Player Matchup

Lancelot
Lancelot
HyperionsentryZ
Lancelot
Level 131
God Stats
7W - 10L
1,290 SR
Queue Stats
84W - 95L
1,302 Elo+
Solo
Shiva
Shiva
Internal Legacy
Shiva
Level 142
God Stats
12W - 10L
1,500 SR
Queue Stats
198W - 160L
1,592 Elo+
Party 2
Nu Wa
Nu Wa
ShakyWhale23
Nu Wa
Level 24
God Stats
14W - 17L
1,239 SR
Queue Stats
249W - 245L
1,429 Elo+
Party 2
Team Averages
Level 99
1,343 SR
1,441 Elo+

VS

Team Averages
Level 65
1,450 SR
1,456 Elo+
Ares
Ares
DEDRCKSTR
Ares
Level 46
God Stats
5W - 6L
1,560 SR
Queue Stats
87W - 138L
1,302 Elo+
Solo
Neith
Neith
Kayreakin3
Neith
Level 1
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
ThatLovableNerd
Yu Huang
Level 148
God Stats
0W - 2L
1,289 SR
Queue Stats
14W - 24L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
14
4 / 2 / 7
9,286
774
9,325
12,357
6,140
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
8 / 1 / 6
9,980
832
9,917
14,432
17,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

14
2 / 1 / 11
9,244
770
11,610
6,672
2,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
1 / 6 / 2
7,668
639
3,442
15,556
14,519
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
12
0 / 4 / 2
7,110
593
3,276
9,848
4,441
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yu Huang
12
3 / 4 / 1
8,495
708
8,728
9,983
4,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
14
Kills
4
4
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ares
1
6
2
0.33
W
Lancelot
4
2
7
3.75
W
8
1
6
11
L
Neith
0
4
2
0.25
W
2
1
11
7.5
L
Yu Huang
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,852
Damage
15,446
33,461
Taken
35,387
25,710
Mitigated
23,245
8,013
Healing
1,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
3,442
302
0
183
15,556
14,519
0
5,275
9,865
14,385
0
W
Lancelot
9,325
890
0
2,409
12,357
6,140
567
3,868
8,331
0
51,606
W
9,917
1,176
721
4,146
14,432
17,017
504
4,689
9,457
0
29,590
L
Neith
3,276
1,244
0
805
9,848
4,441
0
2,657
7,080
0
14,808
W
11,610
2,771
0
737
6,672
2,553
1,762
3,765
2,671
42,630
0
L
Yu Huang
8,728
906
0
410
9,983
4,285
0
3,678
6,086
34,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,510
Gold Earned
23,273
158
Minions Killed
105
11
Camps Cleared
0
699,718
Distance Traveled
598,181
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,668
639
14
1
0
186,148
0
W
Lancelot
9,286
774
64
5
6
268,915
2
W
Shiva
9,980
832
43
4
1
229,973
0
L
Neith
7,110
593
30
3
0
214,684
0
W
Nu Wa
9,244
770
51
4
4
200,830
3
L
Yu Huang
8,495
708
61
5
0
197,349
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role