Player Matchup

Merlin
Merlin
Lean Glizzy
Merlin
Level 28
God Stats
5W - 8L
1,500 SR
Queue Stats
29W - 31L
1,329 Elo+
Party 1
Lancelot
Lancelot
MuBchi
Lancelot
Level 84
God Stats
1W - 1L
1,628 SR
Queue Stats
65W - 62L
1,269 Elo+
Party 1
Odin
Odin
castlerock99
Odin
Level 15
God Stats
5W - 5L
1,371 SR
Queue Stats
22W - 26L
1,376 Elo+
Party 1
Team Averages
Level 42
1,500 SR
1,325 Elo+

VS

Team Averages
Level 40
1,511 SR
1,412 Elo+
Hou Yi
Hou Yi
ReliableWand879
Hou Yi
Level 42
God Stats
10W - 7L
1,516 SR
Queue Stats
63W - 69L
1,387 Elo+
Party 2
Ares
Ares
TJLindrud
Ares
Level 60
God Stats
60W - 57L
1,518 SR
Queue Stats
103W - 133L
1,350 Elo+
Party 2
Ra
Ra
UwUFans
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 4 / 2
7,425
619
9,257
6,783
2,902
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
MuBchi
Lancelot
11
2 / 6 / 0
7,406
617
10,319
14,669
6,529
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 6 / 1
7,401
617
4,993
13,138
11,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 0 / 8
9,797
816
13,800
10,315
5,437
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
14
4 / 0 / 12
9,993
833
8,031
12,810
15,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
5 / 2 / 9
9,387
782
8,812
7,684
4,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
45
2
Kills
16
16
Deaths
2
3
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Merlin
0
4
2
0.25
L
Lancelot
MuBchi
Lancelot
2
6
0
0.33
W
7
0
8
11
W
Ares
4
0
12
10
W
5
2
9
4.75
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,569
Damage
30,643
34,590
Taken
30,809
21,380
Mitigated
25,058
2,548
Healing
9,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
9,257
464
0
337
6,783
2,902
0
3,458
3,325
36,480
0
L
Lancelot
MuBchi
Lancelot
10,319
1,716
0
1,315
14,669
6,529
0
6,990
7,679
0
27,069
W
13,800
5,421
0
900
10,315
5,437
785
4,476
5,839
0
50,571
W
Ares
8,031
628
0
2,342
12,810
15,525
25
3,861
8,949
11,784
0
W
8,812
997
3,867
2,649
7,684
4,096
367
1,230
6,454
31,378
0
L
4,993
672
0
896
13,138
11,949
0
6,857
6,281
0
9,274

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,232
Gold Earned
29,177
97
Minions Killed
144
3
Camps Cleared
8
662,153
Distance Traveled
714,138
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,425
619
57
5
1
197,557
3
L
Lancelot
7,406
617
27
2
2
233,671
5
W
Hou Yi
9,797
816
89
7
5
225,554
0
W
Ares
9,993
833
6
1
1
248,621
1
W
Ra
9,387
782
49
4
2
239,963
4
L
Odin
7,401
617
13
1
0
230,925
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role