Player Matchup

Lancelot
Lancelot
Atdm
Lancelot
Level 154
God Stats
5W - 5L
1,725 SR
Queue Stats
329W - 306L
1,468 Elo+
Party 1
Sol
Sol
Jamez5998
Sol
Level 142
God Stats
3W - 6L
1,500 SR
Queue Stats
350W - 378L
1,442 Elo+
Solo
Atlas
Atlas
Samurai Rico506
Atlas
Level 112
God Stats
6W - 4L
1,531 SR
Queue Stats
28W - 29L
1,498 Elo+
Party 1
Neith
Neith
ShoGun8912
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,214 Elo+
Party 1
The Morrigan
The Morrigan
xDeadScyth3
The Morrigan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,378 Elo+
Party 1
Team Averages
Level 83
1,551 SR
1,400 Elo+

VS

Team Averages
Level 92
1,473 SR
1,540 Elo+
Neith
Neith
ALiteralSlimJim
Neith
Level 125
God Stats
4W - 1L
1,470 SR
Queue Stats
42W - 29L
1,586 Elo+
Party 2
Sylvanus
Sylvanus
CateredHAViiCk
Sylvanus
Level 46
God Stats
26W - 23L
1,505 SR
Queue Stats
94W - 84L
1,415 Elo+
Party 2
Zeus
Zeus
DNadal1219
Zeus
Level 92
God Stats
4W - 0L
1,263 SR
Queue Stats
22W - 8L
1,764 Elo+
Party 2
Nemesis
Nemesis
Moistypancake
Nemesis
Level 87
God Stats
29W - 20L
1,572 SR
Queue Stats
366W - 387L
1,434 Elo+
Solo
Achilles
Achilles
peepdope
Achilles
Level 110
God Stats
73W - 88L
1,557 SR
Queue Stats
185W - 207L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Atdm
Lancelot
12
0 / 7 / 0
7,235
426
7,236
17,128
7,220
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

16
0 / 1 / 0
9,475
557
8,004
16,755
6,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
1 / 3 / 0
7,154
421
7,276
14,708
16,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
9
0 / 3 / 1
6,037
355
4,132
7,813
2,721
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

The Morrigan
xDeadScyth3
The Morrigan
7
0 / 8 / 0
5,769
339
727
8,258
3,255
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 5
9,231
543
7,999
11,578
4,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sylvanus
12
0 / 1 / 4
7,764
457
5,604
14,806
12,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
14 / 0 / 3
11,400
671
15,722
12,705
5,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
12
0 / 0 / 5
7,421
437
8,393
10,284
4,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
peepdope
Achilles
17
1 / 0 / 0
10,010
589
10,205
13,436
8,779
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
1
Kills
22
22
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
7
0
5
9.5
L
Lancelot
Atdm
Lancelot
0
7
0
0
W
Sylvanus
0
1
4
2
W
14
0
3
15.5
L
0
1
0
0
W
Nemesis
0
0
5
2.5
L
1
3
0
0.33
L
Neith
0
3
1
0.17
W
Achilles
peepdope
Achilles
1
0
0
1
L
The Morrigan
xDeadScyth3
The Morrigan
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,375
Damage
47,923
64,662
Taken
62,809
35,902
Mitigated
35,032
21,231
Healing
29,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,999
4,192
0
5,929
11,578
4,696
238
1,629
9,949
0
83,953
L
Lancelot
Atdm
Lancelot
7,236
1,129
0
5,010
17,128
7,220
0
6,863
10,265
0
55,193
W
Sylvanus
5,604
2,187
2,268
6,908
14,806
12,106
1,113
4,810
9,996
26,856
0
W
15,722
4,525
0
8,178
12,705
5,394
1,319
2,303
10,402
97,003
0
L
8,004
2,046
0
12,445
16,755
6,445
1,452
1,695
15,060
77,994
0
W
Nemesis
8,393
4,001
0
271
10,284
4,057
508
2,724
7,560
0
48,867
L
7,276
3,170
177
2,649
14,708
16,261
0
5,299
9,409
30,769
0
L
Neith
4,132
1,186
0
871
7,813
2,721
0
2,306
5,507
0
22,759
W
Achilles
peepdope
Achilles
10,205
3,030
0
5,483
13,436
8,779
85
5,381
8,055
0
82,119
L
The Morrigan
xDeadScyth3
The Morrigan
727
240
0
79
8,258
3,255
0
5,051
3,095
15,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,670
Gold Earned
45,826
348
Minions Killed
545
0
Camps Cleared
0
1,308,834
Distance Traveled
1,596,876
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,231
543
103
6
0
319,738
2
L
Lancelot
7,235
426
86
5
0
316,901
1
W
Sylvanus
7,764
457
35
2
0
282,236
3
W
Zeus
11,400
671
165
10
0
321,178
1
L
Sol
9,475
557
163
10
0
291,495
0
W
Nemesis
7,421
437
90
5
0
328,102
1
L
Atlas
7,154
421
30
2
0
285,930
2
L
Neith
6,037
355
45
3
0
239,174
0
W
Achilles
10,010
589
152
9
0
345,622
6
L
The Morrigan
5,769
339
24
1
0
175,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role