Player Matchup

Fenrir
Fenrir
DrgonMsterDZ
Fenrir
Level 50
God Stats
1W - 0L
1,760 SR
Queue Stats
2W - 5L
1,270 Elo+
Party 1
Poseidon
Poseidon
LadleOfHumility
Poseidon
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,500 Elo+
Party 1
Neith
Neith
dewdewdrop
Neith
Level 13
God Stats
1W - 1L
1,139 SR
Queue Stats
1W - 3L
1,270 Elo+
Party 1
Team Averages
Level 29
1,466 SR
1,346 Elo+

VS

Team Averages
Level 72
1,480 SR
1,559 Elo+
Shiva
Shiva
 
Shiva
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
HeartPuppeR
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 1L
1,828 Elo+
Party 2
Hel
Hel
SwankyTheTiger
Hel
Level 105
God Stats
1W - 9L
1,440 SR
Queue Stats
419W - 476L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
4 / 4 / 5
11,201
700
9,003
20,152
20,953
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Poseidon
18
6 / 4 / 6
12,815
801
16,966
12,444
4,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
16
2 / 3 / 9
11,201
700
5,352
8,399
3,758
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
9 / 3 / 2
11,368
711
14,672
15,154
15,557
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Izanami
HeartPuppeR
Izanami
14
1 / 7 / 10
10,682
668
13,227
18,749
7,721
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 2 / 5
10,470
654
5,588
7,388
2,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
28
12
Kills
11
11
Deaths
12
20
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
9
3
2
3.33
W
Fenrir
4
4
5
1.63
L
Izanami
HeartPuppeR
Izanami
1
7
10
0.86
W
Poseidon
6
4
6
2.25
L
1
2
5
1.75
W
Neith
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,321
Damage
33,487
40,995
Taken
41,291
29,461
Mitigated
26,240
9,650
Healing
9,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
14,672
2,062
433
1,521
15,154
15,557
0
5,701
9,453
0
28,271
W
Fenrir
9,003
1,917
428
5,029
20,152
20,953
284
3,755
16,397
0
24,333
L
Izanami
HeartPuppeR
Izanami
13,227
8,924
0
1,987
18,749
7,721
1,142
8,133
10,616
0
49,322
W
Poseidon
16,966
3,216
0
2,464
12,444
4,750
292
1,468
10,976
67,051
0
L
5,588
37
2,722
2,570
7,388
2,962
154
3,816
3,572
34,993
0
W
Neith
5,352
2,164
0
1,729
8,399
3,758
1,844
815
7,584
0
30,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,217
Gold Earned
32,520
178
Minions Killed
169
7
Camps Cleared
8
886,946
Distance Traveled
704,802
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
11,368
711
27
2
2
224,691
3
W
Fenrir
11,201
700
22
1
1
312,003
7
L
Izanami
10,682
668
80
5
5
218,390
1
W
Poseidon
12,815
801
109
7
5
308,729
6
L
Hel
10,470
654
62
4
1
261,721
2
W
Neith
11,201
700
47
3
1
266,214
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role