Player Matchup

Baron Samedi
Baron Samedi
Silver I
Hellsing III
Baron Samedi
Silver I
Level 159
God Stats
1W - 0L
1,611 SR
Queue Stats
58W - 77L
1,423 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 159
1,611 SR
1,423 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 107
1,728 SR
976 MMR
Merlin
Merlin
Silver V
abeltf13
Merlin
Silver V
Level 107
God Stats
0W - 1L
1,728 SR
Queue Stats
4W - 20L
976 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Hellsing III
Baron Samedi
15
5 / 0 / 0
9,124
1,014
7,455
6,308
3,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
KaliBakasuraPoseidonAh Muzen CabOlorun

VS

Bans
OsirisBellonaGilgameshApolloChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
abeltf13
Merlin
13
0 / 5 / 0
7,407
823
3,077
9,758
7,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
5
Kills
0
0
Deaths
5
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Hellsing III
Baron Samedi
5
0
0
5
L
Merlin
abeltf13
Merlin
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,455
Damage
3,077
6,308
Taken
9,758
3,822
Mitigated
7,614
3,352
Healing
1,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Hellsing III
Baron Samedi
7,455
1,467
0
3,352
6,308
3,822
1,006
3,373
2,935
44,461
3,365
L
Merlin
abeltf13
Merlin
3,077
78
0
1,202
9,758
7,614
0
6,943
2,815
36,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,124
Gold Earned
7,407
96
Minions Killed
89
3
Camps Cleared
5
171,509
Distance Traveled
163,946
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,124
1,014
96
11
3
171,509
0
L
Merlin
7,407
823
89
10
5
163,946
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role