Player Matchup

Neith
Neith
CHandlerAEA
Neith
Level 84
God Stats
3W - 1L
1,564 SR
Queue Stats
25W - 34L
1,448 Elo+
Party 1
Ra
Ra
CPC CAM AEA
Ra
Level 96
God Stats
10W - 14L
1,474 SR
Queue Stats
91W - 104L
1,539 Elo+
Party 1
Mercury
Mercury
DevinCPC
Mercury
Level 103
God Stats
19W - 19L
1,566 SR
Queue Stats
126W - 137L
1,533 Elo+
Party 1
Ganesha
Ganesha
MikeAEA
Ganesha
Level 83
God Stats
10W - 9L
1,704 SR
Queue Stats
13W - 12L
1,534 Elo+
Party 1
Mulan
Mulan
raybignasty
Mulan
Level 66
God Stats
26W - 20L
1,542 SR
Queue Stats
75W - 85L
1,528 Elo+
Party 1
Team Averages
Level 86
1,570 SR
1,516 Elo+

VS

Team Averages
Level 128
1,495 SR
1,509 Elo+
Achilles
Achilles
 
Achilles
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
 
Kukulkan
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
HiggsSeldon
Hachiman
Level 108
God Stats
11W - 7L
1,763 SR
Queue Stats
252W - 223L
1,527 Elo+
Solo
Nemesis
Nemesis
MANGELXDA
Nemesis
Level 128
God Stats
3W - 4L
1,500 SR
Queue Stats
20W - 27L
1,505 Elo+
Solo
Ares
Ares
ThndrStrck89
Ares
Level 157
God Stats
5W - 11L
1,213 SR
Queue Stats
426W - 428L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 5 / 1
4,924
492
4,593
7,953
2,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
2 / 0 / 0
6,507
651
2,520
4,567
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
DevinCPC
Mercury
9
1 / 5 / 2
5,590
559
3,872
10,318
3,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
MikeAEA
Ganesha
8
1 / 3 / 2
5,238
524
2,006
10,798
5,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 4 / 0
4,935
494
2,468
9,257
3,784
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
4 / 1 / 3
6,731
673
7,071
6,461
5,582
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Kukulkan
 
Kukulkan
11
1 / 1 / 2
6,214
621
1,466
3,023
1,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hachiman
HiggsSeldon
Hachiman
10
5 / 1 / 5
6,243
624
11,528
6,383
2,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
MANGELXDA
Nemesis
10
5 / 1 / 2
6,229
623
4,228
6,700
2,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

9
2 / 2 / 7
6,066
607
6,646
8,421
6,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
6
Kills
17
17
Deaths
6
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
3
5.5
W
Kukulkan
 
Kukulkan
1
1
2
2
L
2
5
1
0.5
L
2
0
0
2
L
Mercury
DevinCPC
Mercury
1
5
2
0.4
W
Hachiman
HiggsSeldon
Hachiman
5
1
5
7.5
W
Nemesis
MANGELXDA
Nemesis
5
1
2
6
L
Ganesha
MikeAEA
Ganesha
1
3
2
0.67
W
2
2
7
2.75
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,459
Damage
30,939
42,893
Taken
30,988
16,963
Mitigated
18,107
9,959
Healing
6,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,071
1,938
0
1,519
6,461
5,582
0
0
6,461
0
38,484
W
Kukulkan
 
Kukulkan
1,466
64
0
375
3,023
1,289
0
787
2,236
49,775
0
L
4,593
1,987
446
661
7,953
2,709
0
2,099
5,854
0
18,523
L
2,520
220
135
1,454
4,567
1,919
0
747
3,820
53,935
0
L
Mercury
DevinCPC
Mercury
3,872
2,554
0
1,080
10,318
3,229
0
1,912
8,406
0
36,700
W
Hachiman
HiggsSeldon
Hachiman
11,528
5,536
0
2,743
6,383
2,275
0
847
5,536
0
45,432
W
Nemesis
MANGELXDA
Nemesis
4,228
1,985
0
943
6,700
2,443
233
1,714
4,986
0
36,273
L
Ganesha
MikeAEA
Ganesha
2,006
469
273
3,440
10,798
5,322
0
3,059
7,739
13,397
0
W
6,646
142
0
1,125
8,421
6,518
0
1,178
7,243
24,549
0
L
2,468
567
0
2,470
9,257
3,784
0
295
8,962
0
29,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,194
Gold Earned
31,483
265
Minions Killed
333
0
Camps Cleared
0
1,045,700
Distance Traveled
1,031,960
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,731
673
69
7
0
197,712
3
W
Kukulkan
6,214
621
106
11
0
203,798
3
L
Neith
4,924
492
37
4
0
194,042
3
L
Ra
6,507
651
104
10
0
222,394
5
L
Mercury
5,590
559
72
7
0
234,836
1
W
Hachiman
6,243
624
66
7
0
173,652
3
W
Nemesis
6,229
623
60
6
0
261,439
4
L
Ganesha
5,238
524
4
0
0
214,996
0
W
Ares
6,066
607
32
3
0
195,359
1
L
Mulan
4,935
494
48
5
0
179,432
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role