Player Matchup

Nu Wa
Nu Wa
MadHouse204
Nu Wa
Level 157
God Stats
8W - 1L
1,618 SR
Queue Stats
364W - 132L
1,721 Elo+
Party 1
Lancelot
Lancelot
Thebl00dypanda
Lancelot
Level 152
God Stats
2W - 0L
1,500 SR
Queue Stats
195W - 92L
1,753 Elo+
Party 1
Xing Tian
Xing Tian
TopKek360
Xing Tian
Level 49
God Stats
1W - 0L
1,946 SR
Queue Stats
10W - 1L
1,852 Elo+
Party 1
Team Averages
Level 119
1,688 SR
1,775 Elo+

VS

Team Averages
Level 120
1,635 SR
1,614 Elo+
Thoth
Thoth
BeatThemQuads
Thoth
Level 117
God Stats
3W - 2L
1,805 SR
Queue Stats
82W - 50L
1,596 Elo+
Party 2
Yemoja
Yemoja
CptTenneal
Yemoja
Level 145
God Stats
0W - 2L
1,297 SR
Queue Stats
114W - 88L
1,633 Elo+
Party 2
Rama
Rama
EnzyAri
Rama
Level 99
God Stats
13W - 5L
1,802 SR
Queue Stats
72W - 34L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 5
11,042
690
14,893
10,888
4,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
15
3 / 0 / 4
10,553
660
13,251
12,397
11,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xing Tian
TopKek360
Xing Tian
15
2 / 0 / 4
11,509
719
5,480
13,755
19,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
8,705
544
9,913
7,513
2,967
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
CptTenneal
Yemoja
14
0 / 1 / 1
9,878
617
6,062
16,032
18,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Rama
EnzyAri
Rama
13
1 / 5 / 0
9,285
580
5,455
16,694
7,811
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
8
Kills
1
1
Deaths
8
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Yemoja
CptTenneal
Yemoja
0
1
1
0.5
L
Rama
EnzyAri
Rama
1
5
0
0.2
W
3
1
5
5.5
W
Lancelot
3
0
4
5
W
Xing Tian
TopKek360
Xing Tian
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,624
Damage
21,430
37,040
Taken
40,239
35,185
Mitigated
28,950
8,502
Healing
7,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,913
269
0
931
7,513
2,967
0
3,735
3,640
41,792
0
L
Yemoja
CptTenneal
Yemoja
6,062
1,428
1,574
2,782
16,032
18,172
0
8,789
7,036
29,177
0
L
Rama
EnzyAri
Rama
5,455
4,230
0
2,246
16,694
7,811
0
7,958
8,436
0
31,371
W
14,893
3,849
0
2,296
10,888
4,926
1,161
6,638
4,250
67,448
0
W
Lancelot
13,251
1,377
0
3,058
12,397
11,011
713
3,789
8,608
0
48,897
W
Xing Tian
TopKek360
Xing Tian
5,480
403
0
3,148
13,755
19,248
551
6,247
7,508
19,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,104
Gold Earned
27,868
188
Minions Killed
143
12
Camps Cleared
2
940,383
Distance Traveled
770,158
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,705
544
51
3
0
266,296
2
L
Yemoja
9,878
617
30
2
1
286,822
3
L
Rama
9,285
580
62
4
1
217,040
2
W
Nu Wa
11,042
690
121
8
2
295,485
4
W
Lancelot
10,553
660
48
3
5
331,572
4
W
Xing Tian
11,509
719
19
1
5
313,326
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role