Player Matchup

Danzaburou
Danzaburou
Cerberus7332
Danzaburou
Level 148
God Stats
4W - 4L
1,302 SR
Queue Stats
66W - 70L
1,364 Elo+
Solo
He Bo
He Bo
GYPSY JR 954
He Bo
Level 69
God Stats
2W - 0L
1,629 SR
Queue Stats
92W - 99L
1,502 Elo+
Party 2
Lancelot
Lancelot
Greens3810
Lancelot
Level 15
God Stats
3W - 3L
1,775 SR
Queue Stats
4W - 12L
1,761 Elo+
Party 2
Nox
Nox
Lashov
Nox
Level 67
God Stats
6W - 4L
1,781 SR
Queue Stats
20W - 15L
1,745 Elo+
Party 2
Ares
Ares
jester_adi
Ares
Level 79
God Stats
12W - 9L
1,566 SR
Queue Stats
140W - 134L
1,410 Elo+
Solo
Team Averages
Level 76
1,610 SR
1,556 Elo+

VS

Team Averages
Level 49
1,408 SR
1,299 Elo+
Merlin
Merlin
CrAaPpyBoYYy
Merlin
Level 5
God Stats
0W - 4L
1,115 SR
Queue Stats
5W - 5L
1,256 Elo+
Party 3
Ymir
Ymir
Mathius2439
Ymir
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 12L
1,220 Elo+
Party 1
Lancelot
Lancelot
MrCrumpetts
Lancelot
Level 35
God Stats
6W - 7L
1,403 SR
Queue Stats
117W - 124L
1,255 Elo+
Party 3
Heimdallr
Heimdallr
SDShay
Heimdallr
Level 118
God Stats
12W - 8L
1,524 SR
Queue Stats
253W - 286L
1,351 Elo+
Party 1
King Arthur
King Arthur
UnseenCarp68
King Arthur
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 28L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cerberus7332
Danzaburou
13
0 / 4 / 5
8,264
486
9,995
12,436
4,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
10 / 0 / 9
8,874
522
14,820
8,553
3,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lancelot
Greens3810
Lancelot
13
6 / 1 / 10
8,905
524
11,149
10,580
4,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Nox
Lashov
Nox
17
15 / 0 / 2
11,143
655
11,890
9,176
5,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 1 / 16
8,225
484
9,524
11,129
11,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
1 / 9 / 1
6,601
388
6,142
13,989
5,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

9
0 / 8 / 2
6,386
376
1,813
18,751
11,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lancelot
MrCrumpetts
Lancelot
11
2 / 6 / 2
7,278
428
6,715
13,754
5,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
SDShay
Heimdallr
12
3 / 3 / 0
6,920
407
6,616
11,560
4,912
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
UnseenCarp68
King Arthur
11
0 / 8 / 2
6,928
408
4,343
14,744
10,200
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
13
34
Kills
6
6
Deaths
34
42
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Cerberus7332
Danzaburou
0
4
5
0.63
L
Merlin
1
9
1
0.17
W
10
0
9
14.5
W
Lancelot
Greens3810
Lancelot
6
1
10
11
W
Nox
Lashov
Nox
15
0
2
16
L
0
8
2
0.13
L
Lancelot
MrCrumpetts
Lancelot
2
6
2
0.5
L
Heimdallr
SDShay
Heimdallr
3
3
0
1
L
King Arthur
UnseenCarp68
King Arthur
0
8
2
0.13
W
3
1
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,378
Damage
25,629
51,874
Taken
72,798
30,735
Mitigated
37,950
11,215
Healing
9,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Cerberus7332
Danzaburou
9,995
3,903
34
5,231
12,436
4,868
2,630
1,192
11,244
0
62,022
L
Merlin
6,142
317
88
1,320
13,989
5,666
0
7,622
6,367
36,991
0
W
14,820
366
0
55
8,553
3,949
0
2,836
5,717
44,523
0
W
Lancelot
Greens3810
Lancelot
11,149
1,098
0
3,858
10,580
4,978
1,246
1,109
9,471
0
58,842
W
Nox
Lashov
Nox
11,890
1,199
0
1,252
9,176
5,280
631
446
8,730
75,721
0
L
1,813
268
0
1,601
18,751
11,271
0
11,123
7,628
13,840
0
L
Lancelot
MrCrumpetts
Lancelot
6,715
1,445
0
1,720
13,754
5,901
855
5,948
7,806
0
42,036
L
Heimdallr
SDShay
Heimdallr
6,616
2,750
0
3,727
11,560
4,912
706
2,736
8,824
0
44,224
L
King Arthur
UnseenCarp68
King Arthur
4,343
790
0
801
14,744
10,200
0
8,805
5,939
0
35,026
W
9,524
529
0
785
11,129
11,660
774
2,372
8,757
37,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,411
Gold Earned
34,113
427
Minions Killed
266
0
Camps Cleared
0
1,698,816
Distance Traveled
1,436,323
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,264
486
80
5
0
300,611
3
L
Merlin
6,601
388
53
3
0
259,692
3
W
He Bo
8,874
522
64
4
0
334,903
0
W
Lancelot
8,905
524
90
5
0
404,458
2
W
Nox
11,143
655
141
8
0
340,144
2
L
Ymir
6,386
376
20
1
0
265,125
3
L
Lancelot
7,278
428
69
4
0
353,437
2
L
Heimdallr
6,920
407
66
4
0
281,885
1
L
King Arthur
6,928
408
58
3
0
276,184
2
W
Ares
8,225
484
52
3
0
318,700
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role