Player Matchup

Osiris
Osiris
ApePooFlinger
Osiris
Level 128
God Stats
5W - 8L
1,667 SR
Queue Stats
146W - 141L
1,539 Elo+
Solo
Izanami
Izanami
Apocalipsi666
Izanami
Level 65
God Stats
23W - 18L
1,556 SR
Queue Stats
246W - 247L
1,605 Elo+
Solo
Anubis
Anubis
Enumerations
Anubis
Level 67
God Stats
21W - 17L
1,668 SR
Queue Stats
31W - 30L
1,583 Elo+
Solo
Lancelot
Lancelot
TheChickenPrince
Lancelot
Level 100
God Stats
12W - 5L
1,612 SR
Queue Stats
442W - 404L
1,602 Elo+
Solo
Geb
Geb
zeusxjc
Geb
Level 126
God Stats
0W - 2L
1,285 SR
Queue Stats
39W - 31L
1,648 Elo+
Solo
Team Averages
Level 97
1,558 SR
1,596 Elo+

VS

Team Averages
Level 96
1,467 SR
1,583 Elo+
Hou Yi
Hou Yi
G0Se
Hou Yi
Level 84
God Stats
3W - 1L
1,577 SR
Queue Stats
134W - 120L
1,557 Elo+
Party 1
Gilgamesh
Gilgamesh
PainBaguette99
Gilgamesh
Level 87
God Stats
1W - 0L
1,328 SR
Queue Stats
202W - 187L
1,657 Elo+
Party 1
Ra
Ra
Tipho666
Ra
Level 108
God Stats
3W - 0L
1,555 SR
Queue Stats
68W - 60L
1,566 Elo+
Party 1
Izanami
Izanami
ZheidGamer
Izanami
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 109L
1,572 Elo+
Solo
Lancelot
Lancelot
samtopcool
Lancelot
Level 64
God Stats
2W - 1L
1,374 SR
Queue Stats
105W - 93L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,984
499
1,575
8,049
5,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
11
1 / 4 / 2
6,377
531
3,241
7,898
2,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
10
1 / 4 / 3
5,821
485
4,418
7,580
3,962
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 2 / 2
5,953
496
6,875
9,857
4,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Geb
8
1 / 1 / 3
5,415
451
4,503
8,336
5,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
G0Se
Hou Yi
10
1 / 0 / 5
5,837
486
3,809
4,888
2,323
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
PainBaguette99
Gilgamesh
10
3 / 2 / 2
6,114
510
6,386
10,084
3,841
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 0 / 3
7,562
630
4,531
3,906
1,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Izanami
ZheidGamer
Izanami
11
2 / 3 / 3
6,654
555
5,551
9,315
3,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Lancelot
samtopcool
Lancelot
11
5 / 1 / 3
6,922
577
5,357
8,543
3,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
28
6
Kills
12
12
Deaths
6
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Izanami
1
4
2
0.5
L
Anubis
1
4
3
0.63
W
Hou Yi
G0Se
Hou Yi
1
0
5
3.5
W
Gilgamesh
PainBaguette99
Gilgamesh
3
2
2
2
L
2
2
2
1.5
W
1
0
3
2.5
W
Izanami
ZheidGamer
Izanami
2
3
3
1.17
W
Lancelot
samtopcool
Lancelot
5
1
3
6.5
L
Geb
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,612
Damage
25,634
41,720
Taken
36,736
21,409
Mitigated
14,290
9,966
Healing
12,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,575
821
0
3,476
8,049
5,198
0
2,991
5,058
0
35,381
L
Izanami
3,241
2,298
0
995
7,898
2,374
313
0
7,898
0
51,880
L
Anubis
4,418
217
0
2,281
7,580
3,962
33
0
7,580
37,087
0
W
Hou Yi
G0Se
Hou Yi
3,809
1,953
0
1,551
4,888
2,323
0
1,760
3,128
0
23,793
W
Gilgamesh
PainBaguette99
Gilgamesh
6,386
1,561
0
1,634
10,084
3,841
0
4,207
5,877
0
36,345
L
6,875
1,563
0
1,000
9,857
4,113
0
1,138
8,719
0
46,552
W
4,531
1,195
195
2,659
3,906
1,613
291
0
3,906
60,598
0
W
Izanami
ZheidGamer
Izanami
5,551
3,774
0
4,006
9,315
3,014
1,200
892
8,423
0
51,032
W
Lancelot
samtopcool
Lancelot
5,357
974
0
2,326
8,543
3,499
0
2,062
6,481
0
33,252
L
Geb
4,503
984
305
1,909
8,336
5,762
0
402
7,934
15,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,550
Gold Earned
33,089
327
Minions Killed
368
0
Camps Cleared
0
1,102,781
Distance Traveled
1,123,722
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,984
499
71
6
0
201,908
4
L
Izanami
6,377
531
102
9
0
185,116
3
L
Anubis
5,821
485
70
6
0
200,747
3
W
Hou Yi
5,837
486
39
3
0
221,796
2
W
Gilgamesh
6,114
510
59
5
0
224,642
3
L
Lancelot
5,953
496
62
5
0
257,133
1
W
Ra
7,562
630
130
11
0
218,978
4
W
Izanami
6,654
555
84
7
0
195,179
5
W
Lancelot
6,922
577
56
5
0
263,127
0
L
Geb
5,415
451
22
2
0
257,877
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role