Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
BOOMSTICK916
Hachiman
Level 65
God Stats
18W - 26L
1,348 SR
Queue Stats
154W - 194L
1,403 Elo+
Solo
Lancelot
Lancelot
herjes_salhe
Lancelot
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 58L
1,408 Elo+
Solo
Kali
Kali
levelonepotato
Kali
Level 81
God Stats
15W - 6L
1,478 SR
Queue Stats
36W - 35L
1,592 Elo+
Solo
Cthulhu
Cthulhu
wing4of3
Cthulhu
Level 17
God Stats
5W - 3L
1,500 SR
Queue Stats
22W - 39L
1,284 Elo+
Party 2
Team Averages
Level 79
1,465 SR
1,437 Elo+

VS

Team Averages
Level 69
1,419 SR
1,281 Elo+
Zhong Kui
Zhong Kui
KycielTheGOAT
Zhong Kui
Level 109
God Stats
6W - 8L
1,393 SR
Queue Stats
52W - 56L
1,463 Elo+
Solo
Fenrir
Fenrir
PRX4955
Fenrir
Level 2
God Stats
1W - 1L
1,201 SR
Queue Stats
2W - 2L
1,170 Elo+
Party 1
Skadi
Skadi
PapaShonee
Skadi
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,090 Elo+
Party 1
Shiva
Shiva
The_1Real_One
Shiva
Level 94
God Stats
2W - 1L
1,500 SR
Queue Stats
227W - 234L
1,436 Elo+
Solo
Baron Samedi
Baron Samedi
gigi4529
Baron Samedi
Level 87
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 6L
1,244 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
3 / 8 / 3
11,053
1,005
16,597
15,683
10,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
BOOMSTICK916
Hachiman
16
0 / 5 / 6
10,424
948
10,759
13,479
5,540
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
herjes_salhe
Lancelot
16
0 / 10 / 7
10,231
930
15,474
21,541
13,527
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

16
5 / 7 / 1
11,720
1,065
16,361
22,899
11,628
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
wing4of3
Cthulhu
16
0 / 6 / 7
10,249
932
15,102
22,559
30,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Team 1 Tickets

79

VS

Team 2 Tickets

239

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
KycielTheGOAT
Zhong Kui
19
10 / 0 / 23
13,128
1,193
24,355
18,919
18,176
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
PRX4955
Fenrir
18
6 / 4 / 21
11,859
1,078
11,950
14,847
9,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Skadi
18
4 / 3 / 21
12,096
1,100
26,021
15,719
6,978
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
5 / 1 / 22
11,397
1,036
15,292
19,418
16,776
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
gigi4529
Baron Samedi
18
11 / 0 / 12
12,611
1,146
11,219
10,373
5,249
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
135
8
Kills
36
36
Deaths
8
24
Assists
99
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
8
3
0.56
L
Hachiman
BOOMSTICK916
Hachiman
0
5
6
0.6
W
Zhong Kui
KycielTheGOAT
Zhong Kui
10
0
23
21.5
W
Fenrir
PRX4955
Fenrir
6
4
21
4.13
W
Skadi
4
3
21
4.83
W
5
1
22
16
W
Baron Samedi
gigi4529
Baron Samedi
11
0
12
17
L
Lancelot
herjes_salhe
Lancelot
0
10
7
0.35
L
5
7
1
0.79
L
Cthulhu
wing4of3
Cthulhu
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,293
Damage
88,837
96,161
Taken
79,276
71,683
Mitigated
56,570
8,657
Healing
20,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
16,597
748
0
853
15,683
10,714
0
5,669
9,931
27,954
0
L
Hachiman
BOOMSTICK916
Hachiman
10,759
4,995
0
657
13,479
5,540
0
5,835
7,524
0
38,036
W
Zhong Kui
KycielTheGOAT
Zhong Kui
24,355
2,684
0
9,103
18,919
18,176
0
5,527
13,140
45,873
0
W
Fenrir
PRX4955
Fenrir
11,950
3,491
0
1,060
14,847
9,391
0
4,765
9,972
0
15,095
W
Skadi
26,021
15,311
204
1,386
15,719
6,978
0
6,620
8,876
0
48,084
W
15,292
3,400
951
2,711
19,418
16,776
0
9,073
10,052
2,988
22,980
W
Baron Samedi
gigi4529
Baron Samedi
11,219
2,594
2,193
2,750
10,373
5,249
0
4,596
5,537
32,063
0
L
Lancelot
herjes_salhe
Lancelot
15,474
4,775
54
813
21,541
13,527
0
9,918
11,492
0
32,706
L
16,361
7,940
0
4,533
22,899
11,628
0
8,236
14,591
0
33,051
L
Cthulhu
wing4of3
Cthulhu
15,102
587
849
898
22,559
30,274
0
7,168
15,070
29,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,677
Gold Earned
61,091
195
Minions Killed
188
7
Camps Cleared
8
946,235
Distance Traveled
983,867
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,053
1,005
30
3
1
200,251
0
L
Hachiman
10,424
948
63
6
1
156,552
0
W
Zhong Kui
13,128
1,193
56
5
1
193,555
0
W
Fenrir
11,859
1,078
10
1
0
220,590
0
W
Skadi
12,096
1,100
47
4
5
162,718
0
W
Shiva
11,397
1,036
19
2
1
225,444
0
W
Baron Samedi
12,611
1,146
56
5
1
181,560
0
L
Lancelot
10,231
930
49
4
0
184,173
0
L
Kali
11,720
1,065
30
3
5
214,579
0
L
Cthulhu
10,249
932
23
2
0
190,680
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role