Player Matchup

Odin
Odin
 
Odin
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Beastlyitalian
Baron Samedi
Level 128
God Stats
12W - 2L
1,715 SR
Queue Stats
77W - 49L
1,661 Elo+
Party 2
Xing Tian
Xing Tian
typicalnormie
Xing Tian
Level 106
God Stats
3W - 0L
1,715 SR
Queue Stats
59W - 39L
1,745 Elo+
Party 2
Team Averages
Level 128
1,644 SR
1,635 Elo+

VS

Team Averages
Level 69
1,533 SR
1,487 Elo+
Bakasura
Bakasura
 
Bakasura
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
CowboyPP
Da Ji
Level 5
God Stats
1W - 3L
1,569 SR
Queue Stats
23W - 20L
1,353 Elo+
Party 1
Cthulhu
Cthulhu
Mr Creamy Memes
Cthulhu
Level 125
God Stats
2W - 4L
1,529 SR
Queue Stats
60W - 44L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
4 / 0 / 7
8,526
775
7,215
9,332
8,591
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Beastlyitalian
Baron Samedi
12
5 / 1 / 5
8,104
737
11,447
7,317
4,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
typicalnormie
Xing Tian
12
3 / 0 / 9
8,603
782
7,335
9,426
9,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
0 / 3 / 1
6,722
611
4,119
9,679
5,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Da Ji
CowboyPP
Da Ji
10
0 / 5 / 0
6,370
579
4,438
10,059
4,691
Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 0
6,967
633
10,569
12,113
7,762
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
12
Kills
1
1
Deaths
12
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
0
7
7.5
L
Bakasura
 
Bakasura
0
3
1
0.17
W
Baron Samedi
Beastlyitalian
Baron Samedi
5
1
5
7.5
L
Da Ji
CowboyPP
Da Ji
0
5
0
0
L
1
4
0
0.25
W
Xing Tian
typicalnormie
Xing Tian
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,997
Damage
19,126
26,075
Taken
31,851
22,023
Mitigated
17,734
11,458
Healing
3,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
7,215
1,331
759
3,718
9,332
8,591
70
3,184
5,938
5,568
14,890
L
Bakasura
 
Bakasura
4,119
2,741
0
1,733
9,679
5,281
0
5,923
3,756
0
14,474
W
Baron Samedi
Beastlyitalian
Baron Samedi
11,447
2,466
2,058
2,338
7,317
4,349
600
4,367
2,740
29,148
0
L
Da Ji
CowboyPP
Da Ji
4,438
356
0
240
10,059
4,691
0
7,109
2,950
0
14,069
L
10,569
774
266
1,479
12,113
7,762
0
7,706
4,407
31,286
0
W
Xing Tian
typicalnormie
Xing Tian
7,335
1,125
0
2,585
9,426
9,083
243
3,329
5,697
17,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,233
Gold Earned
20,059
99
Minions Killed
110
5
Camps Cleared
3
629,355
Distance Traveled
637,814
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,526
775
25
2
4
222,963
4
L
Bakasura
6,722
611
34
3
3
234,642
0
W
Baron Samedi
8,104
737
59
5
1
183,628
3
L
Da Ji
6,370
579
25
2
0
199,840
2
L
Cthulhu
6,967
633
51
5
0
203,332
3
W
Xing Tian
8,603
782
15
1
0
222,764
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role