Player Matchup

He Bo
He Bo
Blanskii
He Bo
Level 89
God Stats
0W - 2L
1,602 SR
Queue Stats
171W - 182L
1,414 Elo+
Party 1
Cthulhu
Cthulhu
Cyuuby
Cthulhu
Level 62
God Stats
24W - 13L
1,531 SR
Queue Stats
140W - 139L
1,450 Elo+
Party 1
Awilix
Awilix
QuitterJr
Awilix
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,341 Elo+
Solo
Team Averages
Level 75
1,544 SR
1,402 Elo+

VS

Team Averages
Level 99
1,517 SR
1,519 Elo+
Heimdallr
Heimdallr
Jonah0529
Heimdallr
Level 140
God Stats
1W - 0L
1,501 SR
Queue Stats
7W - 5L
1,636 Elo+
Party 2
Baron Samedi
Baron Samedi
PARKER15BALL
Baron Samedi
Level 108
God Stats
2W - 0L
1,389 SR
Queue Stats
11W - 5L
1,594 Elo+
Party 2
Khepri
Khepri
PsyduckWasTaken
Khepri
Level 49
God Stats
21W - 12L
1,661 SR
Queue Stats
34W - 63L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Blanskii
He Bo
12
2 / 9 / 0
8,493
607
6,832
15,552
6,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
Cyuuby
Cthulhu
12
0 / 4 / 1
7,882
563
7,172
23,665
25,117
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Awilix
QuitterJr
Awilix
13
0 / 6 / 1
7,825
559
6,758
14,615
8,405
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Jonah0529
Heimdallr
16
9 / 0 / 8
10,975
784
21,914
10,174
6,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
PARKER15BALL
Baron Samedi
16
9 / 1 / 8
11,042
789
16,282
7,799
4,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 1 / 15
10,649
761
6,489
14,514
19,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
50
2
Kills
19
19
Deaths
2
2
Assists
31
Player
Kills
Deaths
Assists
KDA
L
He Bo
Blanskii
He Bo
2
9
0
0.22
L
Cthulhu
Cyuuby
Cthulhu
0
4
1
0.13
W
Heimdallr
Jonah0529
Heimdallr
9
0
8
13
W
Baron Samedi
PARKER15BALL
Baron Samedi
9
1
8
13
W
1
1
15
8.5
L
Awilix
QuitterJr
Awilix
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,762
Damage
44,685
53,832
Taken
32,487
40,359
Mitigated
31,201
2,360
Healing
8,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Blanskii
He Bo
6,832
340
0
106
15,552
6,837
0
7,546
8,006
20,529
0
L
Cthulhu
Cyuuby
Cthulhu
7,172
332
193
1,135
23,665
25,117
0
10,315
13,350
25,197
0
W
Heimdallr
Jonah0529
Heimdallr
21,914
13,219
0
446
10,174
6,413
1,126
5,413
4,761
0
58,169
W
Baron Samedi
PARKER15BALL
Baron Samedi
16,282
2,350
2,825
3,979
7,799
4,845
1,269
5,436
2,363
45,411
0
W
6,489
508
0
1,523
14,514
19,943
274
3,555
10,959
16,213
0
L
Awilix
QuitterJr
Awilix
6,758
2,498
319
607
14,615
8,405
0
5,273
9,342
0
30,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,200
Gold Earned
32,666
111
Minions Killed
154
2
Camps Cleared
8
811,765
Distance Traveled
780,936
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,493
607
36
3
1
266,809
1
L
Cthulhu
7,882
563
37
3
0
296,041
0
W
Heimdallr
10,975
784
75
5
5
251,375
1
W
Baron Samedi
11,042
789
69
5
2
248,281
0
W
Khepri
10,649
761
10
1
1
281,280
1
L
Awilix
7,825
559
38
3
1
248,915
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role