Player Matchup

Atlas
Atlas
G3H3NNA9
Atlas
Level 69
God Stats
0W - 4L
1,500 SR
Queue Stats
19W - 44L
1,203 Elo+
Solo
Sun Wukong
Sun Wukong
Is4inchsEnough
Sun Wukong
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 26L
1,182 Elo+
Party 1
Nu Wa
Nu Wa
Rtas Vadum SEP
Nu Wa
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 78L
1,223 Elo+
Party 1
Team Averages
Level 64
1,500 SR
1,203 Elo+

VS

Team Averages
Level 55
1,435 SR
1,281 Elo+
Achilles
Achilles
AmiEnemi
Achilles
Level 48
God Stats
2W - 3L
1,191 SR
Queue Stats
26W - 30L
1,042 Elo+
Solo
Zeus
Zeus
Nyumetsu
Zeus
Level 48
God Stats
13W - 8L
1,615 SR
Queue Stats
109W - 100L
1,436 Elo+
Solo
Set
Set
WickedIntent880
Set
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
G3H3NNA9
Atlas
13
1 / 1 / 1
8,908
636
5,922
13,807
16,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
Is4inchsEnough
Sun Wukong
11
0 / 8 / 2
7,695
550
6,024
16,190
10,428
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 4 / 0
8,243
589
9,380
9,894
4,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AmiEnemi
Achilles
15
4 / 0 / 8
9,880
706
10,138
17,675
10,492
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Zeus
15
6 / 1 / 6
10,151
725
16,768
8,246
3,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 1 / 9
9,976
713
8,176
10,713
9,377
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
13
13
Deaths
2
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Achilles
AmiEnemi
Achilles
4
0
8
8
L
Atlas
G3H3NNA9
Atlas
1
1
1
1.5
L
Sun Wukong
Is4inchsEnough
Sun Wukong
0
8
2
0.13
W
Zeus
6
1
6
9
L
1
4
0
0.25
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,326
Damage
35,082
39,891
Taken
36,634
31,645
Mitigated
23,175
3,431
Healing
12,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
AmiEnemi
Achilles
10,138
3,639
0
8,123
17,675
10,492
1,002
6,743
10,932
5
34,052
L
Atlas
G3H3NNA9
Atlas
5,922
2,015
0
1,020
13,807
16,835
0
7,637
6,170
20,501
0
L
Sun Wukong
Is4inchsEnough
Sun Wukong
6,024
1,309
160
1,291
16,190
10,428
221
5,574
10,616
0
18,042
W
Zeus
16,768
3,657
0
1,916
8,246
3,306
1,119
3,934
4,312
45,443
0
L
9,380
2,526
563
397
9,894
4,382
88
3,818
6,076
31,223
0
W
8,176
3,476
592
1,455
10,713
9,377
606
5,779
4,934
0
33,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,846
Gold Earned
30,007
108
Minions Killed
155
1
Camps Cleared
10
693,415
Distance Traveled
737,552
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,880
706
40
3
3
254,821
0
L
Atlas
8,908
636
28
2
0
244,577
0
L
Sun Wukong
7,695
550
23
2
0
220,536
0
W
Zeus
10,151
725
81
6
4
241,578
0
L
Nu Wa
8,243
589
57
4
1
228,302
2
W
Set
9,976
713
34
2
3
241,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role