Queue Stats
15W - 32L
1,356 Elo+
Solo
Zhong Kui
Zhong Kui
Siryus_Kan
Zhong Kui
Level 116
God Stats
87W - 85L
1,602 SR
Queue Stats
138W - 120L
1,606 Elo+
Solo
Hachiman
Hachiman
ZERO PROPAGANDA
Hachiman
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 87L
1,604 Elo+
Solo
The Morrigan
The Morrigan
triplebaconjr
The Morrigan
Level 50
God Stats
11W - 6L
1,667 SR
Queue Stats
299W - 139L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aceuki-HP
Baron Samedi
17
7 / 2 / 14
12,287
1,229
20,601
11,473
5,895
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Bahronaar
Hercules
17
2 / 2 / 13
10,323
1,032
11,114
16,985
13,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
Kairumi
Lancelot
17
12 / 2 / 7
12,550
1,255
17,172
12,946
6,509
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
SIR BEEFLOAF
Kumbhakarna
17
3 / 3 / 16
11,442
1,144
5,757
17,345
23,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ganesha
pickl3munchr
Ganesha
18
0 / 2 / 22
11,912
1,191
5,560
18,885
23,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Team 1 Tickets

222

VS

Team 2 Tickets

159

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
3 / 4 / 6
10,807
1,081
15,154
10,702
3,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lancelot
DukeofSax
Lancelot
16
3 / 4 / 1
10,749
1,075
6,888
10,489
4,299
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zhong Kui
Siryus_Kan
Zhong Kui
16
2 / 7 / 6
10,270
1,027
13,598
18,744
12,071
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hachiman
16
1 / 5 / 9
10,348
1,035
18,893
11,345
4,369
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
triplebaconjr
The Morrigan
15
2 / 4 / 6
10,149
1,015
12,734
11,200
4,508
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
39
24
Kills
11
11
Deaths
24
72
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
4
6
1.5
W
Baron Samedi
Aceuki-HP
Baron Samedi
7
2
14
7
W
Hercules
Bahronaar
Hercules
2
2
13
4.25
L
Lancelot
DukeofSax
Lancelot
3
4
1
0.88
W
Lancelot
Kairumi
Lancelot
12
2
7
7.75
W
Kumbhakarna
SIR BEEFLOAF
Kumbhakarna
3
3
16
3.67
L
Zhong Kui
Siryus_Kan
Zhong Kui
2
7
6
0.71
L
Hachiman
1
5
9
1.1
W
Ganesha
pickl3munchr
Ganesha
0
2
22
5.5
L
The Morrigan
triplebaconjr
The Morrigan
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,204
Damage
67,267
77,634
Taken
62,480
73,595
Mitigated
29,006
17,003
Healing
4,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
15,154
1,753
0
968
10,702
3,759
0
5,162
5,453
35,143
0
W
Baron Samedi
Aceuki-HP
Baron Samedi
20,601
1,469
3,057
1,804
11,473
5,895
0
8,146
3,327
45,255
0
W
Hercules
Bahronaar
Hercules
11,114
1,976
0
4,863
16,985
13,333
0
8,648
8,337
178
29,421
L
Lancelot
DukeofSax
Lancelot
6,888
96
0
0
10,489
4,299
0
3,699
6,598
0
31,417
W
Lancelot
Kairumi
Lancelot
17,172
3,154
0
644
12,946
6,509
0
6,540
6,406
0
46,700
W
Kumbhakarna
SIR BEEFLOAF
Kumbhakarna
5,757
332
374
1,385
17,345
23,931
0
7,819
9,526
13,405
0
L
Zhong Kui
Siryus_Kan
Zhong Kui
13,598
554
0
2,420
18,744
12,071
0
8,809
9,682
27,494
0
L
Hachiman
18,893
7,021
0
587
11,345
4,369
0
7,408
3,858
0
30,555
W
Ganesha
pickl3munchr
Ganesha
5,560
458
493
4,383
18,885
23,927
0
10,333
8,552
12,113
0
L
The Morrigan
triplebaconjr
The Morrigan
12,734
1,816
0
858
11,200
4,508
0
6,835
3,980
30,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,514
Gold Earned
52,323
187
Minions Killed
196
6
Camps Cleared
10
1,086,113
Distance Traveled
932,966
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,807
1,081
43
4
2
181,553
0
W
Baron Samedi
12,287
1,229
43
4
2
203,282
1
W
Hercules
10,323
1,032
50
5
0
209,567
1
L
Lancelot
10,749
1,075
43
4
4
228,441
1
W
Lancelot
12,550
1,255
79
8
3
243,448
0
W
Kumbhakarna
11,442
1,144
15
2
1
222,309
1
L
Zhong Kui
10,270
1,027
40
4
2
175,123
1
L
Hachiman
10,348
1,035
27
3
2
161,579
0
W
Ganesha
11,912
1,191
0
0
0
207,507
0
L
The Morrigan
10,149
1,015
43
4
0
186,270
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role