Player Matchup

Fenrir
Fenrir
Gold IV
SaSukE_TwisT-
Fenrir
Gold IV
Level 123
God Stats
1W - 1L
1,715 SR
Queue Stats
30W - 37L
1,497 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,715 SR
1,497 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 57
2,004 SR
1,463 MMR
Set
Set
Platinum V
Pseku
Set
Platinum V
Level 57
God Stats
4W - 4L
2,004 SR
Queue Stats
89W - 81L
1,463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 0
8,348
835
9,062
15,408
14,446
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
BakasuraKaliAh Muzen CabUllrHe Bo

VS

Bans
BellonaHadesPoseidonSkadiNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Pseku
Set
16
4 / 3 / 0
9,789
979
11,789
14,007
10,928
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
3
Kills
4
4
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Set
Pseku
Set
4
3
0
1.33
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,062
Damage
11,789
15,408
Taken
14,007
14,446
Mitigated
10,928
2,910
Healing
2,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
Pseku
Set
11,789
7,777
0
2,076
14,007
10,928
2,649
736
13,271
0
54,675
L
9,062
3,612
0
2,910
15,408
14,446
0
334
15,074
138
37,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,348
Gold Earned
9,789
68
Minions Killed
83
3
Camps Cleared
6
172,502
Distance Traveled
174,120
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,789
979
83
8
6
174,120
1
L
Fenrir
8,348
835
68
7
3
172,502
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role