Player Matchup

Jing Wei
Jing Wei
Bannsiton
Jing Wei
Level 122
God Stats
1W - 2L
1,777 SR
Queue Stats
417W - 440L
1,422 Elo+
Party 2
King Arthur
King Arthur
CelticHeroOfTime
King Arthur
Level 122
God Stats
13W - 15L
1,388 SR
Queue Stats
587W - 612L
1,375 Elo+
Party 1
Sylvanus
Sylvanus
LoI_im_Adopted
Sylvanus
Level 146
God Stats
25W - 24L
1,601 SR
Queue Stats
523W - 551L
1,464 Elo+
Party 1
Khepri
Khepri
PenguinGirl2471
Khepri
Level 126
God Stats
186W - 161L
1,537 SR
Queue Stats
385W - 397L
1,436 Elo+
Party 2
Anubis
Anubis
XPootie_JuiceX
Anubis
Level 141
God Stats
2W - 4L
1,207 SR
Queue Stats
89W - 89L
1,416 Elo+
Party 1
Team Averages
Level 131
1,502 SR
1,423 Elo+

VS

Team Averages
Level 107
1,479 SR
1,454 Elo+
Bacchus
Bacchus
 
Bacchus
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Ellookooo
Ra
Level 90
God Stats
5W - 7L
1,533 SR
Queue Stats
541W - 553L
1,451 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
GoodNightToDie
Ah Muzen Cab
Level 67
God Stats
21W - 21L
1,558 SR
Queue Stats
71W - 104L
1,381 Elo+
Solo
Lancelot
Lancelot
RollingBlitzed
Lancelot
Level 127
God Stats
5W - 6L
1,503 SR
Queue Stats
71W - 58L
1,543 Elo+
Solo
Athena
Athena
Timdastballa
Athena
Level 108
God Stats
0W - 2L
1,302 SR
Queue Stats
63W - 94L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Bannsiton
Jing Wei
19
3 / 0 / 5
12,384
459
16,127
17,364
9,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
CelticHeroOfTime
King Arthur
17
1 / 3 / 1
11,274
418
17,073
33,653
28,277
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
20
5 / 2 / 7
12,789
474
20,037
28,300
21,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 2 / 11
11,357
421
8,662
24,622
34,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
5 / 0 / 6
13,633
505
18,240
14,346
9,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
20
2 / 0 / 1
13,187
488
18,541
29,349
28,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 3 / 3
10,862
402
18,876
15,519
4,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
GoodNightToDie
Ah Muzen Cab
15
1 / 3 / 0
9,867
365
16,773
15,875
6,744
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Lancelot
18
3 / 6 / 0
12,024
445
17,627
24,551
11,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Athena
15
0 / 2 / 5
10,808
400
10,425
27,532
29,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
14
Kills
7
7
Deaths
14
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
0
1
2.5
W
Jing Wei
Bannsiton
Jing Wei
3
0
5
5.5
W
King Arthur
CelticHeroOfTime
King Arthur
1
3
1
0.5
L
1
3
3
0.83
L
Ah Muzen Cab
GoodNightToDie
Ah Muzen Cab
1
3
0
0.33
W
Sylvanus
5
2
7
4.25
W
0
2
11
2.75
L
Lancelot
3
6
0
0.5
L
Athena
0
2
5
1.25
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,139
Damage
82,242
118,285
Taken
112,826
102,403
Mitigated
81,111
46,811
Healing
40,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
18,541
1,585
0
15,664
29,349
28,261
737
6,858
22,279
128,984
0
W
Jing Wei
Bannsiton
Jing Wei
16,127
13,568
0
7,008
17,364
9,996
3,901
6,424
10,940
0
91,898
W
King Arthur
CelticHeroOfTime
King Arthur
17,073
1,601
0
7,958
33,653
28,277
260
18,120
15,185
0
87,780
L
18,876
1,310
4,189
4,609
15,519
4,932
468
10,763
4,450
88,383
0
L
Ah Muzen Cab
GoodNightToDie
Ah Muzen Cab
16,773
7,512
0
3,975
15,875
6,744
0
8,371
7,464
0
86,953
W
Sylvanus
20,037
3,130
9,106
14,513
28,300
21,044
771
9,053
19,247
97,983
30,321
W
8,662
717
0
3,194
24,622
34,003
165
9,105
15,517
35,788
0
L
Lancelot
17,627
2,694
0
6,345
24,551
11,748
0
9,077
15,315
0
129,796
L
Athena
10,425
3,003
668
5,296
27,532
29,426
145
10,508
16,802
52,745
0
W
18,240
365
0
5,032
14,346
9,083
1,283
6,499
7,847
107,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,437
Gold Earned
56,748
663
Minions Killed
667
0
Camps Cleared
0
2,574,209
Distance Traveled
2,506,456
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
13,187
488
180
7
0
510,823
6
W
Jing Wei
12,384
459
158
6
0
489,391
5
W
King Arthur
11,274
418
128
5
0
528,614
2
L
Ra
10,862
402
134
5
0
477,941
2
L
Ah Muzen Cab
9,867
365
113
4
0
484,997
0
W
Sylvanus
12,789
474
153
6
0
522,295
0
W
Khepri
11,357
421
36
1
0
523,373
5
L
Lancelot
12,024
445
165
6
0
535,138
0
L
Athena
10,808
400
75
3
0
497,557
4
W
Anubis
13,633
505
188
7
0
510,536
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role